forked from Mirrors/RGSX
863 lines
54 KiB
Python
863 lines
54 KiB
Python
import shutil
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import pygame # type: ignore
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import config
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from config import CONTROLS_CONFIG_PATH , GRID_COLS, GRID_ROWS
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import asyncio
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import math
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import json
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import os
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from display import draw_validation_transition
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from network import download_rom, check_extension_before_download, download_from_1fichier, is_1fichier_url, is_extension_supported,load_extensions_json,sanitize_filename
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from utils import load_games
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from history import load_history, clear_history
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import logging
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logger = logging.getLogger(__name__)
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# Constantes pour la répétition automatique
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REPEAT_DELAY = 300 # Délai initial avant répétition (ms)
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REPEAT_INTERVAL = 100 # Intervalle entre répétitions (ms)
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JOYHAT_DEBOUNCE = 200 # Délai anti-rebond pour JOYHATMOTION (ms)
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JOYAXIS_DEBOUNCE = 50 # Délai anti-rebond pour JOYAXISMOTION (ms)
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REPEAT_ACTION_DEBOUNCE = 50 # Délai anti-rebond pour répétitions up/down/left/right (ms)
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# Liste des états valides
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VALID_STATES = [
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"platform", "game", "download_progress", "download_result", "confirm_exit",
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"extension_warning", "pause_menu", "controls_help", "history", "controls_mapping",
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"redownload_game_cache", "restart_popup", "error", "loading", "confirm_clear_history"
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]
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def validate_menu_state(state):
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valid_states = ["platform", "game", "download_progress", "download_result", "confirm_exit", "extension_warning", "pause_menu", "controls_help", "controls_mapping", "redownload_game_cache", "restart_popup", "confirm_clear_history"]
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if state not in VALID_STATES:
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logger.debug(f"État invalide {state}, retour à platform")
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return "platform"
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if state == "history": # Éviter de revenir à history
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logger.debug(f"État history non autorisé comme previous_menu_state, retour à platform")
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return "platform"
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return state
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def load_controls_config(path=CONTROLS_CONFIG_PATH):
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"""Charge la configuration des contrôles depuis un fichier JSON."""
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try:
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with open(path, "r") as f:
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config_data = json.load(f)
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# Vérifier les actions nécessaires
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required_actions = ["confirm", "cancel", "up", "down"]
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for action in required_actions:
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if action not in config_data:
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logger.warning(f"Action {action} manquante dans {path}, utilisation de la valeur par défaut")
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config_data[action] = {
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"type": "key",
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"value": {
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"confirm": {"type": "key", "value": pygame.K_RETURN},
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"cancel": {"type": "key", "value": pygame.K_ESCAPE},
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"left": {"type": "key", "value": pygame.K_LEFT},
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"right": {"type": "key", "value": pygame.K_RIGHT},
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"up": {"type": "key", "value": pygame.K_UP},
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"down": {"type": "key", "value": pygame.K_DOWN},
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"start": {"type": "key", "value": pygame.K_p},
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"progress": {"type": "key", "value": pygame.K_x},
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"history": {"type": "key", "value": pygame.K_h},
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"page_up": {"type": "key", "value": pygame.K_PAGEUP},
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"page_down": {"type": "key", "value": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "value": pygame.K_f},
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"delete": {"type": "key", "value": pygame.K_BACKSPACE},
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"space": {"type": "key", "value": pygame.K_SPACE}
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}[action]
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}
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return config_data
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except (FileNotFoundError, json.JSONDecodeError) as e:
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logger.error(f"Erreur lors de la lecture de {path} : {e}, utilisation de la configuration par défaut")
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return {
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"confirm": {"type": "key", "value": pygame.K_RETURN},
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"cancel": {"type": "key", "value": pygame.K_ESCAPE},
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"left": {"type": "key", "value": pygame.K_LEFT},
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"right": {"type": "key", "value": pygame.K_RIGHT},
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"up": {"type": "key", "value": pygame.K_UP},
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"down": {"type": "key", "value": pygame.K_DOWN},
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"start": {"type": "key", "value": pygame.K_p},
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"progress": {"type": "key", "value": pygame.K_x},
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"history": {"type": "key", "value": pygame.K_h},
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"page_up": {"type": "key", "value": pygame.K_PAGEUP},
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"page_down": {"type": "key", "value": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "value": pygame.K_f},
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"delete": {"type": "key", "value": pygame.K_BACKSPACE},
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"space": {"type": "key", "value": pygame.K_SPACE}
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}
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# Fonction pour vérifier si un événement correspond à une action
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def is_input_matched(event, action_name):
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if not config.controls_config.get(action_name):
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return False
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mapping = config.controls_config[action_name]
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input_type = mapping["type"]
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input_value = mapping["value"]
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if input_type == "key" and event.type == pygame.KEYDOWN:
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return event.key == input_value
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elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
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return event.button == input_value
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elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
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axis, direction = input_value
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return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
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elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
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return event.value == input_value
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elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
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return event.button == input_value
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return False
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def handle_controls(event, sources, joystick, screen):
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"""Gère un événement clavier/joystick/souris et la répétition automatique.
