1
0
forked from Mirrors/RGSX
Files
RGSX/controls.py

1134 lines
69 KiB
Python

import shutil
import pygame # type: ignore
import config
# Constantes pour la répétition automatique - importées de config.py
from config import REPEAT_DELAY, REPEAT_INTERVAL, REPEAT_ACTION_DEBOUNCE
from config import CONTROLS_CONFIG_PATH , GRID_COLS, GRID_ROWS
import asyncio
import json
import os
from display import draw_validation_transition
from network import download_rom, download_from_1fichier, is_1fichier_url
from utils import load_games, check_extension_before_download, is_extension_supported, load_extensions_json, sanitize_filename, load_api_key_1fichier
from history import load_history, clear_history, add_to_history, save_history
import logging
from language import _ # Import de la fonction de traduction
logger = logging.getLogger(__name__)
# Délais spécifiques pour les contrôles
JOYHAT_DEBOUNCE = 150 # Délai anti-rebond pour JOYHATMOTION (ms)
JOYAXIS_DEBOUNCE = 150 # Délai anti-rebond pour JOYAXISMOTION (ms)
# Variables globales pour la répétition
key_states = {} # Dictionnaire pour suivre l'état des touches
# Liste des états valides
VALID_STATES = [
"platform", "game", "download_progress", "download_result", "confirm_exit",
"extension_warning", "pause_menu", "controls_help", "history", "controls_mapping",
"redownload_game_cache", "restart_popup", "error", "loading", "confirm_clear_history",
"language_select"
]
def validate_menu_state(state):
valid_states = ["platform", "game", "download_progress", "download_result", "confirm_exit", "extension_warning", "pause_menu", "controls_help", "controls_mapping", "redownload_game_cache", "restart_popup", "confirm_clear_history", "language_select"]
if state not in VALID_STATES:
logger.debug(f"État invalide {state}, retour à platform")
return "platform"
if state == "history": # Éviter de revenir à history
logger.debug(f"État history non autorisé comme previous_menu_state, retour à platform")
return "platform"
return state
def load_controls_config(path=CONTROLS_CONFIG_PATH):
"""Charge la configuration des contrôles depuis un fichier JSON."""
default_config = {
"confirm": {"type": "key", "key": pygame.K_RETURN},
"cancel": {"type": "key", "key": pygame.K_ESCAPE},
"left": {"type": "key", "key": pygame.K_LEFT},
"right": {"type": "key", "key": pygame.K_RIGHT},
"up": {"type": "key", "key": pygame.K_UP},
"down": {"type": "key", "key": pygame.K_DOWN},
"start": {"type": "key", "key": pygame.K_p},
"progress": {"type": "key", "key": pygame.K_x},
"history": {"type": "key", "key": pygame.K_h},
"page_up": {"type": "key", "key": pygame.K_PAGEUP},
"page_down": {"type": "key", "key": pygame.K_PAGEDOWN},
"filter": {"type": "key", "key": pygame.K_f},
"delete": {"type": "key", "key": pygame.K_BACKSPACE},
"space": {"type": "key", "key": pygame.K_SPACE}
}
try:
with open(path, "r") as f:
config_data = json.load(f)
# Vérifier et compléter les actions manquantes
for action, default_mapping in default_config.items():
if action not in config_data:
logger.warning(f"Action {action} manquante dans {path}, utilisation de la valeur par défaut")
config_data[action] = default_mapping
return config_data
except (FileNotFoundError, json.JSONDecodeError) as e:
logger.error(f"Erreur lors de la lecture de {path} : {e}, utilisation de la configuration par défaut")
return default_config
# Fonction pour vérifier si un événement correspond à une action
def is_input_matched(event, action_name):
if not config.controls_config.get(action_name):
return False
mapping = config.controls_config[action_name]
input_type = mapping["type"]
if input_type == "key" and event.type == pygame.KEYDOWN:
return event.key == mapping.get("key")
elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
return event.button == mapping.get("button")
elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
axis = mapping.get("axis")
direction = mapping.get("direction")
return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
hat_value = mapping.get("value")
if isinstance(hat_value, list):
hat_value = tuple(hat_value)
return event.value == hat_value
elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
return event.button == mapping.get("button")
return False
def handle_controls(event, sources, joystick, screen):
"""Gère un événement clavier/joystick/souris et la répétition automatique.
