forked from Mirrors/RGSX
1351 lines
68 KiB
Python
1351 lines
68 KiB
Python
import pygame # type: ignore
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import config
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from utils import truncate_text_middle, wrap_text, load_system_image, truncate_text_end
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import logging
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import math
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from history import load_history # Ajout de l'import
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from language import _ # Import de la fonction de traduction
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logger = logging.getLogger(__name__)
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OVERLAY = None # Initialisé dans init_display()
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# Couleurs modernes pour le thème
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THEME_COLORS = {
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# Fond des lignes sélectionnées
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"fond_lignes": (0, 255, 0), # vert
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# Fond par défaut des images de grille des systèmes
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"fond_image": (50, 50, 70), # Bleu sombre métal
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# Néon image grille des systèmes
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"neon": (0, 134, 179), # bleu
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# Dégradé sombre pour le fond
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"background_top": (30, 40, 50),
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"background_bottom": (60, 80, 100), # noir vers bleu foncé
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# Fond des cadres
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"button_idle": (50, 50, 70, 150), # Bleu sombre métal
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# Fond des boutons sélectionnés dans les popups ou menu
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"button_hover": (255, 0, 255, 220), # Rose
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# Générique
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"text": (255, 255, 255), # blanc
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# Erreur
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"error_text": (255, 0, 0), # rouge
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# Avertissement
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"warning_text": (255, 100, 0), # orange
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# Titres
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"title_text": (200, 200, 200), # gris clair
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# Bordures
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"border": (150, 150, 150), # Bordures grises subtiles
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}
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# Général, résolution, overlay
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def init_display():
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"""Initialise l'écran et les ressources globales."""
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global OVERLAY
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logger.debug("Initialisation de l'écran")
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display_info = pygame.display.Info()
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screen_width = display_info.current_w
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screen_height = display_info.current_h
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screen = pygame.display.set_mode((screen_width, screen_height))
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config.screen_width = screen_width
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config.screen_height = screen_height
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# Initialisation de OVERLAY
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OVERLAY = pygame.Surface((screen_width, screen_height), pygame.SRCALPHA)
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OVERLAY.fill((0, 0, 0, 150)) # Transparence augmentée
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logger.debug(f"Écran initialisé avec résolution : {screen_width}x{screen_height}")
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return screen
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# Fond d'écran dégradé
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def draw_gradient(screen, top_color, bottom_color):
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"""Dessine un fond dégradé vertical avec des couleurs vibrantes."""
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height = screen.get_height()
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top_color = pygame.Color(*top_color)
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bottom_color = pygame.Color(*bottom_color)
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for y in range(height):
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ratio = y / height
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color = top_color.lerp(bottom_color, ratio)
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pygame.draw.line(screen, color, (0, y), (screen.get_width(), y))
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# Nouvelle fonction pour dessiner un bouton stylisé
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def draw_stylized_button(screen, text, x, y, width, height, selected=False):
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"""Dessine un bouton moderne avec effet de survol et bordure arrondie."""
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button_surface = pygame.Surface((width, height), pygame.SRCALPHA)
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button_color = THEME_COLORS["button_hover"] if selected else THEME_COLORS["button_idle"]
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pygame.draw.rect(button_surface, button_color, (0, 0, width, height), border_radius=12)
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pygame.draw.rect(button_surface, THEME_COLORS["border"], (0, 0, width, height), 2, border_radius=12)
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if selected:
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glow_surface = pygame.Surface((width + 10, height + 10), pygame.SRCALPHA)
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pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (5, 5, width, height), border_radius=12)
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screen.blit(glow_surface, (x - 5, y - 5))
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screen.blit(button_surface, (x, y))
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text_surface = config.font.render(text, True, THEME_COLORS["text"])
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text_rect = text_surface.get_rect(center=(x + width // 2, y + height // 2))
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screen.blit(text_surface, text_rect)
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# Transition d'image lors de la sélection d'un système
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def draw_validation_transition(screen, platform_index):
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"""Affiche une animation de transition fluide pour la sélection d’une plateforme."""