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Retourne 'quit', 'download', 'redownload', ou None.
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"""
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action = None
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current_time = pygame.time.get_ticks()
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# Valider previous_menu_state avant tout traitement
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config.previous_menu_state = validate_menu_state(config.previous_menu_state)
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# Debounce général
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if current_time - config.last_state_change_time < config.debounce_delay:
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return action
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# --- CLAVIER, MANETTE, SOURIS ---
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if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
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# Débouncer les événements JOYHATMOTION
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if event.type == pygame.JOYHATMOTION:
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logger.debug(f"JOYHATMOTION détecté: hat={event.hat}, value={event.value}")
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if event.value == (0, 0): # Ignorer les relâchements
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return action
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if current_time - config.repeat_last_action < JOYHAT_DEBOUNCE:
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return action
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# Débouncer les événements JOYAXISMOTION
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if event.type == pygame.JOYAXISMOTION and current_time - config.repeat_last_action < JOYAXIS_DEBOUNCE:
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return action
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# Quitter l'appli
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if event.type == pygame.QUIT:
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logger.debug("Événement pygame.QUIT détecté")
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return "quit"
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# Menu pause
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if is_input_matched(event, "start") and config.menu_state not in ("pause_menu", "controls_help", "controls_mapping", "redownload_game_cache"):
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config.previous_menu_state = config.menu_state
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config.menu_state = "pause_menu"
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config.selected_option = 0
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config.needs_redraw = True
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logger.debug(f"Passage à pause_menu depuis {config.previous_menu_state}")
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return action
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# Erreur
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if config.menu_state == "error":
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if is_input_matched(event, "confirm"):
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config.menu_state = validate_menu_state(config.previous_menu_state)
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config.needs_redraw = True
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logger.debug("Sortie du menu erreur avec Confirm")
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#Plateformes
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elif config.menu_state == "platform":
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systems_per_page = GRID_COLS * GRID_ROWS
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max_index = min(systems_per_page, len(config.platforms) - config.current_page * systems_per_page) - 1
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current_grid_index = config.selected_platform - config.current_page * systems_per_page
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row = current_grid_index // GRID_COLS
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col = current_grid_index % GRID_COLS
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if is_input_matched(event, "down"):
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if current_grid_index + GRID_COLS <= max_index:
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config.selected_platform += GRID_COLS
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config.repeat_action = "down"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "up"):
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if current_grid_index - GRID_COLS >= 0:
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config.selected_platform -= GRID_COLS
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config.repeat_action = "up"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "left"):
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if col > 0:
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config.selected_platform -= 1
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config.repeat_action = "left"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif config.current_page > 0:
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config.current_page -= 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + (GRID_COLS - 1)
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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config.repeat_action = "left"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "right"):
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if col < GRID_COLS - 1 and current_grid_index < max_index:
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config.selected_platform += 1
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config.repeat_action = "right"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif (config.current_page + 1) * systems_per_page < len(config.platforms):