Retourne 'quit', 'download', 'redownload', ou None."""
action = None
current_time = pygame.time.get_ticks()
global _
# Valider previous_menu_state avant tout traitement
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
# Debounce général
if current_time - config.last_state_change_time < config.debounce_delay:
return action
# --- CLAVIER, MANETTE, SOURIS ---
if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
# Débouncer les événements JOYHATMOTION
if event.type == pygame.JOYHATMOTION:
if event.value == (0, 0): # Ignorer les relâchements
# Mettre à jour l'état des touches directionnelles
for action in ["up", "down", "left", "right"]:
update_key_state(action, False)
return action
# Quitter l'appli
if event.type == pygame.QUIT:
logger.debug("Événement pygame.QUIT détecté")
return "quit"
# Menu pause
if is_input_matched(event, "start") and config.menu_state not in ("pause_menu", "controls_mapping", "redownload_game_cache"):
config.previous_menu_state = config.menu_state
config.menu_state = "pause_menu"
config.selected_option = 0
config.needs_redraw = True
logger.debug(f"Passage à pause_menu depuis {config.previous_menu_state}")
return action
# Erreur
if config.menu_state == "error":
if is_input_matched(event, "confirm"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug("Sortie du menu erreur avec Confirm")
#Plateformes
elif config.menu_state == "platform":
systems_per_page = GRID_COLS * GRID_ROWS
max_index = min(systems_per_page, len(config.platforms) - config.current_page * systems_per_page) - 1
current_grid_index = config.selected_platform - config.current_page * systems_per_page
row = current_grid_index // GRID_COLS
col = current_grid_index % GRID_COLS
# Espace réservé pour des fonctions helper si nécessaire
if is_input_matched(event, "down"):
# Navigation vers le bas avec gestion des limites de page
if current_grid_index + GRID_COLS <= max_index:
# Déplacement normal vers le bas
config.selected_platform += GRID_COLS
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif (config.current_page + 1) * systems_per_page < len(config.platforms):
# Passage à la page suivante si on est en bas de la grille
config.current_page += 1
new_row = 0 # Première ligne de la nouvelle page
config.selected_platform = config.current_page * systems_per_page + new_row * GRID_COLS + col
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "up"):
# Navigation vers le haut avec gestion des limites de page
if current_grid_index - GRID_COLS >= 0:
# Déplacement normal vers le haut
config.selected_platform -= GRID_COLS
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif config.current_page > 0:
# Passage à la page précédente si on est en haut de la grille
config.current_page -= 1
new_row = GRID_ROWS - 1 # Dernière ligne de la page précédente
config.selected_platform = config.current_page * systems_per_page + new_row * GRID_COLS + col
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "left"):
if col > 0:
# Déplacement normal vers la gauche
config.selected_platform -= 1
update_key_state("left", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif config.current_page > 0:
# Passage à la page précédente si on est à la première colonne
config.current_page -= 1
config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + (GRID_COLS - 1)
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
update_key_state("left", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "right"):
if col < GRID_COLS - 1 and current_grid_index < max_index:
# Déplacement normal vers la droite
config.selected_platform += 1
update_key_state("right", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif (config.current_page + 1) * systems_per_page < len(config.platforms):
# Passage à la page suivante si on est à la dernière colonne
config.current_page += 1
config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
update_key_state("right", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
elif is_input_matched(event, "page_down"):
# Navigation rapide vers la page suivante
if (config.current_page + 1) * systems_per_page < len(config.platforms):
config.current_page += 1
config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
# Réinitialiser la répétition pour éviter des comportements inattendus
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
# Navigation rapide vers la page précédente
if config.current_page > 0:
config.current_page -= 1
config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
# Réinitialiser la répétition pour éviter des comportements inattendus
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
elif is_input_matched(event, "progress"):
if config.download_tasks:
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug("Retour à download_progress depuis platform")
elif is_input_matched(event, "history"):
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Ouverture history depuis platform")
elif is_input_matched(event, "confirm"):
if config.platforms:
config.current_platform = config.selected_platform
config.games = load_games(config.platforms[config.current_platform])
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