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platform_dict = config.platform_dicts[platform_index]
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image = load_system_image(platform_dict)
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if not image:
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return
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# Dimensions originales et calcul du ratio pour préserver les proportions
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orig_width, orig_height = image.get_width(), image.get_height()
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base_size = int(config.screen_width * 0.0781) # ~150px pour 1920p
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ratio = min(base_size / orig_width, base_size / orig_height) # Maintenir les proportions
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base_width = int(orig_width * ratio)
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base_height = int(orig_height * ratio)
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# Paramètres de l'animation
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start_time = pygame.time.get_ticks()
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duration = 1000 # Durée augmentée à 1 seconde
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fps = 60
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frame_time = 1000 / fps # Temps par frame en ms
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while pygame.time.get_ticks() - start_time < duration:
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# Fond dégradé
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draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
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# Calcul de l'échelle avec une courbe sinusoïdale pour une transition fluide
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elapsed = pygame.time.get_ticks() - start_time
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progress = elapsed / duration
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# Courbe sinusoïdale pour une montée/descente douce
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scale = 1.5 + 1.0 * math.sin(math.pi * progress) # Échelle de 1.5 à 2.5
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new_width = int(base_width * scale)
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new_height = int(base_height * scale)
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# Redimensionner l'image en préservant les proportions
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scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
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image_rect = scaled_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
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# Effet de fondu (opacité de 50% à 100% puis retour à 50%)
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alpha = int(128 + 127 * math.cos(math.pi * progress)) # Opacité entre 128 et 255
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scaled_image.set_alpha(alpha)
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# Effet de glow néon pour l'image sélectionnée
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neon_color = THEME_COLORS["neon"] # Cyan vif
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padding = 24
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neon_surface = pygame.Surface((new_width + 2 * padding, new_height + 2 * padding), pygame.SRCALPHA)
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pygame.draw.rect(neon_surface, neon_color + (40,), neon_surface.get_rect(), border_radius=24)
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pygame.draw.rect(neon_surface, neon_color + (100,), neon_surface.get_rect().inflate(-10, -10), border_radius=18)
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screen.blit(neon_surface, (image_rect.left - padding, image_rect.top - padding), special_flags=pygame.BLEND_RGBA_ADD)
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# Afficher l'image
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screen.blit(scaled_image, image_rect)
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pygame.display.flip()
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# Contrôler la fréquence de rendu
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pygame.time.wait(int(frame_time))
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# Afficher l'image finale sans effet pour une transition propre
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draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
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final_image = pygame.transform.smoothscale(image, (base_width, base_height))
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final_image.set_alpha(255) # Opacité complète
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final_rect = final_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
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screen.blit(final_image, final_rect)
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pygame.display.flip()
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# Écran de chargement
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def draw_loading_screen(screen):
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"""Affiche l’écran de chargement avec un style moderne."""
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disclaimer_lines = [
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_("welcome_message"),
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_("disclaimer_line1"),
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_("disclaimer_line2"),
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_("disclaimer_line3"),
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_("disclaimer_line4"),
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_("disclaimer_line5"),
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]
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margin_horizontal = int(config.screen_width * 0.025)
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padding_vertical = int(config.screen_height * 0.0185)
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padding_between = int(config.screen_height * 0.0074)
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border_radius = 16
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border_width = 3
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shadow_offset = 6
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line_height = config.small_font.get_height() + padding_between
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total_height = line_height * len(disclaimer_lines) - padding_between
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rect_width = config.screen_width - 2 * margin_horizontal
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rect_height = total_height + 2 * padding_vertical
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rect_x = margin_horizontal
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rect_y = int(config.screen_height * 0.0185)
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shadow_rect = pygame.Rect(rect_x + shadow_offset, rect_y + shadow_offset, rect_width, rect_height)
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shadow_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
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pygame.draw.rect(shadow_surface, (0, 0, 0, 100), shadow_surface.get_rect(), border_radius=border_radius)
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screen.blit(shadow_surface, shadow_rect.topleft)
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disclaimer_rect = pygame.Rect(rect_x, rect_y, rect_width, rect_height)
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disclaimer_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
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pygame.draw.rect(disclaimer_surface, THEME_COLORS["button_idle"], disclaimer_surface.get_rect(), border_radius=border_radius)
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screen.blit(disclaimer_surface, disclaimer_rect.topleft)
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pygame.draw.rect(screen, THEME_COLORS["border"], disclaimer_rect, border_width, border_radius=border_radius)
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max_text_width = rect_width - 2 * padding_vertical
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for i, line in enumerate(disclaimer_lines):
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wrapped_lines = wrap_text(line, config.small_font, max_text_width)
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for j, wrapped_line in enumerate(wrapped_lines):
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text_surface = config.small_font.render(wrapped_line, True, THEME_COLORS["title_text"])
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text_rect = text_surface.get_rect(center=(
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config.screen_width // 2,
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rect_y + padding_vertical + (i * len(wrapped_lines) + j + 0.5) * line_height - padding_between // 2
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))
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screen.blit(text_surface, text_rect)
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loading_y = rect_y + rect_height + int(config.screen_height * 0.0926)
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text = config.small_font.render(truncate_text_middle(f"{config.current_loading_system}", config.small_font, config.screen_width - 2 * margin_horizontal), True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, loading_y))
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screen.blit(text, text_rect)
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progress_text = config.small_font.render(_("loading_progress").format(int(config.loading_progress)), True, THEME_COLORS["text"])
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progress_rect = progress_text.get_rect(center=(config.screen_width // 2, loading_y + int(config.screen_height * 0.0463)))
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screen.blit(progress_text, progress_rect)
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bar_width = int(config.screen_width * 0.2083)
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bar_height = int(config.screen_height * 0.037)
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progress_width = (bar_width * config.loading_progress) / 100
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), bar_width, bar_height), border_radius=8)
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pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), progress_width, bar_height), border_radius=8)
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# Écran d'erreur
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def draw_error_screen(screen):
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"""Affiche l’écran d’erreur avec un style moderne."""
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wrapped_message = wrap_text(config.error_message, config.small_font, config.screen_width - 80)
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line_height = config.small_font.get_height() + 5
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text_height = len(wrapped_message) * line_height
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button_height = int(config.screen_height * 0.0463)
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margin_top_bottom = 20
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rect_height = text_height + button_height + 2 * margin_top_bottom
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max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
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rect_width = max_text_width + 80
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rect_x = (config.screen_width - rect_width) // 2
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rect_y = (config.screen_height - rect_height) // 2
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screen.blit(OVERLAY, (0, 0))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
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pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_message):
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text = config.small_font.render(line, True, THEME_COLORS["error_text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
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screen.blit(text, text_rect)
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draw_stylized_button(screen, _("button_validate"), rect_x + rect_width // 2 - 80, rect_y + text_height + margin_top_bottom, 160, button_height, selected=True)
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# Récupérer les noms d'affichage des contrôles
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def get_control_display(action, default):
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"""Récupère le nom d'affichage d'une action depuis controls_config."""