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config.current_page += 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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config.repeat_action = "right"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "page_down"):
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if (config.current_page + 1) * systems_per_page < len(config.platforms):
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config.current_page += 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = current_time
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config.needs_redraw = True
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#logger.debug("Page suivante, répétition réinitialisée")
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elif is_input_matched(event, "page_up"):
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if config.current_page > 0:
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config.current_page -= 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS - col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = current_time
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config.needs_redraw = True
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#logger.debug("Page précédente, répétition réinitialisée")
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elif is_input_matched(event, "page_up"):
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if config.current_page > 0:
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config.current_page -= 1
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config.selected_platform = config.current_page * systems_per_page + row * GRID_COLS + col
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if config.selected_platform >= len(config.platforms):
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config.selected_platform = len(config.platforms) - 1
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = current_time
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config.needs_redraw = True
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#logger.debug("Page précédente, répétition réinitialisée")
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elif is_input_matched(event, "progress"):
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if config.download_tasks:
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config.menu_state = "download_progress"
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config.needs_redraw = True
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logger.debug("Retour à download_progress depuis platform")
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elif is_input_matched(event, "history"):
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config.menu_state = "history"
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config.needs_redraw = True
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logger.debug("Ouverture history depuis platform")
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elif is_input_matched(event, "confirm"):
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if config.platforms:
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config.current_platform = config.selected_platform
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config.games = load_games(config.platforms[config.current_platform])
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config.filtered_games = config.games
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config.filter_active = False
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config.current_game = 0
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config.scroll_offset = 0
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draw_validation_transition(screen, config.current_platform)
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config.menu_state = "game"
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config.needs_redraw = True
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#logger.debug(f"Plateforme sélectionnée: {config.platforms[config.current_platform]}, {len(config.games)} jeux chargés")
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elif is_input_matched(event, "cancel"):
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config.menu_state = "confirm_exit"
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config.confirm_selection = 0
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config.needs_redraw = True
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# Jeux
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elif config.menu_state == "game":
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games = config.filtered_games if config.filter_active or config.search_mode else config.games
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if config.search_mode and config.is_non_pc:
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keyboard_layout = [
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['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
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['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
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['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
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['W', 'X', 'C', 'V', 'B', 'N']
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]
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row, col = config.selected_key
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max_row = len(keyboard_layout) - 1
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max_col = len(keyboard_layout[row]) - 1
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if is_input_matched(event, "up"):
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if row > 0:
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config.selected_key = (row - 1, min(col, len(keyboard_layout[row - 1]) - 1))
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config.repeat_action = "up"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "down"):
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if row < max_row:
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config.selected_key = (row + 1, min(col, len(keyboard_layout[row + 1]) - 1))
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config.repeat_action = "down"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "left"):