draw_validation_transition(screen, config.current_platform)
config.menu_state = "game"
config.needs_redraw = True
#logger.debug(f"Plateforme sélectionnée: {config.platforms[config.current_platform]}, {len(config.games)} jeux chargés")
elif is_input_matched(event, "cancel"):
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
# Jeux
elif config.menu_state == "game":
games = config.filtered_games if config.filter_active or config.search_mode else config.games
if config.search_mode and config.is_non_pc:
keyboard_layout = [
['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
['W', 'X', 'C', 'V', 'B', 'N']
]
row, col = config.selected_key
max_row = len(keyboard_layout) - 1
max_col = len(keyboard_layout[row]) - 1
if is_input_matched(event, "up"):
if row > 0:
config.selected_key = (row - 1, min(col, len(keyboard_layout[row - 1]) - 1))
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
if row < max_row:
config.selected_key = (row + 1, min(col, len(keyboard_layout[row + 1]) - 1))
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "left"):
if col > 0:
config.selected_key = (row, col - 1)
config.repeat_action = "left"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "right"):
if col < max_col:
config.selected_key = (row, col + 1)
config.repeat_action = "right"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
config.search_query += keyboard_layout[row][col]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "delete"):
if config.search_query:
config.search_query = config.search_query[:-1]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
#logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "space"):
config.search_query += " "
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
#logger.debug(f"Espace ajouté: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "cancel"):
config.search_mode = False
config.search_query = ""
config.selected_key = (0, 0)
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Sortie du mode recherche")
elif is_input_matched(event, "filter") or is_input_matched(event, "confirm"):
config.search_mode = False
config.filter_active = bool(config.search_query)
config.needs_redraw = True
logger.debug(f"Validation du filtre avec manette: query={config.search_query}, filter_active={config.filter_active}")
elif config.search_mode and not config.is_non_pc:
# Gestion de la recherche sur PC (clavier et manette)
if is_input_matched(event, "filter"):
config.search_mode = False
config.filter_active = True
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Validation du filtre avec bouton filter sur PC: query={config.search_query}")
elif is_input_matched(event, "cancel"):
config.search_mode = False
config.search_query = ""
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Sortie du mode recherche avec bouton cancel sur PC")
elif event.type == pygame.KEYDOWN:
# Saisie de texte alphanumérique
if event.unicode.isalnum() or event.unicode == ' ':
config.search_query += event.unicode
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
# Gestion de la suppression
elif is_input_matched(event, "delete"):
if config.search_query:
config.search_query = config.search_query[:-1]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
# Gestion de la validation
elif is_input_matched(event, "confirm"):
config.search_mode = False
config.filter_active = True # Conserver le filtre actif
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Validation de la recherche: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
# Gestion de l'annulation
elif is_input_matched(event, "cancel"):
config.search_mode = False
config.search_query = ""
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Sortie du mode recherche")
# Gestion de la validation avec le bouton filter
elif is_input_matched(event, "filter"):
config.search_mode = False
config.filter_active = True
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Validation du filtre avec bouton filter: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
else:
if is_input_matched(event, "up"):
if config.current_game > 0:
config.current_game -= 1
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "down"):
if config.current_game < len(games) - 1:
config.current_game += 1
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
event.button if event.type == pygame.JOYBUTTONDOWN else
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
event.value)
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
config.current_game = max(0, config.current_game - config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
elif is_input_matched(event, "page_down"):
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
elif is_input_matched(event, "filter"):
config.search_mode = True
config.search_query = ""
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.selected_key = (0, 0)
config.needs_redraw = True
logger.debug("Entrée en mode recherche")
elif is_input_matched(event, "progress"):
if config.download_tasks:
config.previous_menu_state = config.menu_state
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug(f"Retour à download_progress depuis {config.previous_menu_state}")
elif is_input_matched(event, "history"):