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if not config.controls_config:
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logger.warning(f"controls_config vide pour l'action {action}, utilisation de la valeur par défaut")
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return default
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control_config = config.controls_config.get(action, {})
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control_type = control_config.get('type', '')
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# Générer le nom d'affichage basé sur la configuration réelle
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if control_type == 'key':
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key_code = control_config.get('key')
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key_names = {
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pygame.K_RETURN: "Entrée",
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pygame.K_BACKSPACE: "Retour",
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pygame.K_UP: "↑",
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pygame.K_DOWN: "↓",
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pygame.K_LEFT: "←",
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pygame.K_RIGHT: "→",
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pygame.K_SPACE: "Espace",
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pygame.K_DELETE: "Suppr",
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pygame.K_PAGEUP: "PgUp",
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pygame.K_PAGEDOWN: "PgDn",
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pygame.K_p: "P",
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pygame.K_h: "H",
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pygame.K_f: "F",
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pygame.K_x: "X"
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}
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return key_names.get(key_code, chr(key_code) if 32 <= key_code <= 126 else f"Key{key_code}")
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elif control_type == 'button':
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button_id = control_config.get('button')
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button_names = {
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0: "A", 1: "B", 2: "X", 3: "Y",
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4: "LB", 5: "RB", 6: "Select", 7: "Start"
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}
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return button_names.get(button_id, f"Btn{button_id}")
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elif control_type == 'hat':
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hat_value = control_config.get('value', (0, 0))
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hat_names = {
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(0, 1): "D↑", (0, -1): "D↓",
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(-1, 0): "D←", (1, 0): "D→"
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}
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return hat_names.get(tuple(hat_value) if isinstance(hat_value, list) else hat_value, "D-Pad")
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elif control_type == 'axis':
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axis_id = control_config.get('axis')
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direction = control_config.get('direction')
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axis_names = {
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(0, -1): "J←", (0, 1): "J→",
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(1, -1): "J↑", (1, 1): "J↓"
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}
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return axis_names.get((axis_id, direction), f"Joy{axis_id}")
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# Fallback vers l'ancien système ou valeur par défaut
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return control_config.get('display', default)
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# Cache pour les images des plateformes
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platform_images_cache = {}
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# Grille des systèmes 3x3
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def draw_platform_grid(screen):
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"""Affiche la grille des plateformes avec un style moderne et fluide."""
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global platform_images_cache
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if not config.platforms or config.selected_platform >= len(config.platforms):
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platform_name = _("platform_no_platform")
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logger.warning("Aucune plateforme ou selected_platform hors limites")
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else:
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platform = config.platforms[config.selected_platform]
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platform_name = config.platform_names.get(platform, platform)
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# Affichage du titre avec animation subtile
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title_text = f"{platform_name}"
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title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
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title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
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title_rect_inflated = title_rect.inflate(60, 30)
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title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
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# Effet de pulsation subtil pour le titre - calculé une seule fois par frame
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current_time = pygame.time.get_ticks()
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pulse_factor = 0.05 * (1 + math.sin(current_time / 500))
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title_glow = pygame.Surface((title_rect_inflated.width + 10, title_rect_inflated.height + 10), pygame.SRCALPHA)
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pygame.draw.rect(title_glow, THEME_COLORS["neon"] + (int(40 * pulse_factor),),
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title_glow.get_rect(), border_radius=14)
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screen.blit(title_glow, (title_rect_inflated.left - 5, title_rect_inflated.top - 5))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
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pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
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screen.blit(title_surface, title_rect)
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# Configuration de la grille - calculée une seule fois
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margin_left = int(config.screen_width * 0.026)