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if col > 0:
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config.selected_key = (row, col - 1)
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config.repeat_action = "left"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "right"):
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if col < max_col:
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config.selected_key = (row, col + 1)
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config.repeat_action = "right"
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config.repeat_start_time = current_time + REPEAT_DELAY
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config.repeat_last_action = current_time
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config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
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config.needs_redraw = True
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elif is_input_matched(event, "confirm"):
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config.search_query += keyboard_layout[row][col]
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "delete"):
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if config.search_query:
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config.search_query = config.search_query[:-1]
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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#logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "space"):
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config.search_query += " "
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config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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#logger.debug(f"Espace ajouté: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
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elif is_input_matched(event, "cancel"):
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config.search_mode = False
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config.search_query = ""
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config.selected_key = (0, 0)
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config.filtered_games = config.games
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config.current_game = 0
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config.scroll_offset = 0
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config.needs_redraw = True
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logger.debug("Sortie du mode recherche")
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elif is_input_matched(event, "filter"):
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config.search_mode = False
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config.filter_active = bool(config.search_query)
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config.needs_redraw = True
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elif config.search_mode and not config.is_non_pc:
|
|
# Gestion de la recherche sur PC
|
|
if event.type == pygame.KEYDOWN:
|
|
# Saisie de texte alphanumérique
|
|
if event.unicode.isalnum() or event.unicode == ' ':
|
|
config.search_query += event.unicode
|
|
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de la suppression
|
|
elif is_input_matched(event, "delete"):
|
|
if config.search_query:
|
|
config.search_query = config.search_query[:-1]
|
|
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de la validation
|
|
elif is_input_matched(event, "select"):
|
|
config.search_mode = False
|
|
config.filter_active = True # Conserver le filtre actif
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Validation de la recherche: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
|
|
# Gestion de l'annulation
|
|
elif is_input_matched(event, "cancel"):
|
|
config.search_mode = False
|
|
config.search_query = ""
|
|
config.filtered_games = config.games
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Sortie du mode recherche")
|
|
|
|
else:
|
|
|
|
if is_input_matched(event, "up"):
|
|
if config.current_game > 0:
|
|
config.current_game -= 1
|
|
config.repeat_action = "up"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "down"):
|
|
if config.current_game < len(games) - 1:
|
|
config.current_game += 1
|
|
config.repeat_action = "down"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "page_up"):
|
|
config.current_game = max(0, config.current_game - config.visible_games)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page précédente dans la liste des jeux")
|
|
elif is_input_matched(event, "page_down"):
|
|
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page suivante dans la liste des jeux")
|
|
elif is_input_matched(event, "filter"):
|
|
config.search_mode = True
|
|
config.search_query = ""
|
|
config.filtered_games = config.games
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.selected_key = (0, 0)
|
|
config.needs_redraw = True
|
|
logger.debug("Entrée en mode recherche")
|
|
elif is_input_matched(event, "progress"):
|
|
if config.download_tasks:
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "download_progress"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à download_progress depuis {config.previous_menu_state}")
|
|
elif is_input_matched(event, "history"):
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Ouverture history depuis game")
|
|
elif is_input_matched(event, "confirm"):
|
|
if games:
|
|
config.pending_download = check_extension_before_download(
|
|
games[config.current_game][0],
|
|
config.platforms[config.current_platform],
|
|
games[config.current_game][1]
|
|
)
|
|
if config.pending_download:
|
|
url, platform, game_name, is_zip_non_supported = config.pending_download
|
|
is_supported = is_extension_supported(
|
|
sanitize_filename(game_name),
|
|
platform,
|
|
load_extensions_json()
|
|
)
|
|
if not is_supported:
|
|
config.previous_menu_state = config.menu_state # Ajouter cette ligne
|
|
config.menu_state = "extension_warning"
|
|
config.extension_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
|
|
else:
|
|
if is_1fichier_url(url):
|
|
if not config.API_KEY_1FICHIER:
|
|
config.previous_menu_state = config.menu_state # Ajouter cette ligne
