v1.9.4 correction de quelques bugs d'affichage

This commit is contained in:
skymike03
2025-07-12 18:40:58 +02:00
parent fb19ef9b60
commit 0bc8fdc154
7 changed files with 470 additions and 379 deletions

View File

@@ -1,21 +1,19 @@
import pygame# type: ignore
import os
os.environ["SDL_FBDEV"] = "/dev/fb0"
import pygame # type: ignore
import asyncio
import platform
import subprocess
import logging
import requests
import sys
import json
import random
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS, set_music_popup, draw_music_popup
from network import test_internet, download_rom, check_extension_before_download, extract_zip
import config
from config import logger
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_result_download, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, THEME_COLORS, draw_music_popup
from network import test_internet, download_rom, check_extension_before_download, extract_zip, check_for_updates
from controls import handle_controls, validate_menu_state
from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, ACTIONS
from utils import load_games, write_unavailable_systems
from utils import play_random_music, load_sources, detect_non_pc
from history import load_history
import config
from config import OTA_data_ZIP
# Configuration du logging
log_dir = "/userdata/roms/ports/RGSX/logs"
@@ -36,61 +34,45 @@ except Exception as e:
logger = logging.getLogger(__name__)
# URL du serveur OTA
OTA_SERVER_URL = "https://retrogamesets.fr/softs"
OTA_VERSION_ENDPOINT = f"{OTA_SERVER_URL}/version.json"
OTA_UPDATE_SCRIPT = f"{OTA_SERVER_URL}/rgsx-update.sh"
OTA_data_ZIP = f"{OTA_SERVER_URL}/rgsx-data.zip"
# Constantes pour la répétition automatique dans pause_menu
REPEAT_DELAY = 300 # Délai initial avant répétition (ms)
REPEAT_INTERVAL = 150 # Intervalle entre répétitions (ms), augmenté pour réduire la fréquence
REPEAT_ACTION_DEBOUNCE = 100 # Délai anti-rebond pour répétitions (ms), augmenté pour éviter les répétitions excessives
# Initialisation de Pygame et des polices
# Initialisation de Pygame
pygame.init()
config.init_font()
pygame.joystick.init()
pygame.mouse.set_visible(True)
# Détection système non-PC
def detect_non_pc():
arch = platform.machine()
try:
result = subprocess.run(["batocera-es-swissknife", "--arch"], capture_output=True, text=True, timeout=2)
if result.returncode == 0:
arch = result.stdout.strip()
logger.debug(f"Architecture via batocera-es-swissknife: {arch}")
except (subprocess.SubprocessError, FileNotFoundError):
logger.debug(f"batocera-es-swissknife non disponible, utilisation de platform.machine(): {arch}")
is_non_pc = arch not in ["x86_64", "amd64"]
logger.debug(f"Système détecté: {platform.system()}, architecture: {arch}, is_non_pc={is_non_pc}")
return is_non_pc
# Détection du système
config.is_non_pc = detect_non_pc()
# Initialisation de lécran
screen = init_display()
pygame.display.set_caption("RGSX")
clock = pygame.time.Clock()
# Initialisation des polices
try:
config.font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 36)
config.title_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 48)
config.search_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 48)
config.progress_font = pygame.font.SysFont("arial", 36) # Police pour l'affichage de la progression
config.small_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 28) # Police pour les petits textes
config.progress_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 36)
config.small_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 28)
logger.debug("Police Pixel-UniCode chargée")
except:
config.font = pygame.font.SysFont("arial", 48) # Police fallback
config.title_font = pygame.font.SysFont("arial", 60) # Police fallback pour les titres
config.search_font = pygame.font.SysFont("arial", 60) # Police fallback pour la recherche
config.progress_font = pygame.font.SysFont("arial", 36) # Police fallback pour l'affichage de la progression
config.small_font = pygame.font.SysFont("arial", 28) # Police fallback pour les petits textes
config.font = pygame.font.SysFont("arial", 48)
config.title_font = pygame.font.SysFont("arial", 60)
config.search_font = pygame.font.SysFont("arial", 60)
config.progress_font = pygame.font.SysFont("arial", 36)
config.small_font = pygame.font.SysFont("arial", 28)
logger.debug("Police Arial chargée")
# Initialisation de lécran
screen = init_display()
pygame.display.set_caption("RGSX")
# Afficher un écran de chargement initial
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
loading_text = config.font.render("Initialisation...", True, (255, 255, 255))