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margin_right = int(config.screen_width * 0.026)
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margin_top = int(config.screen_height * 0.140)
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margin_bottom = int(config.screen_height * 0.0648)
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num_cols = 3
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num_rows = 4
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systems_per_page = num_cols * num_rows
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available_width = config.screen_width - margin_left - margin_right
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available_height = config.screen_height - margin_top - margin_bottom
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col_width = available_width // num_cols
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row_height = available_height // num_rows
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x_positions = [margin_left + col_width * i + col_width // 2 for i in range(num_cols)]
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y_positions = [margin_top + row_height * i + row_height // 2 for i in range(num_rows)]
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# Affichage des indicateurs de page si nécessaire
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total_pages = (len(config.platforms) + systems_per_page - 1) // systems_per_page
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if total_pages > 1:
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page_indicator_text = _("platform_page").format(config.current_page + 1, total_pages)
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page_indicator = config.small_font.render(page_indicator_text, True, THEME_COLORS["text"])
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page_rect = page_indicator.get_rect(center=(config.screen_width // 2, config.screen_height - margin_bottom // 2))
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screen.blit(page_indicator, page_rect)
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# Calculer une seule fois la pulsation pour les éléments sélectionnés
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pulse = 0.1 * math.sin(current_time / 300)
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glow_intensity = 40 + int(30 * math.sin(current_time / 300))
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# Pré-calcul des images pour optimiser le rendu
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start_idx = config.current_page * systems_per_page
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for idx in range(start_idx, start_idx + systems_per_page):
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if idx >= len(config.platforms):
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break
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grid_idx = idx - start_idx
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row = grid_idx // num_cols
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col = grid_idx % num_cols
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x = x_positions[col]
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y = y_positions[row]
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# Animation fluide pour l'item sélectionné
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is_selected = idx == config.selected_platform
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scale_base = 1.5 if is_selected else 1.0
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scale = scale_base + pulse if is_selected else scale_base
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platform_dict = config.platform_dicts[idx]
|
||
platform_id = platform_dict.get("platform", str(idx))
|
||
|
||
# Utiliser le cache d'images pour éviter de recharger/redimensionner à chaque frame
|
||
cache_key = f"{platform_id}_{scale:.2f}"
|
||
if cache_key not in platform_images_cache:
|
||
image = load_system_image(platform_dict)
|
||
if image:
|
||
orig_width, orig_height = image.get_width(), image.get_height()
|
||
max_size = int(min(col_width, row_height) * scale * 1.1) # Légèrement plus grand que la cellule
|
||
ratio = min(max_size / orig_width, max_size / orig_height)
|
||
new_width = int(orig_width * ratio)
|
||
new_height = int(orig_height * ratio)
|
||
scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
|
||
platform_images_cache[cache_key] = {
|
||
"image": scaled_image,
|
||
"width": new_width,
|
||
"height": new_height,
|
||
"last_used": current_time
|
||
}
|
||
else:
|
||
continue
|
||
else:
|
||
# Mettre à jour le timestamp de dernière utilisation
|
||
platform_images_cache[cache_key]["last_used"] = current_time
|
||
scaled_image = platform_images_cache[cache_key]["image"]
|
||
new_width = platform_images_cache[cache_key]["width"]
|
||
new_height = platform_images_cache[cache_key]["height"]
|
||
|
||
image_rect = scaled_image.get_rect(center=(x, y))
|
||
|
||
# Effet visuel amélioré pour l'item sélectionné
|
||
if is_selected:
|
||
neon_color = THEME_COLORS["neon"]
|
||
border_radius = 12
|
||
padding = 12
|
||
rect_width = image_rect.width + 2 * padding
|
||
rect_height = image_rect.height + 2 * padding
|
||
|
||
# Effet de glow dynamique
|
||
neon_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
|
||
pygame.draw.rect(neon_surface, neon_color + (glow_intensity,), neon_surface.get_rect(), border_radius=border_radius)
|
||
pygame.draw.rect(neon_surface, neon_color + (100,), neon_surface.get_rect().inflate(-10, -10), border_radius=border_radius)
|
||
pygame.draw.rect(neon_surface, neon_color + (200,), neon_surface.get_rect().inflate(-20, -20), width=1, border_radius=border_radius)
|
||
screen.blit(neon_surface, (image_rect.left - padding, image_rect.top - padding), special_flags=pygame.BLEND_RGBA_ADD)
|
||
|
||
# Fond pour toutes les images
|
||
background_surface = pygame.Surface((image_rect.width + 10, image_rect.height + 10), pygame.SRCALPHA)
|
||
bg_alpha = 220 if is_selected else 180 # Plus opaque pour l'item sélectionné
|
||
pygame.draw.rect(background_surface, THEME_COLORS["fond_image"] + (bg_alpha,), background_surface.get_rect(), border_radius=12)
|
||
screen.blit(background_surface, (image_rect.left - 5, image_rect.top - 5))
|
||
|
||
# Affichage de l'image avec un léger effet de transparence pour les items non sélectionnés
|
||
if not is_selected:
|
||
# Appliquer la transparence seulement si nécessaire
|
||
temp_image = scaled_image.copy()
|
||
temp_image.set_alpha(220)
|
||
screen.blit(temp_image, image_rect)
|
||
else:
|
||
screen.blit(scaled_image, image_rect)
|
||
|
||
# Nettoyer le cache périodiquement (garder seulement les images utilisées récemment)
|
||
if len(platform_images_cache) > 50: # Limite arbitraire pour éviter une croissance excessive
|
||
current_time = pygame.time.get_ticks()
|
||
cache_timeout = 30000 # 30 secondes
|
||
keys_to_remove = [k for k, v in platform_images_cache.items()
|
||
if current_time - v["last_used"] > cache_timeout]
|
||
for key in keys_to_remove:
|
||
del platform_images_cache[key]
|
||
|
||
# Liste des jeux
|
||
def draw_game_list(screen):
|
||
"""Affiche la liste des jeux avec un style moderne."""
