forked from Mirrors/RGSX
1134 lines
69 KiB
Python
1134 lines
69 KiB
Python
import shutil
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import pygame # type: ignore
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import config
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# Constantes pour la répétition automatique - importées de config.py
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from config import REPEAT_DELAY, REPEAT_INTERVAL, REPEAT_ACTION_DEBOUNCE
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from config import CONTROLS_CONFIG_PATH , GRID_COLS, GRID_ROWS
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import asyncio
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import json
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import os
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from display import draw_validation_transition
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from network import download_rom, download_from_1fichier, is_1fichier_url
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from utils import load_games, check_extension_before_download, is_extension_supported, load_extensions_json, sanitize_filename, load_api_key_1fichier
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from history import load_history, clear_history, add_to_history, save_history
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import logging
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from language import _ # Import de la fonction de traduction
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logger = logging.getLogger(__name__)
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# Délais spécifiques pour les contrôles
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JOYHAT_DEBOUNCE = 150 # Délai anti-rebond pour JOYHATMOTION (ms)
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JOYAXIS_DEBOUNCE = 150 # Délai anti-rebond pour JOYAXISMOTION (ms)
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# Variables globales pour la répétition
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key_states = {} # Dictionnaire pour suivre l'état des touches
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# Liste des états valides
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VALID_STATES = [
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"platform", "game", "download_progress", "download_result", "confirm_exit",
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"extension_warning", "pause_menu", "controls_help", "history", "controls_mapping",
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"redownload_game_cache", "restart_popup", "error", "loading", "confirm_clear_history",
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"language_select"
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]
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def validate_menu_state(state):
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valid_states = ["platform", "game", "download_progress", "download_result", "confirm_exit", "extension_warning", "pause_menu", "controls_help", "controls_mapping", "redownload_game_cache", "restart_popup", "confirm_clear_history", "language_select"]
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if state not in VALID_STATES:
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logger.debug(f"État invalide {state}, retour à platform")
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return "platform"
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if state == "history": # Éviter de revenir à history
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logger.debug(f"État history non autorisé comme previous_menu_state, retour à platform")
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return "platform"
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return state
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def load_controls_config(path=CONTROLS_CONFIG_PATH):
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"""Charge la configuration des contrôles depuis un fichier JSON."""
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default_config = {
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"confirm": {"type": "key", "key": pygame.K_RETURN},
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"cancel": {"type": "key", "key": pygame.K_ESCAPE},
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"left": {"type": "key", "key": pygame.K_LEFT},
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"right": {"type": "key", "key": pygame.K_RIGHT},
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"up": {"type": "key", "key": pygame.K_UP},
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"down": {"type": "key", "key": pygame.K_DOWN},
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"start": {"type": "key", "key": pygame.K_p},
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"progress": {"type": "key", "key": pygame.K_x},
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"history": {"type": "key", "key": pygame.K_h},
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"page_up": {"type": "key", "key": pygame.K_PAGEUP},
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"page_down": {"type": "key", "key": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "key": pygame.K_f},
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"delete": {"type": "key", "key": pygame.K_BACKSPACE},
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"space": {"type": "key", "key": pygame.K_SPACE}
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}
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try:
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with open(path, "r") as f:
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config_data = json.load(f)
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# Vérifier et compléter les actions manquantes
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for action, default_mapping in default_config.items():
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if action not in config_data:
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logger.warning(f"Action {action} manquante dans {path}, utilisation de la valeur par défaut")
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config_data[action] = default_mapping
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return config_data
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except (FileNotFoundError, json.JSONDecodeError) as e:
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logger.error(f"Erreur lors de la lecture de {path} : {e}, utilisation de la configuration par défaut")
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return default_config
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# Fonction pour vérifier si un événement correspond à une action
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def is_input_matched(event, action_name):
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if not config.controls_config.get(action_name):
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return False
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mapping = config.controls_config[action_name]
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input_type = mapping["type"]
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if input_type == "key" and event.type == pygame.KEYDOWN:
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return event.key == mapping.get("key")
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elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
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return event.button == mapping.get("button")
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elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
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axis = mapping.get("axis")
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direction = mapping.get("direction")
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return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
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elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
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hat_value = mapping.get("value")
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if isinstance(hat_value, list):
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hat_value = tuple(hat_value)
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return event.value == hat_value
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elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
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return event.button == mapping.get("button")
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return False
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def handle_controls(event, sources, joystick, screen):
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"""Gère un événement clavier/joystick/souris et la répétition automatique.
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Retourne 'quit', 'download', 'redownload', ou None."""