|
|
config.menu_state = "error"
|
|
config.error_message = (
|
|
"Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichier.api à ouvrir dans un editeur de texte et coller la clé API"
|
|
)
|
|
config.needs_redraw = True
|
|
logger.error("Clé API 1fichier absente, téléchargement impossible.")
|
|
config.pending_download = None
|
|
return action
|
|
loop = asyncio.get_running_loop()
|
|
task = loop.run_in_executor(None, download_from_1fichier, url, platform, game_name, is_zip_non_supported)
|
|
else:
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
|
|
config.download_tasks[task] = (task, url, game_name, platform)
|
|
config.previous_menu_state = config.menu_state # Ajouter cette ligne
|
|
config.menu_state = "download_progress"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Début du téléchargement: {game_name} pour {platform} depuis {url}")
|
|
config.pending_download = None
|
|
action = "download"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Extension non supportée ou erreur de téléchargement"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error(f"config.pending_download est None pour {games[config.current_game][0]}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = "platform"
|
|
config.current_game = 0
|
|
config.scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug("Retour à platform")
|
|
elif is_input_matched(event, "redownload_game_cache"):
|
|
config.previous_menu_state = config.menu_state
|
|
config.menu_state = "redownload_game_cache"
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à redownload_game_cache depuis game")
|
|
|
|
#Historique
|
|
elif config.menu_state == "history":
|
|
history = config.history
|
|
if is_input_matched(event, "up"):
|
|
if config.current_history_item > 0:
|
|
config.current_history_item -= 1
|
|
config.repeat_action = "up"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "down"):
|
|
if config.current_history_item < len(history) - 1:
|
|
config.current_history_item += 1
|
|
config.repeat_action = "down"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
elif is_input_matched(event, "page_up"):
|
|
config.current_history_item = max(0, config.current_history_item - config.visible_history_items)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page précédente dans l'historique")
|
|
elif is_input_matched(event, "page_down"):
|
|
config.current_history_item = min(len(history) - 1, config.current_history_item + config.visible_history_items)
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
config.repeat_last_action = current_time
|
|
config.needs_redraw = True
|
|
#logger.debug("Page suivante dans l'historique")
|
|
elif is_input_matched(event, "progress"):
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "confirm_clear_history"
|
|
config.confirm_clear_selection = 0 # 0 pour "Non", 1 pour "Oui"
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à confirm_clear_history depuis history")
|
|
elif is_input_matched(event, "confirm"):
|
|
if history:
|
|
entry = history[config.current_history_item]
|
|
platform = entry["platform"]
|
|
game_name = entry["game_name"]
|
|
for game in config.games:
|
|
if game[0] == game_name and config.platforms[config.current_platform] == platform:
|
|
config.pending_download = check_extension_before_download(game_name, platform, game[1])
|
|
if config.pending_download:
|
|
url, platform, game_name, is_zip_non_supported = config.pending_download
|
|
if is_zip_non_supported:
|
|
config.previous_menu_state = config.menu_state # Remplacer cette ligne
|
|
config.menu_state = "extension_warning"
|
|
config.extension_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Extension non supportée pour retéléchargement, passage à extension_warning pour {game_name}")
|
|
else:
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
|
|
config.download_tasks[task] = (task, url, game_name, platform)
|
|
config.previous_menu_state = config.menu_state # Remplacer cette ligne
|
|
config.menu_state = "download_progress"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retéléchargement: {game_name} pour {platform} depuis {url}")
|
|
config.pending_download = None
|
|
action = "redownload"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Extension non supportée ou erreur de retéléchargement"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error(f"config.pending_download est None pour {game_name}")
|
|
break
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis history")
|
|
|
|
# Confirmation vider l'historique"
|
|
elif config.menu_state == "confirm_clear_history":
|
|
logger.debug(f"État confirm_clear_history, confirm_clear_selection={config.confirm_clear_selection}, événement={event.type}, valeur={getattr(event, 'value', None)}")
|
|
if is_input_matched(event, "confirm"):
|
|
logger.debug(f"Action confirm détectée dans confirm_clear_history")
|
|
if config.confirm_clear_selection == 1: # Oui
|
|
clear_history()
|
|
config.history = []
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.info("Historique vidé après confirmation")
|
|
else: # Non
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Annulation du vidage de l'historique, retour à history")
|
|
elif is_input_matched(event, "left"):
|
|
#logger.debug(f"Action left détectée dans confirm_clear_history")
|
|
config.confirm_clear_selection = 1 # Sélectionner "Non"
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
|
|
elif is_input_matched(event, "right"):
|
|
#logger.debug(f"Action right détectée dans confirm_clear_history")
|
|
config.confirm_clear_selection = 0 # Sélectionner "Oui"
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
|
|
elif is_input_matched(event, "cancel"):
|
|
#logger.debug(f"Action cancel détectée dans confirm_clear_history")
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug("Annulation du vidage de l'historique, retour à history")
|
|
|
|
# Progression téléchargement
|
|
elif config.menu_state == "download_progress":
|
|
if is_input_matched(event, "cancel"):
|
|
for task in config.download_tasks:
|
|
task.cancel()
|
|
config.download_tasks.clear()
|
|
config.download_progress.clear()
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Téléchargement annulé, retour à {config.menu_state}")
|
|
elif is_input_matched(event, "progress"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis download_progress")
|
|