|
||
platform = config.platforms[config.current_platform]
|
||
platform_name = config.platform_names.get(platform, platform)
|
||
games = config.filtered_games if config.filter_active or config.search_mode else config.games
|
||
game_count = len(games)
|
||
|
||
if not games:
|
||
logger.debug("Aucune liste de jeux disponible")
|
||
message = _("game_no_games")
|
||
lines = wrap_text(message, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(lines) * line_height
|
||
margin_top_bottom = 20
|
||
rect_height = text_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(lines):
|
||
text_surface = config.font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
return
|
||
|
||
line_height = config.small_font.get_height() + 10
|
||
margin_top_bottom = 20
|
||
extra_margin_top = 20
|
||
extra_margin_bottom = 60
|
||
title_height = config.title_font.get_height() + 20
|
||
|
||
available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
|
||
items_per_page = available_height // line_height
|
||
|
||
rect_height = items_per_page * line_height + 2 * margin_top_bottom
|
||
rect_width = int(0.95 * config.screen_width)
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
|
||
|
||
config.scroll_offset = max(0, min(config.scroll_offset, max(0, len(games) - items_per_page)))
|
||
if config.current_game < config.scroll_offset:
|
||
config.scroll_offset = config.current_game
|
||
elif config.current_game >= config.scroll_offset + items_per_page:
|
||
config.scroll_offset = config.current_game - items_per_page + 1
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
if config.search_mode:
|
||
search_text = _("game_search").format(config.search_query + "_")
|
||
title_surface = config.search_font.render(search_text, True, THEME_COLORS["text"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
|
||
title_rect_inflated = title_rect.inflate(60, 30)
|
||
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
|
||
screen.blit(title_surface, title_rect)
|
||
elif config.filter_active:
|
||
filter_text = _("game_filter").format(config.search_query)
|
||
title_surface = config.font.render(filter_text, True, THEME_COLORS["fond_lignes"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
|
||
title_rect_inflated = title_rect.inflate(60, 30)
|
||
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
|
||
screen.blit(title_surface, title_rect)
|
||
else:
|
||
title_text = _("game_count").format(platform_name, game_count)
|
||
title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
|
||
title_rect_inflated = title_rect.inflate(60, 30)
|
||
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
|
||
screen.blit(title_surface, title_rect)
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i in range(config.scroll_offset, min(config.scroll_offset + items_per_page, len(games))):
|
||
game_name = games[i][0] if isinstance(games[i], (list, tuple)) else games[i]
|
||
color = THEME_COLORS["fond_lignes"] if i == config.current_game else THEME_COLORS["text"]
|
||
game_text = truncate_text_middle(game_name, config.small_font, rect_width - 40)
|
||
text_surface = config.small_font.render(game_text, True, color)
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + (i - config.scroll_offset) * line_height + line_height // 2))
|
||
if i == config.current_game:
|
||
glow_surface = pygame.Surface((text_rect.width + 20, text_rect.height + 10), pygame.SRCALPHA)
|
||
pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (10, 5, text_rect.width, text_rect.height), border_radius=8)
|
||
screen.blit(glow_surface, (text_rect.left - 10, text_rect.top - 5))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
if len(games) > items_per_page:
|
||
try:
|
||
draw_game_scrollbar(
|
||
screen,
|
||
config.scroll_offset,
|
||
len(games),
|
||
items_per_page,
|
||
rect_x + rect_width - 10,
|
||
rect_y,
|
||
rect_height
|
||
)
|
||
except NameError as e:
|
||
logger.error(f"Erreur : draw_game_scrollbar non défini: {str(e)}")
|
||
|
||
# Barre de défilement des jeux
|
||
def draw_game_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
|
||
"""Affiche la barre de défilement pour la liste des jeux."""
|
||
if total_items <= visible_items:
|
||
return
|
||
game_area_height = height
|
||
scrollbar_height = game_area_height * (visible_items / total_items)
|
||
scrollbar_y = y + (game_area_height - scrollbar_height) * (scroll_offset / max(1, total_items - visible_items))
|
||
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (x, scrollbar_y, 15, scrollbar_height), border_radius=4)
|
||
|
||
def draw_history_list(screen):
|
||
# logger.debug(f"Dessin historique, history={config.history}, needs_redraw={config.needs_redraw}")
|
||
history = config.history if hasattr(config, 'history') else load_history()
|
||
history_count = len(history)
|
||
|
||
# Define column widths as percentages of available space
|
||
column_width_percentages = {
|
||
"platform": 0.25, # platform column
|
||
"game_name": 0.50, # game name column
|
||
"status": 0.25 # status column
|
||
}
|
||
available_width = int(0.95 * config.screen_width - 60) # Total available width for columns
|
||
col_platform_width = int(available_width * column_width_percentages["platform"])
|
||
col_game_width = int(available_width * column_width_percentages["game_name"])
|
||
col_status_width = int(available_width * column_width_percentages["status"])
|
||
rect_width = int(0.95 * config.screen_width)
|
||
|
||
line_height = config.small_font.get_height() + 10
|
||
header_height = line_height
|
||
margin_top_bottom = 20
|
||
extra_margin_top = 40
|
||
extra_margin_bottom = 80
|
||
title_height = config.title_font.get_height() + 20
|
||
|
||
if not history:
|
||
logger.debug("Aucun historique disponible")
|
||
message = _("history_empty")
|
||
lines = wrap_text(message, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(lines) * line_height
|
||
rect_height = text_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(lines):
|
||
text_surface = config.font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
return
|
||
|
||
available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
|
||
items_per_page = available_height // line_height
|
||
|
||