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Ouverture history depuis game")
elif is_input_matched(event, "cancel"):
config.menu_state = "platform"
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Retour à platform")
elif is_input_matched(event, "redownload_game_cache"):
config.previous_menu_state = config.menu_state
config.menu_state = "redownload_game_cache"
config.needs_redraw = True
logger.debug("Passage à redownload_game_cache depuis game")
# Sélectionner un jeu, événement confirm
elif is_input_matched(event, "confirm"):
if games:
url = games[config.current_game][1]
game_name = games[config.current_game][0]
platform = config.platforms[config.current_platform]["name"] if isinstance(config.platforms[config.current_platform], dict) else config.platforms[config.current_platform]
logger.debug(f"Vérification pour {game_name}, URL: {url}")
# Ajouter une entrée temporaire à l'historique
config.history.append(add_to_history(
platform=platform,
game_name=game_name,
status="downloading",
url=url,
progress=0,
message="Téléchargement en cours"
))
config.current_history_item = len(config.history) - 1
# Vérifier d'abord si c'est un lien 1fichier
if is_1fichier_url(url):
config.API_KEY_1FICHIER = load_api_key_1fichier()
if not config.API_KEY_1FICHIER:
config.previous_menu_state = config.menu_state
config.menu_state = "error"
try:
config.error_message = _("error_api_key_extended")
except Exception as e:
logger.error(f"Erreur lors de la traduction de error_api_key_extended: {str(e)}")
config.error_message = "Missing 1fichier API key" # Message de secours
config.history[-1]["status"] = "Erreur"
config.history[-1]["progress"] = 0
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
save_history(config.history)
config.needs_redraw = True
logger.error("Clé API 1fichier absente, téléchargement impossible.")
config.pending_download = None
return action
config.pending_download = check_extension_before_download(url, platform, game_name)
if config.pending_download:
is_supported = is_extension_supported(
sanitize_filename(game_name),
platform,
load_extensions_json()
)
if not is_supported:
config.previous_menu_state = config.menu_state
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
config.history.pop() # Supprimer l'entrée temporaire
else:
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, config.pending_download[3], task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
config.previous_menu_state = config.menu_state
config.menu_state = "history" # Passer à l'historique
config.needs_redraw = True
logger.debug(f"Début du téléchargement 1fichier: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.pending_download = None
action = "download"
else:
config.menu_state = "error"
config.error_message = "Extension non supportée ou erreur de téléchargement"
config.pending_download = None
config.needs_redraw = True
logger.error(f"config.pending_download est None pour {game_name}")
config.history.pop() # Supprimer l'entrée temporaire
else:
config.pending_download = check_extension_before_download(url, platform, game_name)
if config.pending_download:
is_supported = is_extension_supported(
sanitize_filename(game_name),
platform,
load_extensions_json()
)
if not is_supported:
config.previous_menu_state = config.menu_state
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
config.history.pop() # Supprimer l'entrée temporaire
else:
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_rom(url, platform, game_name, config.pending_download[3], task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
config.previous_menu_state = config.menu_state
config.menu_state = "history" # Passer à l'historique
config.needs_redraw = True
logger.debug(f"Début du téléchargement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.pending_download = None
action = "download"
else:
config.menu_state = "error"
config.error_message = "Extension non supportée ou erreur de téléchargement"
config.pending_download = None
config.needs_redraw = True
logger.error(f"config.pending_download est None pour {game_name}")
config.history.pop() # Supprimer l'entrée temporaire
# Avertissement extension
elif config.menu_state == "extension_warning":
if is_input_matched(event, "confirm"):
if config.extension_confirm_selection == 1:
if config.pending_download and len(config.pending_download) == 4:
url, platform, game_name, is_zip_non_supported = config.pending_download
# Ajouter une entrée temporaire à l'historique
config.history.append(add_to_history(
platform=platform,
game_name=game_name,
status="downloading",
url=url,
progress=0,
message="Téléchargement en cours"
))
config.current_history_item = len(config.history) - 1
if is_1fichier_url(url):
if not config.API_KEY_1FICHIER:
config.previous_menu_state = config.menu_state
config.menu_state = "error"
config.error_message = _(
"error_api_key"
).format(os.join(config.SAVE_FOLDER,"1fichierAPI.txt"))
config.history[-1]["status"] = "Erreur"
config.history[-1]["progress"] = 0
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
save_history(config.history)
config.needs_redraw = True
logger.error("Clé API 1fichier absente, téléchargement impossible.")