text_rect = loading_text.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
screen.blit(loading_text, text_rect)
pygame.display.flip()
logger.debug("Écran de chargement initial affiché")
# Mise à jour de la résolution dans config
config.screen_width, config.screen_height = pygame.display.get_surface().get_size()
logger.debug(f"Résolution réelle : {config.screen_width}x{config.screen_height}")
@@ -101,12 +83,6 @@ config.selected_platform = 0
config.selected_key = (0, 0)
config.transition_state = "none"
# Initialisation des variables de répétition
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = 0
# Chargement de l'historique
config.history = load_history()
logger.debug(f"Historique chargé: {len(config.history)} entrées")
@@ -128,144 +104,9 @@ if pygame.joystick.get_count() > 0:
# Initialisation de pygame.mixer
pygame.mixer.init()
# Dossier musique Batocera
music_folder = "/userdata/roms/ports/RGSX/assets/music"
music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
current_music = None # Suivre la musique en cours
def play_random_music():
"""Joue une musique aléatoire et configure l'événement de fin."""
global current_music
if music_files:
# Éviter de rejouer la même musique consécutivement
available_music = [f for f in music_files if f != current_music]
if not available_music: # Si une seule musique, on la reprend
available_music = music_files
music_file = random.choice(available_music)
music_path = os.path.join(music_folder, music_file)
logger.debug(f"Lecture de la musique : {music_path}")
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(loops=0) # Jouer une seule fois
pygame.mixer.music.set_endevent(pygame.USEREVENT + 1) # Événement de fin
current_music = music_file # Mettre à jour la musique en cours
set_music_popup(music_file) # Afficher le nom de la musique dans la popup
else:
logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
# Jouer la première musique au démarrage
play_random_music()
# Fonction pour charger sources.json
def load_sources():
sources_path = "/userdata/roms/ports/RGSX/sources.json"
logger.debug(f"Chargement de {sources_path}")
try:
with open(sources_path, 'r', encoding='utf-8') as f:
sources = json.load(f)
sources = sorted(sources, key=lambda x: x.get("nom", x.get("platform", "")).lower())
config.platforms = [source["platform"] for source in sources]
config.platform_dicts = sources
config.platform_names = {source["platform"]: source["nom"] for source in sources}
config.games_count = {platform: 0 for platform in config.platforms} # Initialiser à 0
# Charger les jeux pour chaque plateforme
for platform in config.platforms:
games = load_games(platform)
config.games_count[platform] = len(games)
logger.debug(f"Jeux chargés pour {platform}: {len(games)} jeux")
write_unavailable_systems()
logger.debug(f"load_sources: platforms={config.platforms}, platform_names={config.platform_names}, games_count={config.games_count}")
return sources
except Exception as e:
logger.error(f"Erreur lors du chargement de sources.json : {str(e)}")
return []
# Fonction pour vérifier et appliquer les mises à jour OTA
async def check_for_updates():
try:
logger.debug("Vérification de la version disponible sur le serveur")
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé..Puis relancer l'application"
config.loading_progress = 5.0
config.needs_redraw = True
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
response.raise_for_status()
if response.headers.get("content-type") != "application/json":
raise ValueError(f"Le fichier version.json n'est pas un JSON valide (type de contenu : {response.headers.get('content-type')})")
version_data = response.json()
latest_version = version_data.get("version")
logger.debug(f"Version distante : {latest_version}, version locale : {config.app_version}")
if latest_version != config.app_version:
config.current_loading_system = f"Mise à jour disponible : {latest_version}"
config.loading_progress = 10.0
config.needs_redraw = True
logger.debug(f"Téléchargement du script de mise à jour : {OTA_UPDATE_SCRIPT}")
update_script_path = "/userdata/roms/ports/rgsx-update.sh"
logger.debug(f"Téléchargement de {OTA_UPDATE_SCRIPT} vers {update_script_path}")
with requests.get(OTA_UPDATE_SCRIPT, stream=True, timeout=10) as r:
r.raise_for_status()
with open(update_script_path, "wb") as f:
for chunk in r.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
config.loading_progress = min(50.0, config.loading_progress + 5.0)
config.needs_redraw = True
await asyncio.sleep(0)
config.current_loading_system = "Préparation de la mise à jour..."