|
|
# Résultat téléchargement
|
|
elif config.menu_state == "download_result":
|
|
if is_input_matched(event, "confirm"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.popup_timer = 0
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis download_result")
|
|
|
|
# Confirmation quitter
|
|
elif config.menu_state == "confirm_exit":
|
|
if is_input_matched(event, "confirm"):
|
|
if config.confirm_selection == 1:
|
|
return "quit"
|
|
else:
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit")
|
|
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.confirm_selection = 1 - config.confirm_selection
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection confirm_exit: {config.confirm_selection}")
|
|
|
|
# Avertissement extension
|
|
elif config.menu_state == "extension_warning":
|
|
if is_input_matched(event, "confirm"):
|
|
if config.extension_confirm_selection == 1:
|
|
if config.pending_download and len(config.pending_download) == 4:
|
|
url, platform, game_name, is_zip_non_supported = config.pending_download
|
|
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
|
|
config.download_tasks[task] = (task, url, game_name, platform)
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "download_progress"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}")
|
|
config.pending_download = None
|
|
action = "download"
|
|
else:
|
|
config.menu_state = "error"
|
|
config.error_message = "Données de téléchargement invalides"
|
|
config.pending_download = None
|
|
config.needs_redraw = True
|
|
logger.error("config.pending_download invalide")
|
|
else:
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
|
|
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.extension_confirm_selection = 1 - config.extension_confirm_selection
|
|
config.needs_redraw = True
|
|
#logger.debug(f"Changement sélection extension_warning: {config.extension_confirm_selection}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.pending_download = None
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
|
|
|
|
# Menu pause
|
|
elif config.menu_state == "pause_menu":
|
|
logger.debug(f"État pause_menu, selected_option={config.selected_option}, événement={event.type}, valeur={getattr(event, 'value', None)}")
|
|
if is_input_matched(event, "up"):
|
|
config.selected_option = max(0, config.selected_option - 1)
|
|
config.repeat_action = "up"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
logger.debug(f"Navigation vers le haut: selected_option={config.selected_option}")
|
|
elif is_input_matched(event, "down"):
|
|
config.selected_option = min(4, config.selected_option + 1)
|
|
config.repeat_action = "down"
|
|
config.repeat_start_time = current_time + REPEAT_DELAY
|
|
config.repeat_last_action = current_time
|
|
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
|
|
config.needs_redraw = True
|
|
logger.debug(f"Navigation vers le bas: selected_option={config.selected_option}")
|
|
elif is_input_matched(event, "confirm"):
|
|
logger.debug(f"Confirmation dans pause_menu avec selected_option={config.selected_option}")
|
|
if config.selected_option == 0: # Controls
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "controls_help"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à controls_help depuis pause_menu")
|
|
elif config.selected_option == 1: # Remap controls
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
logger.debug(f"Previous menu state avant controls_mapping: {config.previous_menu_state}")
|
|
config.menu_state = "controls_mapping"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à controls_mapping depuis pause_menu")
|
|
elif config.selected_option == 2: # History
|
|
config.history = load_history()
|
|
config.current_history_item = 0
|
|
config.history_scroll_offset = 0
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "history"
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à history depuis pause_menu")
|
|
elif config.selected_option == 3: # Redownload game cache
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "redownload_game_cache"
|
|
config.redownload_confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à redownload_game_cache depuis pause_menu")
|
|
elif config.selected_option == 4: # Quit
|
|
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.menu_state = "confirm_exit"
|
|
config.confirm_selection = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Passage à confirm_exit depuis pause_menu")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis pause_menu")
|
|
|
|
# Aide contrôles
|
|
elif config.menu_state == "controls_help":
|
|
if is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis controls_help")
|
|
|
|
# Remap controls
|
|
elif config.menu_state == "controls_mapping":
|
|
if is_input_matched(event, "cancel"):
|
|
config.menu_state = "pause_menu"
|
|
config.needs_redraw = True
|
|
logger.debug("Retour à pause_menu depuis controls_mapping")
|
|
|
|
# Redownload game cache
|
|
elif config.menu_state == "redownload_game_cache":
|
|
if is_input_matched(event, "left") or is_input_matched(event, "right"):
|
|
config.redownload_confirm_selection = 1 - config.redownload_confirm_selection
|
|
config.needs_redraw = True
|
|
logger.debug(f"Changement sélection redownload_game_cache: {config.redownload_confirm_selection}")
|
|
elif is_input_matched(event, "confirm"):
|
|
logger.debug(f"Action confirm dans redownload_game_cache, sélection={config.redownload_confirm_selection}")
|
|
if config.redownload_confirm_selection == 1: # Oui
|
|
logger.debug("Début du redownload des jeux")
|
|
config.download_tasks.clear()
|
|
config.download_progress.clear()
|
|
config.pending_download = None
|
|
if os.path.exists("/userdata/roms/ports/RGSX/sources.json"):
|
|
try:
|
|
os.remove("/userdata/roms/ports/RGSX/sources.json")
|
|
logger.debug("Fichier sources.json supprimé avec succès")
|
|
if os.path.exists("/userdata/roms/ports/RGSX/games"):
|
|
shutil.rmtree("/userdata/roms/ports/RGSX/games")
|
|
logger.debug("Dossier games supprimé avec succès")
|
|
if os.path.exists("/userdata/roms/ports/RGSX/images"):
|
|
shutil.rmtree("/userdata/roms/ports/RGSX/images")
|
|
logger.debug("Dossier images supprimé avec succès")
|
|
config.menu_state = "restart_popup"
|
|
config.popup_message = "Redownload des jeux effectué.\nVeuillez redémarrer l'application pour voir les changements."