config.pending_download = None
return action
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
else:
task_id = str(pygame.time.get_ticks())
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "history" # Passer à l'historique
config.needs_redraw = True
logger.debug(f"Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.pending_download = None
action = "download"
else:
config.menu_state = "error"
config.error_message = _("error_invalid_download_data")
config.pending_download = None
config.needs_redraw = True
logger.error("config.pending_download invalide")
config.history.pop() # Supprimer l'entrée temporaire
else:
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.extension_confirm_selection = 1 - config.extension_confirm_selection
config.needs_redraw = True
elif is_input_matched(event, "cancel"):
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
#Historique
elif config.menu_state == "history":
history = config.history
if is_input_matched(event, "up"):
if config.current_history_item > 0:
config.current_history_item -= 1
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
if config.current_history_item < len(history) - 1:
config.current_history_item += 1
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
config.current_history_item = max(0, config.current_history_item - config.visible_history_items)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
#logger.debug("Page précédente dans l'historique")
elif is_input_matched(event, "page_down"):
config.current_history_item = min(len(history) - 1, config.current_history_item + config.visible_history_items)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
#logger.debug("Page suivante dans l'historique")
elif is_input_matched(event, "progress"):
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "confirm_clear_history"
config.confirm_clear_selection = 0 # 0 pour "Non", 1 pour "Oui"
config.needs_redraw = True
logger.debug("Passage à confirm_clear_history depuis history")
elif is_input_matched(event, "confirm"):
if history:
entry = history[config.current_history_item]
platform = entry["platform"]
game_name = entry["game_name"]
for game in config.games:
if game[0] == game_name and config.platforms[config.current_platform] == platform:
config.pending_download = check_extension_before_download(game[1], platform, game_name)
if config.pending_download:
url, platform, game_name, is_zip_non_supported = config.pending_download
if is_zip_non_supported:
config.previous_menu_state = config.menu_state
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non supportée pour retéléchargement, passage à extension_warning pour {game_name}")
else:
task_id = str(pygame.time.get_ticks())
if is_1fichier_url(url):
if not config.API_KEY_1FICHIER:
config.previous_menu_state = config.menu_state
config.menu_state = "error"
logger.warning("clé api absente dans os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')\n")
config.error_message = _("error_api_key").format(os.path.join(config.SAVE_FOLDER, "1fichierAPI.txt"))
config.history[-1]["status"] = "Erreur"
config.history[-1]["progress"] = 0
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
save_history(config.history)
config.needs_redraw = True
logger.error("Clé API 1fichier absente, retéléchargement impossible.")
config.pending_download = None
return action
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
else:
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
config.download_tasks[task_id] = (task, url, game_name, platform)
config.previous_menu_state = config.menu_state
config.menu_state = "history"
config.needs_redraw = True
logger.debug(f"Retéléchargement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
config.pending_download = None
action = "redownload"
else:
config.menu_state = "error"
config.error_message = "Extension non supportée ou erreur de retéléchargement"
config.pending_download = None
config.needs_redraw = True
logger.error(f"config.pending_download est None pour {game_name}")
break
elif is_input_matched(event, "cancel") or is_input_matched(event, "history"):
if config.history and config.current_history_item < len(config.history):
entry = config.history[config.current_history_item]
if entry.get("status") in ["downloading", "Téléchargement", "Extracting"] and is_input_matched(event, "cancel"):
config.menu_state = "confirm_cancel_download"
config.confirm_cancel_selection = 0
config.needs_redraw = True
logger.debug("Demande d'annulation de téléchargement")
return action
config.menu_state = validate_menu_state(config.previous_menu_state)
config.current_history_item = 0
config.history_scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis history")
# Confirmation annulation téléchargement
elif config.menu_state == "confirm_cancel_download":