config.loading_progress = 60.0
config.needs_redraw = True
logger.debug(f"Rendre {update_script_path} exécutable")
subprocess.run(["chmod", "+x", update_script_path], check=True)
logger.debug(f"Script {update_script_path} rendu exécutable")
logger.debug(f"Vérification de l'existence et des permissions de {update_script_path}")
if not os.path.isfile(update_script_path):
logger.error(f"Le script {update_script_path} n'existe pas")
return False, f"Erreur : le script {update_script_path} n'existe pas"
if not os.access(update_script_path, os.X_OK):
logger.error(f"Le script {update_script_path} n'est pas exécutable")
return False, f"Erreur : le script {update_script_path} n'est pas exécutable"
wrapper_script_path = "/userdata/roms/ports/RGSX/update/run.update"
logger.debug(f"Vérification de l'existence et des permissions de {wrapper_script_path}")
if not os.path.isfile(wrapper_script_path):
logger.error(f"Le script wrapper {wrapper_script_path} n'existe pas")
return False, f"Erreur : le script wrapper {wrapper_script_path} n'existe pas"
if not os.access(wrapper_script_path, os.X_OK):
logger.error(f"Le script wrapper {wrapper_script_path} n'est pas exécutable")
subprocess.run(["chmod", "+x", wrapper_script_path], check=True)
logger.debug(f"Script wrapper {wrapper_script_path} rendu exécutable")
logger.debug("Désactivation des événements Pygame QUIT")
pygame.event.set_blocked(pygame.QUIT)
config.current_loading_system = "Application de la mise à jour..."
config.loading_progress = 80.0
config.needs_redraw = True
logger.debug(f"Exécution du script wrapper : {wrapper_script_path}")
result = os.system(f"{wrapper_script_path} &")
logger.debug(f"Résultat de os.system : {result}")
if result != 0:
logger.error(f"Échec du lancement du script wrapper : code de retour {result}")
return False, f"Échec du lancement du script wrapper : code de retour {result}"
config.current_loading_system = "Mise à jour déclenchée, redémarrage..."
config.loading_progress = 100.0
config.needs_redraw = True
logger.debug("Mise à jour déclenchée, arrêt de l'application")
config.update_triggered = True
pygame.quit()
sys.exit(0)
else:
logger.debug("Aucune mise à jour logicielle disponible")
return True, "Aucune mise à jour disponible"
except Exception as e:
logger.error(f"Erreur OTA : {str(e)}")
return False, f"Erreur lors de la vérification des mises à jour : {str(e)}"
# Boucle principale
async def main():
logger.debug("Début main")
@@ -276,25 +117,29 @@ async def main():
config.debounce_delay = 50
config.update_triggered = False
last_redraw_time = pygame.time.get_ticks()
screen = init_display()
clock = pygame.time.Clock()
# Variables pour la progression simulée
check_ota_start_time = None
load_sources_start_time = None
SIMULATED_CHECK_OTA_DURATION = 5.0
SIMULATED_LOAD_SOURCES_DURATION = 3.0
while running:
clock.tick(60) # Limite à 60 FPS
clock.tick(60)
if config.update_triggered:
logger.debug("Mise à jour déclenchée, arrêt de la boucle principale")
break
current_time = pygame.time.get_ticks()
current_time_sec = current_time / 1000.0
# Forcer redraw toutes les 100 ms dans download_progress
if config.menu_state == "download_progress" and current_time - last_redraw_time >= 100:
config.needs_redraw = True
last_redraw_time = current_time
# Dans __main__.py, dans la boucle principale
current_time = pygame.time.get_ticks()
# Gestion du popup timer
delta_time = current_time - config.last_frame_time
config.last_frame_time = current_time
if config.menu_state == "restart_popup" and config.popup_timer > 0:
@@ -316,7 +161,7 @@ async def main():
config.needs_redraw = True
logger.debug("Événement QUIT détecté, passage à confirm_exit")
continue
elif event.type == pygame.USEREVENT + 1: # Fin de la musique
elif event.type == pygame.USEREVENT + 1:
logger.debug("Fin de la musique actuelle, passage à la suivante")
play_random_music()
start_config = config.controls_config.get("start", {})
@@ -334,12 +179,11 @@ async def main():
config.needs_redraw = True
logger.debug(f"Ouverture menu pause depuis {config.previous_menu_state}")