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action = None
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current_time = pygame.time.get_ticks()
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global _
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# Valider previous_menu_state avant tout traitement
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config.previous_menu_state = validate_menu_state(config.previous_menu_state)
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# Debounce général
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if current_time - config.last_state_change_time < config.debounce_delay:
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return action
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# --- CLAVIER, MANETTE, SOURIS ---
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if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
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# Débouncer les événements JOYHATMOTION
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if event.type == pygame.JOYHATMOTION:
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if event.value == (0, 0): # Ignorer les relâchements
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# Mettre à jour l'état des touches directionnelles
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for action in ["up", "down", "left", "right"]:
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update_key_state(action, False)
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return action
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# Quitter l'appli
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if event.type == pygame.QUIT:
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logger.debug("Événement pygame.QUIT détecté")
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return "quit"
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# Menu pause
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if is_input_matched(event, "start") and config.menu_state not in ("pause_menu", "controls_mapping", "redownload_game_cache"):
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config.previous_menu_state = config.menu_state
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config.menu_state = "pause_menu"
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config.selected_option = 0
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config.needs_redraw = True
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logger.debug(f"Passage à pause_menu depuis {config.previous_menu_state}")
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return action
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# Erreur
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if config.menu_state == "error":
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if is_input_matched(event, "confirm"):
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config.menu_state = validate_menu_state(config.previous_menu_state)
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config.needs_redraw = True
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logger.debug("Sortie du menu erreur avec Confirm")
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#Plateformes
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elif config.menu_state == "platform":
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systems_per_page = GRID_COLS * GRID_ROWS
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max_index = min(systems_per_page, len(config.platforms) - config.current_page * systems_per_page) - 1
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current_grid_index = config.selected_platform - config.current_page * systems_per_page
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row = current_grid_index // GRID_COLS
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col = current_grid_index % GRID_COLS
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# Espace réservé pour des fonctions helper si nécessaire
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if is_input_matched(event, "down"):
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# Navigation vers le bas avec gestion des limites de page
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if current_grid_index + GRID_COLS <= max_index:
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# Déplacement normal vers le bas
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config.selected_platform += GRID_COLS
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update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif (config.current_page + 1) * systems_per_page < len(config.platforms):
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# Passage à la page suivante si on est en bas de la grille
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config.current_page += 1
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new_row = 0 # Première ligne de la nouvelle page
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config.selected_platform = config.current_page * systems_per_page + new_row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif is_input_matched(event, "up"):
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# Navigation vers le haut avec gestion des limites de page
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if current_grid_index - GRID_COLS >= 0:
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# Déplacement normal vers le haut
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config.selected_platform -= GRID_COLS
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update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif config.current_page > 0:
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# Passage à la page précédente si on est en haut de la grille
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config.current_page -= 1
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new_row = GRID_ROWS - 1 # Dernière ligne de la page précédente
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config.selected_platform = config.current_page * systems_per_page + new_row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif is_input_matched(event, "left"):
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if col > 0:
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# Déplacement normal vers la gauche
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config.selected_platform -= 1
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update_key_state("left", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif config.current_page > 0:
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# Passage à la page précédente si on est à la première colonne
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config.current_page -= 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + (GRID_COLS - 1)
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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update_key_state("left", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif is_input_matched(event, "right"):
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if col < GRID_COLS - 1 and current_grid_index < max_index:
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# Déplacement normal vers la droite
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config.selected_platform += 1
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update_key_state("right", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif (config.current_page + 1) * systems_per_page < len(config.platforms):
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# Passage à la page suivante si on est à la dernière colonne
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config.current_page += 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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update_key_state("right", True, event.type, event.key if event.type == pygame.KEYDOWN else
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event.button if event.type == pygame.JOYBUTTONDOWN else
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(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
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event.value)
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elif is_input_matched(event, "page_down"):
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# Navigation rapide vers la page suivante
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if (config.current_page + 1) * systems_per_page < len(config.platforms):