if is_input_matched(event, "confirm"):
if config.confirm_cancel_selection == 1: # Oui
entry = config.history[config.current_history_item]
url = entry.get("url")
# Annuler la tâche correspondante
for task_id, (task, task_url, game_name, platform) in list(config.download_tasks.items()):
if task_url == url:
task.cancel()
del config.download_tasks[task_id]
entry["status"] = "Canceled"
entry["progress"] = 0
entry["message"] = "Téléchargement annulé"
save_history(config.history)
logger.debug(f"Téléchargement annulé: {game_name}")
break
config.menu_state = "history"
config.needs_redraw = True
else: # Non
config.menu_state = "history"
config.needs_redraw = True
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.confirm_cancel_selection = 1 - config.confirm_cancel_selection
config.needs_redraw = True
elif is_input_matched(event, "cancel"):
config.menu_state = "history"
config.needs_redraw = True
# Confirmation vider l'historique"
elif config.menu_state == "confirm_clear_history":
logger.debug(f"État confirm_clear_history, confirm_clear_selection={config.confirm_clear_selection}, événement={event.type}, valeur={getattr(event, 'value', None)}")
if is_input_matched(event, "confirm"):
logger.debug(f"Action confirm détectée dans confirm_clear_history")
if config.confirm_clear_selection == 1: # Oui
clear_history()
config.history = []
config.current_history_item = 0
config.history_scroll_offset = 0
config.menu_state = "history"
config.needs_redraw = True
logger.info("Historique vidé après confirmation")
else: # Non
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Annulation du vidage de l'historique, retour à history")
elif is_input_matched(event, "left"):
#logger.debug(f"Action left détectée dans confirm_clear_history")
config.confirm_clear_selection = 1 # Sélectionner "Non"
config.needs_redraw = True
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
elif is_input_matched(event, "right"):
#logger.debug(f"Action right détectée dans confirm_clear_history")
config.confirm_clear_selection = 0 # Sélectionner "Oui"
config.needs_redraw = True
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
elif is_input_matched(event, "cancel"):
#logger.debug(f"Action cancel détectée dans confirm_clear_history")
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Annulation du vidage de l'historique, retour à history")
# Progression téléchargement
elif config.menu_state == "download_progress":
if is_input_matched(event, "cancel"):
for task in config.download_tasks:
task.cancel()
config.download_tasks.clear()
config.download_progress.clear()
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Téléchargement annulé, retour à {config.menu_state}")
elif is_input_matched(event, "progress"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis download_progress")
# Résultat téléchargement
elif config.menu_state == "download_result":
if is_input_matched(event, "confirm"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.popup_timer = 0
config.pending_download = None
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis download_result")
# Confirmation quitter
elif config.menu_state == "confirm_exit":
if is_input_matched(event, "confirm"):
if config.confirm_selection == 1:
return "quit"
else:
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit")
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.confirm_selection = 1 - config.confirm_selection
config.needs_redraw = True
#logger.debug(f"Changement sélection confirm_exit: {config.confirm_selection}")
# Menu pause
elif config.menu_state == "pause_menu":
#logger.debug(f"État pause_menu, selected_option={config.selected_option}, événement={event.type}, valeur={getattr(event, 'value', None)}")
if is_input_matched(event, "up"):
config.selected_option = max(0, config.selected_option - 1)
# La répétition est gérée par update_key_state
config.needs_redraw = True
#logger.debug(f"Navigation vers le haut: selected_option={config.selected_option}")
elif is_input_matched(event, "down"):
config.selected_option = min(6, config.selected_option + 1)
# La répétition est gérée par update_key_state
config.needs_redraw = True
#logger.debug(f"Navigation vers le bas: selected_option={config.selected_option}")
elif is_input_matched(event, "confirm"):
#logger.debug(f"Confirmation dans pause_menu avec selected_option={config.selected_option}")
if config.selected_option == 0: # Controls
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "controls_help"
config.needs_redraw = True
#logger.debug(f"Passage à controls_help depuis pause_menu")
elif config.selected_option == 1: # Remap controls
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