continue
if config.menu_state == "pause_menu":
action = handle_controls(event, sources, joystick, screen)
handle_controls(event, sources, joystick, screen)
config.needs_redraw = True
logger.debug(f"Événement transmis à handle_controls dans pause_menu: {event.type}")
continue
if config.menu_state == "controls_help":
@@ -356,14 +200,13 @@ async def main():
logger.debug("Controls_help: Annulation, retour à pause_menu")
continue
# Gérer confirm_clear_history explicitement
if config.menu_state == "confirm_clear_history":
action = handle_controls(event, sources, joystick, screen)
handle_controls(event, sources, joystick, screen)
config.needs_redraw = True
logger.debug(f"Événement transmis à handle_controls dans confirm_clear_history: {event.type}")
continue
if config.menu_state == "redownload_game_cache":
action = handle_controls(event, sources, joystick, screen)
handle_controls(event, sources, joystick, screen)
config.needs_redraw = True
logger.debug(f"Événement transmis à handle_controls dans redownload_game_cache: {event.type}")
continue
@@ -392,7 +235,7 @@ async def main():
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform)
config.menu_state = "download_progress"
config.pending_download = None # Réinitialiser après démarrage du téléchargement
config.pending_download = None
config.needs_redraw = True
logger.debug(f"Téléchargement démarré pour {game_name}, passage à download_progress")
elif action == "redownload" and config.menu_state == "history" and config.history:
@@ -413,7 +256,7 @@ async def main():
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform)
config.menu_state = "download_progress"
config.pending_download = None # Réinitialiser après démarrage du téléchargement
config.pending_download = None
config.needs_redraw = True
logger.debug(f"Retéléchargement démarré pour {game_name}, passage à download_progress")
break
@@ -428,8 +271,8 @@ async def main():
config.download_result_error = not success
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.download_progress.clear() # Réinitialiser download_progress
config.pending_download = None # Réinitialiser après téléchargement
config.download_progress.clear()
config.pending_download = None
config.needs_redraw = True
del config.download_tasks[task_id]
logger.debug(f"Téléchargement terminé: {game_name}, succès={success}, message={message}")
@@ -438,8 +281,8 @@ async def main():
config.download_result_error = True
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.download_progress.clear() # Réinitialiser download_progress
config.pending_download = None # Réinitialiser après téléchargement
config.download_progress.clear()
config.pending_download = None
config.needs_redraw = True
del config.download_tasks[task_id]
logger.error(f"Erreur dans tâche de téléchargement: {str(e)}")
@@ -447,113 +290,55 @@ async def main():
# Gestion de la fin du popup download_result
if config.menu_state == "download_result" and current_time - config.download_result_start_time > 3000:
config.menu_state = config.previous_menu_state if config.previous_menu_state in ["platform", "game", "history"] else "game"
config.download_progress.clear() # Réinitialiser download_progress
config.pending_download = None # Réinitialiser après affichage du résultat
config.download_progress.clear()
config.pending_download = None
config.needs_redraw = True
logger.debug(f"Fin popup download_result, retour à {config.menu_state}")
# Affichage
if config.needs_redraw:
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
if config.menu_state == "controls_mapping":
draw_controls_mapping(screen, ACTIONS[0], None, False, 0.0)
# logger.debug("Rendu initial de draw_controls_mapping")
elif config.menu_state == "loading":
draw_loading_screen(screen)
# logger.debug("Rendu de draw_loading_screen")
elif config.menu_state == "error":
draw_error_screen(screen)
# logger.debug("Rendu de draw_error_screen")
elif config.menu_state == "platform":
draw_platform_grid(screen)