rect_height = header_height + items_per_page * line_height + 2 * margin_top_bottom
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
|
||
|
||
config.history_scroll_offset = max(0, min(config.history_scroll_offset, max(0, len(history) - items_per_page)))
|
||
if config.current_history_item < config.history_scroll_offset:
|
||
config.history_scroll_offset = config.current_history_item
|
||
elif config.current_history_item >= config.history_scroll_offset + items_per_page:
|
||
config.history_scroll_offset = config.current_history_item - items_per_page + 1
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
title_text = _("history_title").format(history_count)
|
||
title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
|
||
title_rect_inflated = title_rect.inflate(60, 30)
|
||
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
|
||
screen.blit(title_surface, title_rect)
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
headers = [_("history_column_system"), _("history_column_game"), _("history_column_status")]
|
||
header_y = rect_y + margin_top_bottom + header_height // 2
|
||
header_x_positions = [
|
||
rect_x + 20 + col_platform_width // 2,
|
||
rect_x + 20 + col_platform_width + col_game_width // 2,
|
||
rect_x + 20 + col_platform_width + col_game_width + col_status_width // 2
|
||
]
|
||
for header, x_pos in zip(headers, header_x_positions):
|
||
text_surface = config.small_font.render(header, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(x_pos, header_y))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
separator_y = rect_y + margin_top_bottom + header_height
|
||
pygame.draw.line(screen, THEME_COLORS["border"], (rect_x + 20, separator_y), (rect_x + rect_width - 20, separator_y), 2)
|
||
|
||
for idx, i in enumerate(range(config.history_scroll_offset, min(config.history_scroll_offset + items_per_page, len(history)))):
|
||
entry = history[i]
|
||
platform = entry.get("platform", "Inconnu")
|
||
game_name = entry.get("game_name", "Inconnu")
|
||
status = entry.get("status", "Inconnu")
|
||
progress = entry.get("progress", 0)
|
||
# Personnaliser l'affichage du statut
|
||
if status in ["Téléchargement", "downloading"]:
|
||
status_text = _("history_status_downloading").format(progress)
|
||
# logger.debug(f"Affichage progression: {progress:.1f}% pour {game_name}, status={status_text}")
|
||
elif status == "Extracting":
|
||
status_text = _("history_status_extracting").format(progress)
|
||
# logger.debug(f"Affichage extraction: {progress:.1f}% pour {game_name}, status={status_text}")
|
||
elif status == "Download_OK":
|
||
status_text = _("history_status_completed")
|
||
# S'assurer que le pourcentage est entre 0 et 100
|
||
progress = max(0, min(100, progress))
|
||
# Personnaliser l'affichage du statut
|
||
if status in ["Téléchargement", "downloading"]:
|
||
status_text = _("history_status_downloading").format(progress)
|
||
# logger.debug(f"Affichage progression: {progress:.1f}% pour {game_name}, status={status_text}")
|
||
elif status == "Extracting":
|
||
status_text = _("history_status_extracting").format(progress)
|
||
# logger.debug(f"Affichage extraction: {progress:.1f}% pour {game_name}, status={status_text}")
|
||
elif status == "Download_OK":
|
||
status_text = _("history_status_completed")
|
||
# logger.debug(f"Affichage terminé: {game_name}, status={status_text}")
|
||
elif status == "Erreur":
|
||
status_text = _("history_status_error").format(entry.get('message', 'Échec'))
|
||
#logger.debug(f"Affichage erreur: {game_name}, status={status_text}")
|
||
else:
|
||
status_text = status
|
||
#logger.debug(f"Affichage statut inconnu: {game_name}, status={status_text}")
|
||
|
||
color = THEME_COLORS["fond_lignes"] if i == config.current_history_item else THEME_COLORS["text"]
|
||
platform_text = truncate_text_end(platform, config.small_font, col_platform_width - 10)
|
||
game_text = truncate_text_end(game_name, config.small_font, col_game_width - 10)
|
||
status_text = truncate_text_middle(status_text, config.small_font, col_status_width - 10, is_filename=False)
|
||
|
||
y_pos = rect_y + margin_top_bottom + header_height + idx * line_height + line_height // 2
|
||
platform_surface = config.small_font.render(platform_text, True, color)
|
||
game_surface = config.small_font.render(game_text, True, color)
|
||
status_surface = config.small_font.render(status_text, True, color)
|
||
|
||
platform_rect = platform_surface.get_rect(center=(header_x_positions[0], y_pos))
|
||
game_rect = game_surface.get_rect(center=(header_x_positions[1], y_pos))
|
||
status_rect = status_surface.get_rect(center=(header_x_positions[2], y_pos))
|
||
|
||
if i == config.current_history_item:
|
||
glow_surface = pygame.Surface((rect_width - 40, line_height), pygame.SRCALPHA)
|
||
pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (0, 0, rect_width - 40, line_height), border_radius=8)
|
||
screen.blit(glow_surface, (rect_x + 20, y_pos - line_height // 2))
|
||
|
||
screen.blit(platform_surface, platform_rect)
|
||
screen.blit(game_surface, game_rect)
|
||
screen.blit(status_surface, status_rect)
|
||
|
||
if len(history) > items_per_page:
|
||
try:
|
||
draw_history_scrollbar(
|
||
screen,
|
||
config.history_scroll_offset,
|
||
len(history),
|
||
items_per_page,
|
||
rect_x + rect_width - 10,
|
||
rect_y,
|
||
rect_height
|
||
)
|
||
except NameError as e:
|
||
logger.error(f"Erreur : draw_history_scrollbar non défini: {str(e)}")
|
||
|
||
# Barre de défilement de l'historique
|
||
def draw_history_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
|
||
"""Affiche la barre de défilement avec un style moderne."""
|
||
if total_items <= visible_items:
|
||
return
|
||
game_area_height = height
|
||
scrollbar_height = game_area_height * (visible_items / total_items) - 10
|
||
scrollbar_y = y + (game_area_height - scrollbar_height) * (scroll_offset / max(1, total_items - visible_items)) + 10
|
||
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (x, scrollbar_y, 5, scrollbar_height), border_radius=4)
|
||
|
||
# Écran confirmation vider historique
|
||
def draw_clear_history_dialog(screen):
|
||
"""Affiche la boîte de dialogue de confirmation pour vider l'historique."""