|
|
config.popup_timer = 5000 # 5 secondes
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à restart_popup")
|
|
except Exception as e:
|
|
logger.error(f"Erreur lors de la suppression du fichier sources.json ou dossiers: {e}")
|
|
config.menu_state = "error"
|
|
config.error_message = "Erreur lors de la suppression du fichier sources.json ou dossiers"
|
|
config.needs_redraw = True
|
|
return action
|
|
else:
|
|
logger.debug("Fichier sources.json non trouvé, passage à restart_popup")
|
|
config.menu_state = "restart_popup"
|
|
config.popup_message = "Aucun cache trouvé.\nVeuillez redémarrer l'application pour charger les jeux."
|
|
config.popup_timer = 5000 # 5 secondes
|
|
config.needs_redraw = True
|
|
logger.debug("Passage à restart_popup")
|
|
else: # Non
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Annulation du redownload, retour à {config.menu_state}")
|
|
elif is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour à {config.menu_state} depuis redownload_game_cache")
|
|
|
|
|
|
# Popup de redémarrage
|
|
elif config.menu_state == "restart_popup":
|
|
if is_input_matched(event, "confirm") or is_input_matched(event, "cancel"):
|
|
config.menu_state = validate_menu_state(config.previous_menu_state)
|
|
config.popup_message = ""
|
|
config.popup_timer = 0
|
|
config.needs_redraw = True
|
|
logger.debug(f"Retour manuel à {config.menu_state} depuis restart_popup")
|
|
|
|
|
|
# Gestion de la répétition automatique (relâchement)
|
|
if event.type in (pygame.KEYUP, pygame.JOYBUTTONUP, pygame.JOYAXISMOTION, pygame.JOYHATMOTION):
|
|
if event.type == pygame.JOYAXISMOTION and abs(event.value) > 0.5:
|
|
return action
|
|
if event.type == pygame.JOYHATMOTION and event.value != (0, 0):
|
|
return action
|
|
config.repeat_action = None
|
|
config.repeat_key = None
|
|
config.repeat_start_time = 0
|
|
#logger.debug("Répétition arrêtée")
|
|
|
|
return action
|
|
|
|
#Gestion de la répétition automatique des actions
|
|
async def handle_repeat_actions():
|
|
"""Gère la répétition automatique des actions."""
|
|
current_time = pygame.time.get_ticks()
|
|
if config.repeat_action and config.repeat_key and current_time > config.repeat_start_time:
|
|
if current_time - config.repeat_last_action > REPEAT_ACTION_DEBOUNCE:
|
|
logger.debug(f"Répétition action: {config.repeat_action}")
|
|
event_dict = {
|
|
"type": pygame.KEYDOWN if isinstance(config.repeat_key, int) and config.repeat_key < 1000 else pygame.JOYBUTTONDOWN if isinstance(config.repeat_key, int) else pygame.JOYAXISMOTION if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else pygame.JOYHATMOTION,
|
|
"key": config.repeat_key if isinstance(config.repeat_key, int) and config.repeat_key < 1000 else None,
|
|
"button": config.repeat_key if isinstance(config.repeat_key, int) and config.repeat_key >= 1000 else None,
|
|
"axis": config.repeat_key[0] if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else None,
|
|
"value": config.repeat_key[1] if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else config.repeat_key if isinstance(config.repeat_key, tuple) else None
|
|
}
|
|
handle_controls(event_dict, None, None, None)
|
|
config.repeat_last_action = current_time
|
|
config.repeat_start_time = current_time + REPEAT_INTERVAL |