# logger.debug("Rendu de draw_platform_grid")
elif config.menu_state == "game":
if not config.search_mode:
draw_game_list(screen)
if config.search_mode:
draw_game_list(screen)
draw_virtual_keyboard(screen)
# logger.debug("Rendu de draw_game_list")
elif config.menu_state == "download_progress":
draw_progress_screen(screen)
# logger.debug("Rendu de draw_progress_screen")
elif config.menu_state == "download_result":
draw_popup_result_download(screen, config.download_result_message, config.download_result_error)
# logger.debug("Rendu de draw_popup_message")
elif config.menu_state == "confirm_exit":
draw_confirm_dialog(screen)
# logger.debug("Rendu de draw_confirm_dialog")
elif config.menu_state == "extension_warning":
draw_extension_warning(screen)
# logger.debug("Rendu de draw_extension_warning")
elif config.menu_state == "pause_menu":
draw_pause_menu(screen, config.selected_option)
logger.debug("Rendu de draw_pause_menu")
elif config.menu_state == "controls_help":
draw_controls_help(screen, config.previous_menu_state)
# logger.debug("Rendu de draw_controls_help")
elif config.menu_state == "history":
draw_history_list(screen)
# logger.debug("Rendu de draw_history_list")
elif config.menu_state == "confirm_clear_history":
draw_clear_history_dialog(screen)
# logger.debug("Rendu de confirm_clear_history")
elif config.menu_state == "redownload_game_cache":
draw_redownload_game_cache_dialog(screen) # Fonction existante
elif config.menu_state == "restart_popup":
draw_popup(screen) # Nouvelle fonction
elif config.menu_state == "confirm_clear_history":
draw_clear_history_dialog(screen) # Fonction existante
else:
# Gestion des états non valides
config.menu_state = "platform"
draw_platform_grid(screen)
config.needs_redraw = True
logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
draw_controls(screen, config.menu_state)
screen = pygame.display.get_surface()
draw_music_popup(screen) # Ajouter l'appel à la popup
pygame.display.flip()
config.needs_redraw = False
# Gestion de l'état controls_mapping
if config.menu_state == "controls_mapping":
logger.debug("Avant appel de map_controls")
try:
success = map_controls(screen)
logger.debug(f"map_controls terminé, succès={success}")
if success:
config.controls_config = load_controls_config()
config.menu_state = "loading"
config.needs_redraw = True
logger.debug("Passage à l'état loading après mappage")
else:
config.menu_state = "error"
config.error_message = "Échec du mappage des contrôles"
config.needs_redraw = True
logger.debug("Échec du mappage, passage à l'état error")
except Exception as e:
logger.error(f"Erreur lors de l'appel de map_controls : {str(e)}")
config.menu_state = "error"
config.error_message = f"Erreur dans map_controls: {str(e)}"
config.needs_redraw = True
# Gestion de l'état loading
elif config.menu_state == "loading":
if config.menu_state == "loading":
logger.debug(f"Étape chargement : {loading_step}")
if loading_step == "none":
loading_step = "test_internet"
config.current_loading_system = "Test de connexion..."
loading_step = "init_sources"
config.current_loading_system = "Chargement des sources..."
config.loading_progress = 0.0
config.needs_redraw = True
load_sources_start_time = current_time_sec
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
elif loading_step == "init_sources":
if load_sources_start_time is None:
load_sources_start_time = current_time_sec
# Simuler la progression pour init_sources
elapsed = current_time_sec - load_sources_start_time
progress = min(0.0 + (5.0 * elapsed / SIMULATED_LOAD_SOURCES_DURATION), 5.0)
config.loading_progress = progress
config.needs_redraw = True
logger.debug(f"Progression simulée init_sources : {config.loading_progress}%")
# Exécuter load_sources
sources = load_sources()
if not sources:
config.menu_state = "error"
config.error_message = "Échec du chargement de sources.json"
config.needs_redraw = True
logger.debug("Erreur : Échec du chargement de sources.json")
else:
loading_step = "test_internet"
config.current_loading_system = "Test de connexion..."