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config.current_page += 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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# Réinitialiser la répétition pour éviter des comportements inattendus
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = current_time
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config.needs_redraw = True
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elif is_input_matched(event, "page_up"):
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# Navigation rapide vers la page précédente
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if config.current_page > 0:
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config.current_page -= 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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# Réinitialiser la répétition pour éviter des comportements inattendus
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = current_time
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config.needs_redraw = True
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elif is_input_matched(event, "progress"):
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if config.download_tasks:
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config.menu_state = "download_progress"
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config.needs_redraw = True
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logger.debug("Retour à download_progress depuis platform")
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elif is_input_matched(event, "history"):
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config.menu_state = "history"
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config.needs_redraw = True
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logger.debug("Ouverture history depuis platform")
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elif is_input_matched(event, "confirm"):
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if config.platforms:
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config.current_platform = config.selected_platform
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config.games = load_games(config.platforms[config.current_platform])
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config.filtered_games = config.games
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config.filter_active = False
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config.current_game = 0
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config.scroll_offset = 0
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draw_validation_transition(screen, config.current_platform)
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config.menu_state = "game"
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config.needs_redraw = True
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#logger.debug(f"Plateforme sélectionnée: {config.platforms[config.current_platform]}, {len(config.games)} jeux chargés")
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elif is_input_matched(event, "cancel"):
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config.menu_state = "confirm_exit"
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config.confirm_selection = 0
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config.needs_redraw = True
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# Jeux
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elif config.menu_state == "game":
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games = config.filtered_games if config.filter_active or config.search_mode else config.games
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if config.search_mode and config.is_non_pc:
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keyboard_layout = [
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['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
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['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
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['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
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['W', 'X', 'C', 'V', 'B', 'N']
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]
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row, col = config.selected_key
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max_row = len(keyboard_layout) - 1
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max_col = len(keyboard_layout[row]) - 1
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if is_input_matched(event, "up"):
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if row > 0:
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config.selected_key = (row - 1, min(col, len(keyboard_layout[row - 1]) - 1))
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config.repeat_action = "up"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "down"):
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if row < max_row:
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config.selected_key = (row + 1, min(col, len(keyboard_layout[row + 1]) - 1))
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config.repeat_action = "down"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "left"):
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if col > 0:
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config.selected_key = (row, col - 1)
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config.repeat_action = "left"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "right"):
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if col < max_col:
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config.selected_key = (row, col + 1)
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config.repeat_action = "right"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "confirm"):
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config.search_query += keyboard_layout[row][col]
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "delete"):
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if config.search_query:
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config.search_query = config.search_query[:-1]
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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#logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "space"):
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config.search_query += " "
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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#logger.debug(f"Espace ajouté: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "cancel"):
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config.search_mode = False
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config.search_query = ""
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config.selected_key = (0, 0)
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config.filtered_games = config.games
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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logger.debug("Sortie du mode recherche")
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elif is_input_matched(event, "filter") or is_input_matched(event, "confirm"):
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config.search_mode = False
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config.filter_active = bool(config.search_query)
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config.needs_redraw = True
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logger.debug(f"Validation du filtre avec manette: query={config.search_query}, filter_active={config.filter_active}")
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elif config.search_mode and not config.is_non_pc:
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# Gestion de la recherche sur PC (clavier et manette)
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if is_input_matched(event, "filter"):
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config.search_mode = False
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config.filter_active = True
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config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Validation du filtre avec bouton filter sur PC: query={config.search_query}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.search_mode = False
|
|
config.search_query = ""
|
|
config.filtered_games = config.games
|
|
config.filter_active = False
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Sortie du mode recherche avec bouton cancel sur PC")
|
|
elif event.type == pygame.KEYDOWN:
|
|
# Saisie de texte alphanumérique
|
|
if event.unicode.isalnum() or event.unicode == ' ':
|
|
config.search_query += event.unicode
|
|
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de la suppression
|
|
elif is_input_matched(event, "delete"):
|
|
if config.search_query:
|
|
config.search_query = config.search_query[:-1]
|
|
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de la validation
|
|
elif is_input_matched(event, "confirm"):
|
|
config.search_mode = False
|
|
config.filter_active = True # Conserver le filtre actif
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Validation de la recherche: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de l'annulation
|
|
elif is_input_matched(event, "cancel"):
|
|
config.search_mode = False
|
|
config.search_query = ""
|
|
config.filtered_games = config.games
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Sortie du mode recherche")
|
|
# Gestion de la validation avec le bouton filter
|
|
elif is_input_matched(event, "filter"):
|
|
config.search_mode = False
|
|
config.filter_active = True
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Validation du filtre avec bouton filter: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
|
|
else:
|
|
if is_input_matched(event, "up"):
|
|
if config.current_game > 0:
|
|
config.current_game -= 1
|
|
update_key_state("up", True, event.type, event.key if event.type == pygame.KEYDOWN else
|
|
event.button if event.type == pygame.JOYBUTTONDOWN else
|
|
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
|
|
event.value)
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "down"):
|
|
if config.current_game < len(games) - 1:
|
|
config.current_game += 1
|
|
update_key_state("down", True, event.type, event.key if event.type == pygame.KEYDOWN else
|
|
event.button if event.type == pygame.JOYBUTTONDOWN else
|
|
(event.axis, event.value) if event.type == pygame.JOYAXISMOTION else
|
|
event.value)
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "page_up"):
|
|
config.current_game = max(0, config.current_game - config.visible_games)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "page_down"):
|
|
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "filter"):
|
|
config.search_mode = True
|
|
config.search_query = ""
|
|
config.filtered_games = config.games
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.selected_key = (0, 0)
|
|
config.needs_redraw = True
|
|
logger.debug("Entrée en mode recherche")
|
|
elif is_input_matched(event, "progress"):
|
|
if config.download_tasks:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "download_progress"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à download_progress depuis {config.previous_menu_state}")
|
|
elif is_input_matched(event, "history"):
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Ouverture history depuis game")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = "platform"
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Retour à platform")
|
|
elif is_input_matched(event, "redownload_game_cache"):
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "redownload_game_cache"
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à redownload_game_cache depuis game")
|
|
# Sélectionner un jeu, événement confirm
|
|
elif is_input_matched(event, "confirm"):
|
|
if games:
|
|
url = games[config.current_game][1]
|
|
game_name = games[config.current_game][0]
|
|
platform = config.platforms[config.current_platform]["name"] if isinstance(config.platforms[config.current_platform], dict) else config.platforms[config.current_platform]
|
|
logger.debug(f"Vérification pour {game_name}, URL: {url}")
|
|
# Ajouter une entrée temporaire à l'historique
|
|
config.history.append(add_to_history(
|
|
platform=platform,
|
|
game_name=game_name,
|
|
status="downloading",
|
|
url=url,
|
|
progress=0,
|
|
message="Téléchargement en cours"
|
|
))
|
|
config.current_history_item = len(config.history) - 1
|
|
# Vérifier d'abord si c'est un lien 1fichier
|
|
if is_1fichier_url(url):
|
|
config.API_KEY_1FICHIER = load_api_key_1fichier()
|
|
if not config.API_KEY_1FICHIER:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "error"
|
|
try:
|
|
config.error_message = _("error_api_key_extended")
|
|
except Exception as e:
|
|
logger.error(f"Erreur lors de la traduction de error_api_key_extended: {str(e)}")
|
|
config.error_message = "Missing 1fichier API key" # Message de secours
|
|
config.history[-1]["status"] = "Erreur"
|
|
config.history[-1]["progress"] = 0
|
|
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
|
|
save_history(config.history)
|
|
config.needs_redraw = True
|
|
logger.error("Clé API 1fichier absente, téléchargement impossible.")
|
|
config.pending_download = None
|
|
return action
|
|
config.pending_download = check_extension_before_download(url, platform, game_name)
|
|
if config.pending_download:
|
|
is_supported = is_extension_supported(
|
|
sanitize_filename(game_name),
|
|
platform,
|
|
load_extensions_json()
|
|
)
|
|
if not is_supported:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "extension_warning"
|
|
config.extension_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
|
|
config.history.pop() # Supprimer l'entrée temporaire
|
|
else:
|
|
task_id = str(pygame.time.get_ticks())
|
|
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, config.pending_download[3], task_id))
|
|
config.download_tasks[task_id] = (task, url, game_name, platform)
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "history" # Passer à l'historique
|
|
config.needs_redraw = True
|
|
logger.debug(f"Début du téléchargement 1fichier: {game_name} pour {platform} depuis {url}, task_id={task_id}")
|
|
config.pending_download = None
|
|
action = "download"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Extension non supportée ou erreur de téléchargement"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error(f"config.pending_download est None pour {game_name}")
|
|
config.history.pop() # Supprimer l'entrée temporaire
|
|
else:
|
|
config.pending_download = check_extension_before_download(url, platform, game_name)
|
|
if config.pending_download:
|
|
is_supported = is_extension_supported(
|
|
sanitize_filename(game_name),
|
|
platform,
|
|
load_extensions_json()
|
|
)
|
|
if not is_supported:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "extension_warning"
|
|
config.extension_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
|
|
config.history.pop() # Supprimer l'entrée temporaire
|
|
else:
|
|
task_id = str(pygame.time.get_ticks())
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, config.pending_download[3], task_id))
|
|
config.download_tasks[task_id] = (task, url, game_name, platform)
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "history" # Passer à l'historique
|
|
config.needs_redraw = True
|
|
logger.debug(f"Début du téléchargement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
|
|
config.pending_download = None
|
|
action = "download"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Extension non supportée ou erreur de téléchargement"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error(f"config.pending_download est None pour {game_name}")
|
|
config.history.pop() # Supprimer l'entrée temporaire
|
|
|
|
# Avertissement extension
|
|
elif config.menu_state == "extension_warning":
|
|
if is_input_matched(event, "confirm"):
|
|
if config.extension_confirm_selection == 1:
|
|
if config.pending_download and len(config.pending_download) == 4:
|
|
url, platform, game_name, is_zip_non_supported = config.pending_download
|
|
# Ajouter une entrée temporaire à l'historique
|
|
config.history.append(add_to_history(
|
|
platform=platform,
|
|
game_name=game_name,
|
|
status="downloading",
|
|
url=url,
|
|
progress=0,
|
|
message="Téléchargement en cours"
|
|
))
|
|
config.current_history_item = len(config.history) - 1
|
|
if is_1fichier_url(url):
|
|
if not config.API_KEY_1FICHIER:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "error"
|
|
config.error_message = _(
|
|
"error_api_key"
|
|
).format(os.join(config.SAVE_FOLDER,"1fichierAPI.txt"))
|
|
config.history[-1]["status"] = "Erreur"
|
|
config.history[-1]["progress"] = 0
|
|
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
|
|
save_history(config.history)
|
|
config.needs_redraw = True
|
|
logger.error("Clé API 1fichier absente, téléchargement impossible.")
|
|
config.pending_download = None
|
|
return action
|
|
task_id = str(pygame.time.get_ticks())
|
|
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
|
|
else:
|
|
task_id = str(pygame.time.get_ticks())
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
|
|
config.download_tasks[task_id] = (task, url, game_name, platform)
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "history" # Passer à l'historique
|
|
config.needs_redraw = True
|
|
logger.debug(f"Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
|
|
config.pending_download = None
|
|
action = "download"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = _("error_invalid_download_data")
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error("config.pending_download invalide")
|
|
config.history.pop() # Supprimer l'entrée temporaire
|
|
else:
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
|
|
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.extension_confirm_selection = 1 - config.extension_confirm_selection
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "cancel"):
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
|
|
|
|
#Historique
|
|
elif config.menu_state == "history":
|
|
history = config.history
|
|
if is_input_matched(event, "up"):
|
|
if config.current_history_item > 0:
|
|
config.current_history_item -= 1
|
|
config.repeat_action = "up"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "down"):
|
|
if config.current_history_item < len(history) - 1:
|
|
config.current_history_item += 1
|
|
config.repeat_action = "down"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "page_up"):
|
|
config.current_history_item = max(0, config.current_history_item - config.visible_history_items)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page précédente dans l'historique")
|
|
elif is_input_matched(event, "page_down"):
|
|
config.current_history_item = min(len(history) - 1, config.current_history_item + config.visible_history_items)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page suivante dans l'historique")
|
|
elif is_input_matched(event, "progress"):
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "confirm_clear_history"
|
|
config.confirm_clear_selection = 0 # 0 pour "Non", 1 pour "Oui"
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à confirm_clear_history depuis history")
|
|
elif is_input_matched(event, "confirm"):
|
|
if history:
|
|
entry = history[config.current_history_item]
|
|
platform = entry["platform"]
|
|
game_name = entry["game_name"]
|
|
for game in config.games:
|
|
if game[0] == game_name and config.platforms[config.current_platform] == platform:
|
|
config.pending_download = check_extension_before_download(game[1], platform, game_name)
|
|
if config.pending_download:
|
|
url, platform, game_name, is_zip_non_supported = config.pending_download
|
|
if is_zip_non_supported:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "extension_warning"
|
|
config.extension_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Extension non supportée pour retéléchargement, passage à extension_warning pour {game_name}")
|
|
else:
|
|
task_id = str(pygame.time.get_ticks())
|
|
if is_1fichier_url(url):
|
|
if not config.API_KEY_1FICHIER:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "error"
|
|
logger.warning("clé api absente dans os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')\n")
|
|
config.error_message = _("error_api_key").format(os.path.join(config.SAVE_FOLDER, "1fichierAPI.txt"))
|
|
|
|
config.history[-1]["status"] = "Erreur"
|
|
config.history[-1]["progress"] = 0
|
|
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
|
|
save_history(config.history)
|
|
config.needs_redraw = True
|
|
logger.error("Clé API 1fichier absente, retéléchargement impossible.")