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
message = _("confirm_clear_history")
|
||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(wrapped_message) * line_height
|
||
button_height = int(config.screen_height * 0.0463)
|
||
margin_top_bottom = 20
|
||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
|
||
rect_width = max_text_width + 150
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(wrapped_message):
|
||
text = config.font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text, text_rect)
|
||
|
||
draw_stylized_button(screen, _("button_yes"), rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_clear_selection == 1)
|
||
draw_stylized_button(screen, _("button_no"), rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_clear_selection == 0)
|
||
|
||
# Affichage du clavier virtuel sur non-PC
|
||
def draw_virtual_keyboard(screen):
|
||
"""Affiche un clavier virtuel avec un style moderne."""
|
||
keyboard_layout = [
|
||
['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
|
||
['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
|
||
['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
|
||
['W', 'X', 'C', 'V', 'B', 'N']
|
||
]
|
||
key_width = int(config.screen_width * 0.03125)
|
||
key_height = int(config.screen_height * 0.0556)
|
||
key_spacing = int(config.screen_width * 0.0052)
|
||
keyboard_width = len(keyboard_layout[0]) * (key_width + key_spacing) - key_spacing
|
||
keyboard_height = len(keyboard_layout) * (key_height + key_spacing) - key_spacing
|
||
start_x = (config.screen_width - keyboard_width) // 2
|
||
search_bottom_y = int(config.screen_height * 0.111) + (config.search_font.get_height() + 40) // 2
|
||
controls_y = config.screen_height - int(config.screen_height * 0.037)
|
||
available_height = controls_y - search_bottom_y
|
||
start_y = search_bottom_y + (available_height - keyboard_height - 40) // 2
|
||
|
||
keyboard_rect = pygame.Rect(start_x - 20, start_y - 20, keyboard_width + 40, keyboard_height + 40)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], keyboard_rect, border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], keyboard_rect, 2, border_radius=12)
|
||
|
||
for row_idx, row in enumerate(keyboard_layout):
|
||
for col_idx, key in enumerate(row):
|
||
x = start_x + col_idx * (key_width + key_spacing)
|
||
y = start_y + row_idx * (key_height + key_spacing)
|
||
key_rect = pygame.Rect(x, y, key_width, key_height)
|
||
if (row_idx, col_idx) == config.selected_key:
|
||
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"] + (150,), key_rect, border_radius=8)
|
||
else:
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], key_rect, border_radius=8)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], key_rect, 1, border_radius=8)
|
||
text = config.font.render(key, True, THEME_COLORS["text"])
|
||
text_rect = text.get_rect(center=key_rect.center)
|
||
screen.blit(text, text_rect)
|
||
|
||
# Écran de progression de téléchargement/extraction
|
||
def draw_progress_screen(screen):
|
||
"""Affiche l'écran de progression des téléchargements avec un style moderne."""
|
||
if not config.download_tasks:
|
||
logger.debug("Aucune tâche de téléchargement active")
|
||
return
|
||
|
||
task = list(config.download_tasks.keys())[0]
|
||
game_name = config.download_tasks[task][2]
|
||
url = config.download_tasks[task][1]
|
||
progress = config.download_progress.get(url, {"downloaded_size": 0, "total_size": 0, "status": "Téléchargement", "progress_percent": 0})
|
||
status = progress.get("status", "Téléchargement")
|
||
downloaded_size = progress["downloaded_size"]
|
||
total_size = progress["total_size"]
|
||
progress_percent = progress["progress_percent"]
|
||
# S'assurer que le pourcentage est entre 0 et 100
|
||
progress_percent = max(0, min(100, progress_percent))
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
title_text = _("download_status").format(status, truncate_text_middle(game_name, config.font, config.screen_width - 200))
|
||
title_lines = wrap_text(title_text, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(title_lines) * line_height
|
||
margin_top_bottom = 20
|
||
bar_height = int(config.screen_height * 0.0278)
|
||
percent_height = config.progress_font.get_height() + 5
|
||
rect_height = text_height + bar_height + percent_height + 3 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in title_lines], default=300)
|
||
bar_width = max_text_width
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(title_lines):
|
||
title_render = config.font.render(line, True, THEME_COLORS["text"])
|
||
title_rect = title_render.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(title_render, title_rect)
|
||
|
||
bar_y = rect_y + text_height + margin_top_bottom
|
||
progress_width = 0
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x + 20, bar_y, bar_width, bar_height), border_radius=8)
|
||
if total_size > 0:
|
||
# Limiter le pourcentage entre 0 et 100 pour l'affichage de la barre
|
||
progress_width = int(bar_width * (min(100, max(0, progress_percent)) / 100))
|
||
|
||
|
||
# Écran popup résultat téléchargement
|
||
def draw_popup_result_download(screen, message, is_error):
|
||
"""Affiche une popup flottante centrée avec un message de résultat et un compte à rebours."""