config.loading_progress = 5.0
load_sources_start_time = None
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
elif loading_step == "test_internet":
logger.debug("Exécution de test_internet()")
if test_internet():
loading_step = "check_ota"
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé.. Puis relancer l'application"
config.loading_progress = 100
config.current_loading_system = "Vérification des mises à jour..."
config.loading_progress = 5.0
check_ota_start_time = current_time_sec
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
else:
@@ -561,8 +346,19 @@ async def main():
config.error_message = "Pas de connexion Internet. Vérifiez votre réseau."
config.needs_redraw = True
logger.debug(f"Erreur : {config.error_message}")
elif loading_step == "check_ota":
logger.debug("Exécution de check_for_updates()")
if check_ota_start_time is None:
check_ota_start_time = current_time_sec
# Simuler la progression pour check_ota
elapsed = current_time_sec - check_ota_start_time
progress = min(5.0 + (25.0 * elapsed / SIMULATED_CHECK_OTA_DURATION), 30.0)
config.loading_progress = progress
config.needs_redraw = True
logger.debug(f"Progression simulée check_ota : {config.loading_progress}%")
# Exécuter check_for_updates
success, message = await check_for_updates()
logger.debug(f"Résultat de check_for_updates : success={success}, message={message}")
if not success:
@@ -572,21 +368,22 @@ async def main():
logger.debug(f"Erreur OTA : {message}")
else:
loading_step = "check_data"
config.current_loading_system = "Téléchargement des jeux et images ..."
config.loading_progress = 10.0
config.current_loading_system = "Téléchargement des jeux et images..."
config.loading_progress = 30.0
check_ota_start_time = None
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
elif loading_step == "check_data":
games_data_dir = "/userdata/roms/ports/RGSX/games"
is_data_empty = not os.path.exists(games_data_dir) or not any(os.scandir(games_data_dir))
#logger.debug(f"Dossier Data directory {games_data_dir} is {'empty' if is_data_empty else 'not empty'}")
if is_data_empty:
config.current_loading_system = "Téléchargement du Dossier Data initial..."
config.loading_progress = 15.0
config.loading_progress = 30.0
config.needs_redraw = True
logger.debug("Dossier Data vide, début du téléchargement du ZIP")
try:
zip_path = "/userdata/roms/ports/RGSX.zip"
headers = {'User-Agent': 'Mozilla/5.0'}
@@ -607,23 +404,23 @@ async def main():
"status": "Téléchargement",
"progress_percent": (downloaded / total_size * 100) if total_size > 0 else 0
}
config.loading_progress = 15.0 + (35.0 * downloaded / total_size) if total_size > 0 else 15.0
config.loading_progress = 30.0 + (40.0 * downloaded / total_size) if total_size > 0 else 30.0
config.needs_redraw = True
await asyncio.sleep(0)
logger.debug(f"ZIP téléchargé : {zip_path}")
config.current_loading_system = "Extraction du Dossier Data initial..."
config.loading_progress = 50.0
config.loading_progress = 70.0
config.needs_redraw = True
dest_dir = "/userdata/roms/ports/RGSX"
success, message = extract_zip(zip_path, dest_dir, OTA_data_ZIP)
if success:
logger.debug(f"Extraction réussie : {message}")
config.loading_progress = 60.0
config.loading_progress = 70.0
config.needs_redraw = True
else:
raise Exception(f"Échec de l'extraction : {message}")
except Exception as e:
logger.error(f"Erreur lors du téléchargement/extraction du Dossier Data : {str(e)}")
config.menu_state = "error"
@@ -637,19 +434,34 @@ async def main():
if os.path.exists(zip_path):
os.remove(zip_path)
logger.debug(f"Fichier ZIP {zip_path} supprimé")
loading_step = "load_sources"
config.current_loading_system = "Chargement des systèmes..."