#logger.debug(f"Previous menu state avant controls_mapping: {config.previous_menu_state}")
#Supprimer le fichier de configuration des contrôles s'il existe
if os.path.exists(config.CONTROLS_CONFIG_PATH):
try:
os.remove(config.CONTROLS_CONFIG_PATH)
logger.debug(f"Fichier de configuration des contrôles supprimé: {config.CONTROLS_CONFIG_PATH}")
except Exception as e:
logger.error(f"Erreur lors de la suppression du fichier de configuration des contrôles: {e}")
config.menu_state = "controls_mapping"
config.needs_redraw = True
logger.debug(f"Passage à controls_mapping depuis pause_menu")
elif config.selected_option == 2: # History
config.history = load_history()
config.current_history_item = 0
config.history_scroll_offset = 0
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "history"
config.needs_redraw = True
logger.debug(f"Passage à history depuis pause_menu")
elif config.selected_option == 3: # Language
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "language_select"
config.selected_language_index = 0
config.needs_redraw = True
logger.debug(f"Passage à language_select depuis pause_menu")
elif config.selected_option == 4: # Accessibility
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "accessibility_menu"
config.needs_redraw = True
logger.debug("Passage au menu accessibilité")
elif config.selected_option == 5: # Redownload game cache
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "redownload_game_cache"
config.redownload_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Passage à redownload_game_cache depuis pause_menu")
elif config.selected_option == 6: # Quit
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Passage à confirm_exit depuis pause_menu")
elif is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis pause_menu")
# Aide contrôles
elif config.menu_state == "controls_help":
if is_input_matched(event, "cancel"):
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug("Retour au menu pause depuis controls_help")
# Remap controls
elif config.menu_state == "controls_mapping":
if is_input_matched(event, "cancel"):
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug("Retour à pause_menu depuis controls_mapping")
# Redownload game cache
elif config.menu_state == "redownload_game_cache":
if is_input_matched(event, "left") or is_input_matched(event, "right"):
config.redownload_confirm_selection = 1 - config.redownload_confirm_selection
config.needs_redraw = True
logger.debug(f"Changement sélection redownload_game_cache: {config.redownload_confirm_selection}")
elif is_input_matched(event, "confirm"):
logger.debug(f"Action confirm dans redownload_game_cache, sélection={config.redownload_confirm_selection}")
if config.redownload_confirm_selection == 1: # Oui
logger.debug("Début du redownload des jeux")
config.download_tasks.clear()
config.download_progress.clear()
config.pending_download = None
if os.path.exists(config.APP_FOLDER + "/sources.json"):
try:
os.remove(config.APP_FOLDER + "/sources.json")
logger.debug("Fichier sources.json supprimé avec succès")
if os.path.exists(config.GAMES_FOLDER):
shutil.rmtree(config.GAMES_FOLDER)
logger.debug("Dossier games supprimé avec succès")
if os.path.exists(config.IMAGES_FOLDER):
shutil.rmtree(config.IMAGES_FOLDER)
logger.debug("Dossier images supprimé avec succès")
config.menu_state = "restart_popup"
config.popup_message = _("popup_redownload_success")
config.popup_timer = 5000 # 5 secondes
config.needs_redraw = True
logger.debug("Passage à restart_popup")
except Exception as e:
logger.error(f"Erreur lors de la suppression du fichier sources.json ou dossiers: {e}")
config.menu_state = "error"
config.error_message = _("error_delete_sources")
config.needs_redraw = True
return action
else:
logger.debug("Fichier sources.json non trouvé, passage à restart_popup")
config.menu_state = "restart_popup"
config.popup_message = _("popup_no_cache")
config.popup_timer = 5000 # 5 secondes
config.needs_redraw = True
logger.debug("Passage à restart_popup")
else: # Non
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Annulation du redownload, retour à {config.menu_state}")
elif is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis redownload_game_cache")
# Popup de redémarrage
elif config.menu_state == "restart_popup":
if is_input_matched(event, "confirm") or is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.popup_message = ""
config.popup_timer = 0
config.needs_redraw = True
logger.debug(f"Retour manuel à {config.menu_state} depuis restart_popup")
# Sélecteur de langue
elif config.menu_state == "language_select":
# Gestion directe des événements pour le sélecteur de langue
from language import get_available_languages, set_language, _
available_languages = get_available_languages()
if not available_languages:
logger.error("Aucune langue disponible")
config.menu_state = "pause_menu"
config.needs_redraw = True
return action
# Navigation avec clavier et manette
if is_input_matched(event, "up"):
config.selected_language_index = (config.selected_language_index - 1) % len(available_languages)
config.needs_redraw = True
logger.debug(f"Navigation vers le haut dans le sélecteur de langue: {config.selected_language_index}")
elif is_input_matched(event, "down"):
config.selected_language_index = (config.selected_language_index + 1) % len(available_languages)
config.needs_redraw = True
logger.debug(f"Navigation vers le bas dans le sélecteur de langue: {config.selected_language_index}")
elif is_input_matched(event, "confirm"):
lang_code = available_languages[config.selected_language_index]
if set_language(lang_code):
logger.info(f"Langue changée pour {lang_code}")
config.current_language = lang_code
# Afficher un message de confirmation
config.menu_state = "restart_popup"
config.popup_message = _("language_changed").format(lang_code)
config.popup_timer = 2000 # 2 secondes
else:
# Retour au menu pause en cas d'erreur
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug(f"Sélection de la langue: {lang_code}")
elif is_input_matched(event, "cancel"):
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug("Annulation de la sélection de langue, retour au menu pause")
# Gestion des relâchements de touches
if event.type == pygame.KEYUP:
# Vérifier quelle touche a été relâchée
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
if config.controls_config.get(action_name, {}).get("type") == "key" and \
config.controls_config.get(action_name, {}).get("key") == event.key:
update_key_state(action_name, False)
elif event.type == pygame.JOYBUTTONUP:
# Vérifier quel bouton a été relâché
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
if config.controls_config.get(action_name, {}).get("type") == "button" and \
config.controls_config.get(action_name, {}).get("button") == event.button:
update_key_state(action_name, False)
elif event.type == pygame.JOYAXISMOTION and abs(event.value) < 0.5:
# Vérifier quel axe a été relâché
for action_name in ["up", "down", "left", "right"]:
if config.controls_config.get(action_name, {}).get("type") == "axis" and \
config.controls_config.get(action_name, {}).get("axis") == event.axis:
update_key_state(action_name, False)
elif event.type == pygame.JOYHATMOTION and event.value == (0, 0):
# Vérifier quel hat a été relâché
for action_name in ["up", "down", "left", "right"]:
if config.controls_config.get(action_name, {}).get("type") == "hat":
update_key_state(action_name, False)
return action
# Nouvelle implémentation de la répétition des touches
def update_key_state(action, pressed, event_type=None, event_value=None):
"""Met à jour l'état d'une touche pour la répétition automatique."""
current_time = pygame.time.get_ticks()
if pressed:
# La touche vient d'être pressée
if action not in key_states:
# Ajouter un délai initial pour éviter les doubles actions sur appui court
initial_debounce = REPEAT_ACTION_DEBOUNCE
key_states[action] = {
"pressed": True,
"first_press_time": current_time + initial_debounce, # Ajouter un délai initial
"last_repeat_time": current_time,
"event_type": event_type,
"event_value": event_value
}
else:
# La touche vient d'être relâchée
if action in key_states:
del key_states[action]
def process_key_repeats(sources, joystick, screen):
"""Traite la répétition des touches."""
current_time = pygame.time.get_ticks()
for action, state in list(key_states.items()):
if not state["pressed"]:
continue
time_since_first_press = current_time - state["first_press_time"]
time_since_last_repeat = current_time - state["last_repeat_time"]
# Vérifier si nous devons déclencher une répétition
if (time_since_first_press > REPEAT_DELAY and
time_since_last_repeat > REPEAT_INTERVAL):
# Créer un événement synthétique selon le type
event_type = state["event_type"]
event_value = state["event_value"]
if event_type == pygame.KEYDOWN:
event = pygame.event.Event(pygame.KEYDOWN, {"key": event_value})
elif event_type == pygame.JOYBUTTONDOWN:
event = pygame.event.Event(pygame.JOYBUTTONDOWN, {"button": event_value})
elif event_type == pygame.JOYAXISMOTION:
axis, value = event_value
event = pygame.event.Event(pygame.JOYAXISMOTION, {"axis": axis, "value": value})
elif event_type == pygame.JOYHATMOTION:
event = pygame.event.Event(pygame.JOYHATMOTION, {"value": event_value})
else:
continue # Type d'événement non pris en charge
# Traiter l'événement répété
handle_controls(event, sources, joystick, screen)
# Mettre à jour le temps de la dernière répétition
state["last_repeat_time"] = current_time
# Forcer le redessinage
config.needs_redraw = True