|
|
config.pending_download = None
|
|
return action
|
|
task = asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported, task_id))
|
|
else:
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id))
|
|
config.download_tasks[task_id] = (task, url, game_name, platform)
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retéléchargement: {game_name} pour {platform} depuis {url}, task_id={task_id}")
|
|
config.pending_download = None
|
|
action = "redownload"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Extension non supportée ou erreur de retéléchargement"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error(f"config.pending_download est None pour {game_name}")
|
|
break
|
|
elif is_input_matched(event, "cancel") or is_input_matched(event, "history"):
|
|
if config.history and config.current_history_item < len(config.history):
|
|
entry = config.history[config.current_history_item]
|
|
if entry.get("status") in ["downloading", "Téléchargement", "Extracting"] and is_input_matched(event, "cancel"):
|
|
config.menu_state = "confirm_cancel_download"
|
|
config.confirm_cancel_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Demande d'annulation de téléchargement")
|
|
return action
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis history")
|
|
|
|
# Confirmation annulation téléchargement
|
|
elif config.menu_state == "confirm_cancel_download":
|
|
if is_input_matched(event, "confirm"):
|
|
if config.confirm_cancel_selection == 1: # Oui
|
|
entry = config.history[config.current_history_item]
|
|
url = entry.get("url")
|
|
# Annuler la tâche correspondante
|
|
for task_id, (task, task_url, game_name, platform) in list(config.download_tasks.items()):
|
|
if task_url == url:
|
|
task.cancel()
|
|
del config.download_tasks[task_id]
|
|
entry["status"] = "Canceled"
|
|
entry["progress"] = 0
|
|
entry["message"] = "Téléchargement annulé"
|
|
save_history(config.history)
|
|
logger.debug(f"Téléchargement annulé: {game_name}")
|
|
break
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
else: # Non
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.confirm_cancel_selection = 1 - config.confirm_cancel_selection
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
|
|
# Confirmation vider l'historique"
|
|
elif config.menu_state == "confirm_clear_history":
|
|
logger.debug(f"État confirm_clear_history, confirm_clear_selection={config.confirm_clear_selection}, événement={event.type}, valeur={getattr(event, 'value', None)}")
|
|
if is_input_matched(event, "confirm"):
|
|
logger.debug(f"Action confirm détectée dans confirm_clear_history")
|
|
if config.confirm_clear_selection == 1: # Oui
|
|
clear_history()
|
|
config.history = []
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.info("Historique vidé après confirmation")
|
|
else: # Non
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Annulation du vidage de l'historique, retour à history")
|
|
elif is_input_matched(event, "left"):
|
|
#logger.debug(f"Action left détectée dans confirm_clear_history")
|
|
config.confirm_clear_selection = 1 # Sélectionner "Non"
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
|
|
elif is_input_matched(event, "right"):
|
|
#logger.debug(f"Action right détectée dans confirm_clear_history")
|
|
config.confirm_clear_selection = 0 # Sélectionner "Oui"
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
|
|
elif is_input_matched(event, "cancel"):
|
|
#logger.debug(f"Action cancel détectée dans confirm_clear_history")
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Annulation du vidage de l'historique, retour à history")
|
|
|
|
# Progression téléchargement
|
|
elif config.menu_state == "download_progress":
|
|
if is_input_matched(event, "cancel"):
|
|
for task in config.download_tasks:
|
|
task.cancel()
|
|
config.download_tasks.clear()
|
|
config.download_progress.clear()
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Téléchargement annulé, retour à {config.menu_state}")
|
|
elif is_input_matched(event, "progress"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis download_progress")
|
|
|
|
# Résultat téléchargement
|
|
elif config.menu_state == "download_result":
|
|
if is_input_matched(event, "confirm"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.popup_timer = 0
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis download_result")
|
|
|
|
# Confirmation quitter
|
|
elif config.menu_state == "confirm_exit":
|
|
if is_input_matched(event, "confirm"):
|
|
if config.confirm_selection == 1:
|
|
return "quit"
|
|
else:
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit")
|
|
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.confirm_selection = 1 - config.confirm_selection
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_exit: {config.confirm_selection}")
|
|
|
|
# Menu pause
|
|
elif config.menu_state == "pause_menu":
|
|
#logger.debug(f"État pause_menu, selected_option={config.selected_option}, événement={event.type}, valeur={getattr(event, 'value', None)}")
|
|
if is_input_matched(event, "up"):
|
|
config.selected_option = max(0, config.selected_option - 1)
|
|
# La répétition est gérée par update_key_state
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Navigation vers le haut: selected_option={config.selected_option}")
|
|
elif is_input_matched(event, "down"):
|
|
config.selected_option = min(6, config.selected_option + 1)
|
|