config.loading_progress = 60.0
config.loading_progress = 70.0
load_sources_start_time = current_time_sec
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
else:
loading_step = "load_sources"
config.current_loading_system = "Chargement des systèmes..."
config.loading_progress = 60.0
config.loading_progress = 70.0
load_sources_start_time = current_time_sec
config.needs_redraw = True
logger.debug(f"Dossier Data non vide, passage à {loading_step}")
elif loading_step == "load_sources":
if load_sources_start_time is None:
load_sources_start_time = current_time_sec
# Simuler la progression pour load_sources
elapsed = current_time_sec - load_sources_start_time
progress = min(70.0 + (30.0 * elapsed / SIMULATED_LOAD_SOURCES_DURATION), 100.0)
config.loading_progress = progress
config.needs_redraw = True
logger.debug(f"Progression simulée load_sources : {config.loading_progress}%")
# Exécuter load_sources
sources = load_sources()
if not sources:
config.menu_state = "error"
@@ -660,6 +472,7 @@ async def main():
config.menu_state = "platform"
config.loading_progress = 0.0
config.current_loading_system = ""
load_sources_start_time = None
config.needs_redraw = True
logger.debug(f"Fin chargement, passage à platform, progress={config.loading_progress}")
@@ -673,6 +486,73 @@ async def main():
config.needs_redraw = True
logger.debug("Transition terminée, passage à game")
# Affichage
if config.needs_redraw:
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
if config.menu_state == "controls_mapping":
draw_controls_mapping(screen, ACTIONS[0], None, False, 0.0)
elif config.menu_state == "loading":
draw_loading_screen(screen)
elif config.menu_state == "error":
draw_error_screen(screen)
elif config.menu_state == "platform":
draw_platform_grid(screen)
elif config.menu_state == "game":
if not config.search_mode:
draw_game_list(screen)
if config.search_mode:
draw_game_list(screen)
draw_virtual_keyboard(screen)
elif config.menu_state == "download_progress":
draw_progress_screen(screen)
elif config.menu_state == "download_result":
draw_popup_result_download(screen, config.download_result_message, config.download_result_error)
elif config.menu_state == "confirm_exit":
draw_confirm_dialog(screen)
elif config.menu_state == "extension_warning":
draw_extension_warning(screen)
elif config.menu_state == "pause_menu":
draw_pause_menu(screen, config.selected_option)
elif config.menu_state == "controls_help":
draw_controls_help(screen, config.previous_menu_state)
elif config.menu_state == "history":
draw_history_list(screen)
elif config.menu_state == "confirm_clear_history":
draw_clear_history_dialog(screen)
elif config.menu_state == "redownload_game_cache":
draw_redownload_game_cache_dialog(screen)
elif config.menu_state == "restart_popup":
draw_popup(screen)
else:
config.menu_state = "platform"
draw_platform_grid(screen)
config.needs_redraw = True
logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
draw_controls(screen, config.menu_state)
draw_music_popup(screen)
pygame.display.flip()
config.needs_redraw = False
# Gestion de l'état controls_mapping
if config.menu_state == "controls_mapping":
try:
success = map_controls(screen)
logger.debug(f"map_controls terminé, succès={success}")
if success:
config.controls_config = load_controls_config()
config.menu_state = "loading"
config.needs_redraw = True
else:
config.menu_state = "error"
config.error_message = "Échec du mappage des contrôles"
config.needs_redraw = True
logger.debug("Échec du mappage, passage à l'état error")
except Exception as e:
logger.error(f"Erreur lors de l'appel de map_controls : {str(e)}")
config.menu_state = "error"
config.error_message = f"Erreur dans map_controls: {str(e)}"
config.needs_redraw = True
clock.tick(60)
await asyncio.sleep(0.01)
@@ -680,7 +560,6 @@ async def main():
pygame.quit()
logger.debug("Application terminée")
if platform.system() == "Emscripten":
asyncio.ensure_future(main())
else: