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forked from Mirrors/RGSX
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RGSX/network.py

488 lines
24 KiB
Python

import requests
import subprocess
import os
import threading
import pygame # type: ignore
import zipfile
import asyncio
import config
from config import OTA_VERSION_ENDPOINT,APP_FOLDER, UPDATE_FOLDER, OTA_UPDATE_ZIP
from utils import sanitize_filename, extract_zip, extract_rar
from history import save_history
import logging
import queue
import time
import os
logger = logging.getLogger(__name__)
cache = {}
CACHE_TTL = 3600 # 1 heure
def test_internet():
logger.debug("Test de connexion Internet")
try:
result = subprocess.run(['ping', '-c', '4', '8.8.8.8'], capture_output=True, text=True, timeout=5)
if result.returncode == 0:
logger.debug("Connexion Internet OK")
return True
else:
logger.debug("Échec ping 8.8.8.8")
return False
except Exception as e:
logger.debug(f"Erreur test Internet: {str(e)}")
return False
async def check_for_updates():
try:
logger.debug("Vérification de la version disponible sur le serveur")
config.current_loading_system = "Vérification des mises à jour..."
config.loading_progress = 5.0
config.needs_redraw = True
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
response.raise_for_status()
if response.headers.get("content-type") != "application/json":
raise ValueError(f"Le fichier version.json n'est pas un JSON valide (type de contenu : {response.headers.get('content-type')})")
version_data = response.json()
latest_version = version_data.get("version")
logger.debug(f"Version distante : {latest_version}, version locale : {config.app_version}")
UPDATE_ZIP = OTA_UPDATE_ZIP.replace("RGSX.zip", f"RGSX_v{latest_version}.zip")
logger.debug(f"URL de mise à jour : {UPDATE_ZIP}")
if latest_version != config.app_version:
config.current_loading_system = f"Mise à jour disponible : {latest_version}"
config.loading_progress = 10.0
config.needs_redraw = True
logger.debug(f"Téléchargement du ZIP de mise à jour : {UPDATE_ZIP}")
# Créer le dossier UPDATE_FOLDER s'il n'existe pas
os.makedirs(UPDATE_FOLDER, exist_ok=True)
update_zip_path = os.path.join(UPDATE_FOLDER, "RGSX.zip")
logger.debug(f"Téléchargement de {UPDATE_ZIP} vers {update_zip_path}")
# Télécharger le ZIP
with requests.get(UPDATE_ZIP, stream=True, timeout=10) as r:
r.raise_for_status()
total_size = int(r.headers.get('content-length', 0))
downloaded = 0
with open(update_zip_path, "wb") as f:
for chunk in r.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
downloaded += len(chunk)
config.loading_progress = 10.0 + (40.0 * downloaded / total_size) if total_size > 0 else 10.0
config.needs_redraw = True
await asyncio.sleep(0)
logger.debug(f"ZIP téléchargé : {update_zip_path}")
# Extraire le contenu du ZIP dans APP_FOLDER
config.current_loading_system = "Extraction de la mise à jour..."
config.loading_progress = 60.0
config.needs_redraw = True
success, message = extract_update(update_zip_path, APP_FOLDER, UPDATE_ZIP)
if not success:
logger.error(f"Échec de l'extraction : {message}")
return False, f"Échec de l'extraction de la mise à jour : {message}"
# Supprimer le fichier ZIP après extraction
if os.path.exists(update_zip_path):
os.remove(update_zip_path)
logger.debug(f"Fichier ZIP {update_zip_path} supprimé")
config.current_loading_system = "Mise à jour terminée"
config.loading_progress = 100.0
config.needs_redraw = True
logger.debug("Mise à jour terminée avec succès")
# Configurer la popup pour afficher le message de succès
config.menu_state = "update_result"
config.update_result_message = f"Mise à jour vers {latest_version} terminée avec succès. Veuillez redémarrer l'application."
config.update_result_error = False
config.update_result_start_time = pygame.time.get_ticks()
config.needs_redraw = True
logger.debug(f"Affichage de la popup de mise à jour réussie")
return True, "Mise à jour terminée avec succès"
else:
logger.debug("Aucune mise à jour disponible")
return True, "Aucune mise à jour disponible"
except Exception as e:
logger.error(f"Erreur OTA : {str(e)}")
config.menu_state = "update_result"
config.update_result_message = f"Erreur lors de la mise à jour : {str(e)}"
config.update_result_error = True
config.update_result_start_time = pygame.time.get_ticks()
config.needs_redraw = True
return False, f"Erreur lors de la vérification des mises à jour : {str(e)}"
def extract_update(zip_path, dest_dir, source_url):
try:
# Vérifier et ajuster les permissions du répertoire de destination
os.makedirs(dest_dir, exist_ok=True)
try:
subprocess.run(["chmod", "-R", "u+rw", dest_dir], check=True)
logger.debug(f"Permissions ajustées pour {dest_dir}")
except subprocess.CalledProcessError as e:
logger.warning(f"Impossible d'ajuster les permissions pour {dest_dir}: {str(e)}")
# Extraire le ZIP
skipped_files = []
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
for file_info in zip_ref.infolist():
try:
zip_ref.extract(file_info, dest_dir)
except PermissionError as e:
logger.warning(f"Impossible d'extraire {file_info.filename}: {str(e)}")
skipped_files.append(file_info.filename)
except Exception as e:
logger.warning(f"Erreur lors de l'extraction de {file_info.filename}: {str(e)}")
skipped_files.append(file_info.filename)
if skipped_files:
message = f"Extraction réussie, mais certains fichiers ont été ignorés en raison d'erreurs : {', '.join(skipped_files)}"
logger.warning(message)
return True, message # Considérer comme succès si certains fichiers sont extraits
return True, "Extraction réussie"
except Exception as e:
logger.error(f"Erreur critique lors de l'extraction du ZIP {source_url}: {str(e)}")
return False, f"Erreur lors de l'extraction du ZIP {source_url}: {str(e)}"
# File d'attente pour la progression
import queue
progress_queue = queue.Queue()
async def download_rom(url, platform, game_name, is_zip_non_supported=False, task_id=None):
logger.debug(f"Début téléchargement: {game_name} depuis {url}, is_zip_non_supported={is_zip_non_supported}, task_id={task_id}")
result = [None, None]
# Vider la file d'attente avant de commencer
while not progress_queue.empty():
try:
progress_queue.get_nowait()
logger.debug(f"File progress_queue vidée pour {game_name}")
except queue.Empty:
break
def download_thread():
logger.debug(f"Thread téléchargement démarré pour {url}, task_id={task_id}")
try:
dest_dir = None
for platform_dict in config.platform_dicts:
if platform_dict["platform"] == platform:
dest_dir = platform_dict.get("folder")
break
if not dest_dir:
dest_dir = os.path.join("/userdata/roms", platform.lower().replace(" ", ""))
os.makedirs(dest_dir, exist_ok=True)
if not os.access(dest_dir, os.W_OK):
raise PermissionError(f"Pas de permission d'écriture dans {dest_dir}")
sanitized_name = sanitize_filename(game_name)
dest_path = os.path.join(dest_dir, f"{sanitized_name}")
logger.debug(f"Chemin destination: {dest_path}")
headers = {'User-Agent': 'Mozilla/5.0'}
response = requests.get(url, stream=True, headers=headers, timeout=30)
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
logger.debug(f"Taille totale: {total_size} octets")
# Initialiser la progression avec task_id
progress_queue.put((task_id, 0, total_size))
logger.debug(f"Progression initiale envoyée: 0% pour {game_name}, task_id={task_id}")
downloaded = 0
chunk_size = 4096
last_update_time = time.time()
update_interval = 0.5 # Mettre à jour toutes les 0,5 secondes
with open(dest_path, 'wb') as f:
for chunk in response.iter_content(chunk_size=chunk_size):
if chunk:
size_received = len(chunk)
f.write(chunk)
downloaded += size_received
current_time = time.time()
if current_time - last_update_time >= update_interval:
progress = (downloaded / total_size * 100) if total_size > 0 else 0
progress_queue.put((task_id, downloaded, total_size))
# logger.debug(f"Progress update sent: {progress:.1f}% for {game_name}, task_id={task_id}")
last_update_time = current_time
else:
logger.debug("Chunk vide reçu")
os.chmod(dest_path, 0o644)
logger.debug(f"Téléchargement terminé: {dest_path}")
result[0] = True
result[1] = f"Download_OK: {game_name}"
except Exception as e:
logger.error(f"Erreur téléchargement {url}: {str(e)}")
result[0] = False
result[1] = f"Erreur téléchargement {game_name}: {str(e)}"
finally:
logger.debug(f"Thread téléchargement terminé pour {url}, task_id={task_id}")
progress_queue.put((task_id, result[0], result[1]))
logger.debug(f"Final result sent to queue: success={result[0]}, message={result[1]}, task_id={task_id}")
thread = threading.Thread(target=download_thread)
thread.start()
# Boucle principale pour mettre à jour la progression
while thread.is_alive():
try:
while not progress_queue.empty():
data = progress_queue.get()
logger.debug(f"Progress queue data received: {data}")
if len(data) != 3 or data[0] != task_id: # Ignorer les données d'une autre tâche
logger.debug(f"Ignoring queue data for task_id={data[0]}, expected={task_id}")
continue
if isinstance(data[1], bool): # Fin du téléchargement
success, message = data[1], data[2]
for entry in config.history:
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
entry["status"] = "Download_OK" if success else "Erreur"
entry["progress"] = 100 if success else 0
entry["message"] = message
save_history(config.history)
config.needs_redraw = True
logger.debug(f"Final update in history: status={entry['status']}, progress={entry['progress']}%, message={message}, task_id={task_id}")
break
else:
downloaded, total_size = data[1], data[2]
progress = (downloaded / total_size * 100) if total_size > 0 else 0
for entry in config.history:
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
entry["progress"] = progress
entry["status"] = "Téléchargement"
config.needs_redraw = True
# logger.debug(f"Progress updated in history: {progress:.1f}% for {game_name}, task_id={task_id}")
break
await asyncio.sleep(0.2)
except Exception as e:
logger.error(f"Erreur mise à jour progression: {str(e)}")
thread.join()
logger.debug(f"Thread joined for {url}, task_id={task_id}")
return result[0], result[1]
async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=False, task_id=None):
logger.debug(f"Début téléchargement 1fichier: {game_name} depuis {url}, is_zip_non_supported={is_zip_non_supported}, task_id={task_id}")
result = [None, None]
# Vider la file d'attente avant de commencer
while not progress_queue.empty():
try:
progress_queue.get_nowait()
logger.debug(f"File progress_queue vidée pour {game_name}")
except queue.Empty:
break
def download_thread():
logger.debug(f"Thread téléchargement 1fichier démarré pour {url}, task_id={task_id}")
try:
link = url.split('&af=')[0]
dest_dir = None
for platform_dict in config.platform_dicts:
if platform_dict["platform"] == platform:
dest_dir = platform_dict.get("folder")
break
if not dest_dir:
logger.warning(f"Aucun dossier 'folder' trouvé pour la plateforme {platform}")
dest_dir = os.path.join("/userdata/roms", platform)
logger.debug(f"Vérification répertoire destination: {dest_dir}")
os.makedirs(dest_dir, exist_ok=True)
if not os.access(dest_dir, os.W_OK):
raise PermissionError(f"Pas de permission d'écriture dans {dest_dir}")
headers = {
"Authorization": f"Bearer {config.API_KEY_1FICHIER}",
"Content-Type": "application/json"
}
payload = {
"url": link,
"pretty": 1
}
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/file/info.cgi pour {url}")
response = requests.post("https://api.1fichier.com/v1/file/info.cgi", headers=headers, json=payload, timeout=30)
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
file_info = response.json()
if "error" in file_info and file_info["error"] == "Resource not found":
logger.error(f"Le fichier {game_name} n'existe pas sur 1fichier")
result[0] = False
result[1] = f"Le fichier {game_name} n'existe pas"
return
filename = file_info.get("filename", "").strip()
if not filename:
logger.error("Impossible de récupérer le nom du fichier")
result[0] = False
result[1] = "Impossible de récupérer le nom du fichier"
return
sanitized_filename = sanitize_filename(filename)
dest_path = os.path.join(dest_dir, sanitized_filename)
logger.debug(f"Chemin destination: {dest_path}")
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/download/get_token.cgi pour {url}")
response = requests.post("https://api.1fichier.com/v1/download/get_token.cgi", headers=headers, json=payload, timeout=30)
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
download_info = response.json()
final_url = download_info.get("url")
if not final_url:
logger.error("Impossible de récupérer l'URL de téléchargement")
result[0] = False
result[1] = "Impossible de récupérer l'URL de téléchargement"
return
lock = threading.Lock()
retries = 10
retry_delay = 10
# Initialiser la progression avec task_id
progress_queue.put((task_id, 0, 0)) # Taille initiale inconnue
logger.debug(f"Progression initiale envoyée: 0% pour {game_name}, task_id={task_id}")
for attempt in range(retries):
try:
logger.debug(f"Tentative {attempt + 1} : Envoi requête GET à {final_url}")