# La répétition est gérée par update_key_state
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Navigation vers le bas: selected_option={config.selected_option}")
|
|
elif is_input_matched(event, "confirm"):
|
|
#logger.debug(f"Confirmation dans pause_menu avec selected_option={config.selected_option}")
|
|
if config.selected_option == 0: # Controls
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "controls_help"
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Passage à controls_help depuis pause_menu")
|
|
elif config.selected_option == 1: # Remap controls
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
#logger.debug(f"Previous menu state avant controls_mapping: {config.previous_menu_state}")
|
|
#Supprimer le fichier de configuration des contrôles s'il existe
|
|
if os.path.exists(config.CONTROLS_CONFIG_PATH):
|
|
try:
|
|
os.remove(config.CONTROLS_CONFIG_PATH)
|
|
logger.debug(f"Fichier de configuration des contrôles supprimé: {config.CONTROLS_CONFIG_PATH}")
|
|
except Exception as e:
|
|
logger.error(f"Erreur lors de la suppression du fichier de configuration des contrôles: {e}")
|
|
config.menu_state = "controls_mapping"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à controls_mapping depuis pause_menu")
|
|
elif config.selected_option == 2: # History
|
|
config.history = load_history()
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à history depuis pause_menu")
|
|
elif config.selected_option == 3: # Language
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "language_select"
|
|
config.selected_language_index = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à language_select depuis pause_menu")
|
|
elif config.selected_option == 4: # Accessibility
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "accessibility_menu"
|
|
config.needs_redraw = True
|
|
logger.debug("Passage au menu accessibilité")
|
|
elif config.selected_option == 5: # Redownload game cache
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "redownload_game_cache"
|
|
config.redownload_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à redownload_game_cache depuis pause_menu")
|
|
elif config.selected_option == 6: # Quit
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "confirm_exit"
|
|
config.confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à confirm_exit depuis pause_menu")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis pause_menu")
|
|
|
|
# Aide contrôles
|
|
elif config.menu_state == "controls_help":
|
|
if is_input_matched(event, "cancel"):
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
logger.debug("Retour au menu pause depuis controls_help")
|
|
|
|
# Remap controls
|
|
elif config.menu_state == "controls_mapping":
|
|
if is_input_matched(event, "cancel"):
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
logger.debug("Retour à pause_menu depuis controls_mapping")
|
|
|
|
# Redownload game cache
|
|
elif config.menu_state == "redownload_game_cache":
|
|
if is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.redownload_confirm_selection = 1 - config.redownload_confirm_selection
|
|
config.needs_redraw = True
|
|
logger.debug(f"Changement sélection redownload_game_cache: {config.redownload_confirm_selection}")
|
|
elif is_input_matched(event, "confirm"):
|
|
logger.debug(f"Action confirm dans redownload_game_cache, sélection={config.redownload_confirm_selection}")
|
|
if config.redownload_confirm_selection == 1: # Oui
|
|
logger.debug("Début du redownload des jeux")
|
|
config.download_tasks.clear()
|
|
config.download_progress.clear()
|
|
config.pending_download = None
|
|
if os.path.exists(config.APP_FOLDER + "/sources.json"):
|
|
try:
|
|
os.remove(config.APP_FOLDER + "/sources.json")
|
|
logger.debug("Fichier sources.json supprimé avec succès")
|
|
if os.path.exists(config.GAMES_FOLDER):
|
|
shutil.rmtree(config.GAMES_FOLDER)
|
|
logger.debug("Dossier games supprimé avec succès")
|
|
if os.path.exists(config.IMAGES_FOLDER):
|
|
shutil.rmtree(config.IMAGES_FOLDER)
|
|
logger.debug("Dossier images supprimé avec succès")
|
|
config.menu_state = "restart_popup"
|
|
config.popup_message = _("popup_redownload_success")
|
|
config.popup_timer = 5000 # 5 secondes
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à restart_popup")
|
|
except Exception as e:
|
|
logger.error(f"Erreur lors de la suppression du fichier sources.json ou dossiers: {e}")
|
|
config.menu_state = "error"
|
|
config.error_message = _("error_delete_sources")
|
|
config.needs_redraw = True
|
|
return action
|
|
else:
|
|
logger.debug("Fichier sources.json non trouvé, passage à restart_popup")
|
|
config.menu_state = "restart_popup"
|
|
config.popup_message = _("popup_no_cache")
|
|
config.popup_timer = 5000 # 5 secondes
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à restart_popup")
|
|
else: # Non
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Annulation du redownload, retour à {config.menu_state}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis redownload_game_cache")
|
|
|
|
|
|
# Popup de redémarrage
|
|
elif config.menu_state == "restart_popup":
|
|
if is_input_matched(event, "confirm") or is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.popup_message = ""
|
|
config.popup_timer = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour manuel à {config.menu_state} depuis restart_popup")
|
|
|
|
# Sélecteur de langue
|
|
elif config.menu_state == "language_select":
|
|
# Gestion directe des événements pour le sélecteur de langue
|
|
from language import get_available_languages, set_language, _
|
|
|
|
available_languages = get_available_languages()
|
|
|
|
if not available_languages:
|
|
logger.error("Aucune langue disponible")
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
return action
|
|
|
|
# Navigation avec clavier et manette
|
|
if is_input_matched(event, "up"):
|
|
config.selected_language_index = (config.selected_language_index - 1) % len(available_languages)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Navigation vers le haut dans le sélecteur de langue: {config.selected_language_index}")
|
|
elif is_input_matched(event, "down"):
|
|
config.selected_language_index = (config.selected_language_index + 1) % len(available_languages)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Navigation vers le bas dans le sélecteur de langue: {config.selected_language_index}")
|
|
elif is_input_matched(event, "confirm"):
|
|
lang_code = available_languages[config.selected_language_index]
|
|
if set_language(lang_code):
|
|
logger.info(f"Langue changée pour {lang_code}")
|
|
config.current_language = lang_code
|
|
# Afficher un message de confirmation
|
|
config.menu_state = "restart_popup"
|
|
config.popup_message = _("language_changed").format(lang_code)
|
|
config.popup_timer = 2000 # 2 secondes
|
|
else:
|
|
# Retour au menu pause en cas d'erreur
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Sélection de la langue: {lang_code}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
logger.debug("Annulation de la sélection de langue, retour au menu pause")
|
|
|
|
|
|
# Gestion des relâchements de touches
|
|
if event.type == pygame.KEYUP:
|
|
# Vérifier quelle touche a été relâchée
|
|
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
|
|
if config.controls_config.get(action_name, {}).get("type") == "key" and \
|
|
config.controls_config.get(action_name, {}).get("key") == event.key:
|
|
update_key_state(action_name, False)
|
|
|
|
elif event.type == pygame.JOYBUTTONUP:
|
|
# Vérifier quel bouton a été relâché
|
|
for action_name in ["up", "down", "left", "right", "confirm", "cancel"]:
|
|
if config.controls_config.get(action_name, {}).get("type") == "button" and \
|
|
config.controls_config.get(action_name, {}).get("button") == event.button:
|
|
update_key_state(action_name, False)
|
|
|
|
elif event.type == pygame.JOYAXISMOTION and abs(event.value) < 0.5:
|
|
# Vérifier quel axe a été relâché
|
|
for action_name in ["up", "down", "left", "right"]:
|
|
if config.controls_config.get(action_name, {}).get("type") == "axis" and \
|
|
config.controls_config.get(action_name, {}).get("axis") == event.axis:
|
|
update_key_state(action_name, False)
|
|
|
|
elif event.type == pygame.JOYHATMOTION and event.value == (0, 0):
|
|
# Vérifier quel hat a été relâché
|
|
for action_name in ["up", "down", "left", "right"]:
|
|
if config.controls_config.get(action_name, {}).get("type") == "hat":
|
|
update_key_state(action_name, False)
|
|
|
|
return action
|
|
|
|
# Nouvelle implémentation de la répétition des touches
|
|
def update_key_state(action, pressed, event_type=None, event_value=None):
|
|
"""Met à jour l'état d'une touche pour la répétition automatique."""
|
|
current_time = pygame.time.get_ticks()
|
|
|
|
if pressed:
|
|
# La touche vient d'être pressée
|
|
if action not in key_states:
|
|
# Ajouter un délai initial pour éviter les doubles actions sur appui court
|
|
initial_debounce = REPEAT_ACTION_DEBOUNCE
|
|
key_states[action] = {
|
|
"pressed": True,
|
|
"first_press_time": current_time + initial_debounce, # Ajouter un délai initial
|
|
"last_repeat_time": current_time,
|
|
"event_type": event_type,
|
|
"event_value": event_value
|
|
}
|
|
else:
|
|
# La touche vient d'être relâchée
|
|
if action in key_states:
|
|
del key_states[action]
|
|
|
|
def process_key_repeats(sources, joystick, screen):
|
|
"""Traite la répétition des touches."""
|
|
current_time = pygame.time.get_ticks()
|
|
|
|
for action, state in list(key_states.items()):
|
|
if not state["pressed"]:
|
|
continue
|
|
|
|
time_since_first_press = current_time - state["first_press_time"]
|
|
time_since_last_repeat = current_time - state["last_repeat_time"]
|
|
|
|
# Vérifier si nous devons déclencher une répétition
|
|
if (time_since_first_press > REPEAT_DELAY and
|
|
time_since_last_repeat > REPEAT_INTERVAL):
|
|
|
|
# Créer un événement synthétique selon le type
|
|
event_type = state["event_type"]
|
|
event_value = state["event_value"]
|
|
|
|
if event_type == pygame.KEYDOWN:
|
|
event = pygame.event.Event(pygame.KEYDOWN, {"key": event_value})
|
|
elif event_type == pygame.JOYBUTTONDOWN:
|
|
event = pygame.event.Event(pygame.JOYBUTTONDOWN, {"button": event_value})
|
|
elif event_type == pygame.JOYAXISMOTION:
|
|
axis, value = event_value
|
|
event = pygame.event.Event(pygame.JOYAXISMOTION, {"axis": axis, "value": value})
|
|
elif event_type == pygame.JOYHATMOTION:
|
|
event = pygame.event.Event(pygame.JOYHATMOTION, {"value": event_value})
|
|
else:
|
|
continue # Type d'événement non pris en charge
|
|
|
|
# Traiter l'événement répété
|
|
handle_controls(event, sources, joystick, screen)
|
|
|
|
# Mettre à jour le temps de la dernière répétition
|
|
state["last_repeat_time"] = current_time
|
|
|
|
# Forcer le redessinage
|
|
config.needs_redraw = True |