with requests.get(final_url, stream=True, headers={'User-Agent': 'Mozilla/5.0'}, timeout=30) as response:
logger.debug(f"Réponse reçue, status: {response.status_code}")
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
logger.debug(f"Taille totale: {total_size} octets")
with lock:
for entry in config.history:
if entry["url"] == url and entry["status"] == "downloading":
entry["total_size"] = total_size
config.needs_redraw = True
break
progress_queue.put((task_id, 0, total_size)) # Mettre à jour la taille totale
downloaded = 0
chunk_size = 8192
last_update_time = time.time()
update_interval = 0.5 # Mettre à jour toutes les 0,5 secondes
with open(dest_path, 'wb') as f:
logger.debug(f"Ouverture fichier: {dest_path}")
for chunk in response.iter_content(chunk_size=chunk_size):
if chunk:
f.write(chunk)
downloaded += len(chunk)
current_time = time.time()
if current_time - last_update_time >= update_interval:
with lock:
for entry in config.history:
if entry["url"] == url and entry["status"] == "downloading":
entry["progress"] = (downloaded / total_size * 100) if total_size > 0 else 0
entry["status"] = "Téléchargement"
config.needs_redraw = True
logger.debug(f"Progression mise à jour: {entry['progress']:.1f}% pour {game_name}")
break
progress_queue.put((task_id, downloaded, total_size))
last_update_time = current_time
if is_zip_non_supported:
with lock:
for entry in config.history:
if entry["url"] == url and entry["status"] == "Téléchargement":
entry["progress"] = 0
entry["status"] = "Extracting"
config.needs_redraw = True
break
extension = os.path.splitext(dest_path)[1].lower()
if extension == ".zip":
success, msg = extract_zip(dest_path, dest_dir, url)
elif extension == ".rar":
success, msg = extract_rar(dest_path, dest_dir, url)
else:
raise Exception(f"Type d'archive non supporté: {extension}")
if not success:
raise Exception(f"Échec de l'extraction de l'archive: {msg}")
result[0] = True
result[1] = f"Downloaded / extracted : {game_name}"
else:
os.chmod(dest_path, 0o644)
logger.debug(f"Téléchargement terminé: {dest_path}")
result[0] = True
result[1] = f"Download_OK : {game_name}"
return
except requests.exceptions.RequestException as e:
logger.error(f"Tentative {attempt + 1} échouée : {e}")
if attempt < retries - 1:
time.sleep(retry_delay)
else:
logger.error("Nombre maximum de tentatives atteint")
result[0] = False
result[1] = f"Échec du téléchargement après {retries} tentatives"
return
except requests.exceptions.RequestException as e:
logger.error(f"Erreur API 1fichier : {e}")
result[0] = False
result[1] = f"Erreur lors de la requête API, la clé est peut-être incorrecte: {str(e)}"
finally:
logger.debug(f"Thread téléchargement 1fichier terminé pour {url}, task_id={task_id}")
progress_queue.put((task_id, result[0], result[1]))
logger.debug(f"Final result sent to queue: success={result[0]}, message={result[1]}, task_id={task_id}")
thread = threading.Thread(target=download_thread)
logger.debug(f"Démarrage thread pour {url}, task_id={task_id}")
thread.start()
# Boucle principale pour mettre à jour la progression
while thread.is_alive():
try:
while not progress_queue.empty():
data = progress_queue.get()
logger.debug(f"Progress queue data received: {data}")
if len(data) != 3 or data[0] != task_id: # Ignorer les données d'une autre tâche
logger.debug(f"Ignoring queue data for task_id={data[0]}, expected={task_id}")
continue
if isinstance(data[1], bool): # Fin du téléchargement
success, message = data[1], data[2]
for entry in config.history:
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
entry["status"] = "Download_OK" if success else "Erreur"
entry["progress"] = 100 if success else 0
entry["message"] = message
save_history(config.history)
config.needs_redraw = True
logger.debug(f"Final update in history: status={entry['status']}, progress={entry['progress']}%, message={message}, task_id={task_id}")
break
else:
downloaded, total_size = data[1], data[2]
progress = (downloaded / total_size * 100) if total_size > 0 else 0
for entry in config.history:
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
entry["progress"] = progress
entry["status"] = "Téléchargement"
config.needs_redraw = True
# logger.debug(f"Progress updated in history: {progress:.1f}% for {game_name}, task_id={task_id}")
break
await asyncio.sleep(0.2)
except Exception as e:
logger.error(f"Erreur mise à jour progression: {str(e)}")
thread.join()
logger.debug(f"Thread joined for {url}, task_id={task_id}")
return result[0], result[1]
def is_1fichier_url(url):
"""Détecte si l'URL est un lien 1fichier."""
return "1fichier.com" in url