|
||
if message is None:
|
||
message = _("download_canceled")
|
||
logger.debug(f"Message popup : {message}, is_error={is_error}")
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
popup_width = int(config.screen_width * 0.8)
|
||
line_height = config.small_font.get_height() + 10
|
||
wrapped_message = wrap_text(message, config.small_font, popup_width - 40)
|
||
text_height = len(wrapped_message) * line_height
|
||
margin_top_bottom = 20
|
||
popup_height = text_height + 2 * margin_top_bottom + line_height
|
||
popup_x = (config.screen_width - popup_width) // 2
|
||
popup_y = (config.screen_height - popup_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (popup_x, popup_y, popup_width, popup_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (popup_x, popup_y, popup_width, popup_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(wrapped_message):
|
||
text_surface = config.small_font.render(line, True, THEME_COLORS["error_text"] if is_error else THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
remaining_time = 3
|
||
countdown_text = _("popup_countdown").format(remaining_time, 's' if remaining_time != 1 else '')
|
||
countdown_surface = config.small_font.render(countdown_text, True, THEME_COLORS["text"])
|
||
countdown_rect = countdown_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + len(wrapped_message) * line_height + line_height // 2))
|
||
screen.blit(countdown_surface, countdown_rect)
|
||
|
||
# Écran avertissement extension non supportée téléchargement
|
||
def draw_extension_warning(screen):
|
||
"""Affiche un avertissement pour une extension non reconnue ou un fichier ZIP."""
|
||
if not config.pending_download:
|
||
logger.error("config.pending_download est None ou vide dans extension_warning")
|
||
message = "Erreur : Aucun téléchargement en attente."
|
||
is_zip = False
|
||
game_name = "Inconnu"
|
||
else:
|
||
url, platform, game_name, is_zip_non_supported = config.pending_download
|
||
logger.debug(f"config.pending_download: url={url}, platform={platform}, game_name={game_name}, is_zip_non_supported={is_zip_non_supported}")
|
||
is_zip = is_zip_non_supported
|
||
if not game_name:
|
||
game_name = "Inconnu"
|
||
logger.warning("game_name vide, utilisation de 'Inconnu'")
|
||
|
||
if is_zip:
|
||
message = _("extension_warning_zip").format(game_name)
|
||
else:
|
||
message = _("extension_warning_unsupported").format(game_name)
|
||
|
||
max_width = config.screen_width - 80
|
||
lines = wrap_text(message, config.font, max_width)
|
||
logger.debug(f"Lignes générées : {lines}")
|
||
|
||
try:
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(lines) * line_height
|
||
button_height = int(config.screen_height * 0.0463)
|
||
margin_top_bottom = 20
|
||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(lines):
|
||
text_surface = config.font.render(line, True, THEME_COLORS["warning_text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
draw_stylized_button(screen, _("button_yes"), rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.extension_confirm_selection == 1)
|
||
draw_stylized_button(screen, _("button_no"), rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.extension_confirm_selection == 0)
|
||
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors du rendu de extension_warning : {str(e)}")
|
||
error_message = "Erreur d'affichage de l'avertissement."
|
||
wrapped_error = wrap_text(error_message, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
rect_height = len(wrapped_error) * line_height + 2 * 20
|
||
max_text_width = max([config.font.size(line)[0] for line in wrapped_error], default=300)
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(wrapped_error):
|
||
error_surface = config.font.render(line, True, THEME_COLORS["error_text"])
|
||
error_rect = error_surface.get_rect(center=(config.screen_width // 2, rect_y + 20 + i * line_height + line_height // 2))
|
||
screen.blit(error_surface, error_rect)
|
||
|
||
# Affichage des contrôles en bas de page
|
||
def draw_controls(screen, menu_state):
|
||
"""Affiche les contrôles sur une seule ligne en bas de l’écran."""
|
||
start_button = get_control_display('start', 'START')
|
||
start_text = _("controls_action_start")
|
||
control_text = f"RGSX v{config.app_version} - {start_button} : {start_text}"
|
||
max_width = config.screen_width - 40
|
||
wrapped_controls = wrap_text(control_text, config.small_font, max_width)
|
||
line_height = config.small_font.get_height() + 5
|
||
rect_height = len(wrapped_controls) * line_height + 20
|
||
rect_y = config.screen_height - rect_height - 5
|
||
rect_x = (config.screen_width - max_width) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, max_width, rect_height), border_radius=8)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, max_width, rect_height), 1, border_radius=8)
|
||
|
||
for i, line in enumerate(wrapped_controls):
|
||
text_surface = config.small_font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + 10 + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
# Menu pause
|
||
def draw_language_menu(screen):
|
||
"""Dessine le menu de sélection de langue avec un style moderne."""
|
||
from language import get_available_languages, get_language_name
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
# Obtenir les langues disponibles
|
||
available_languages = get_available_languages()
|
||
|
||
if not available_languages:
|
||
logger.error("Aucune langue disponible")
|
||
return
|
||
|
||
# Titre
|
||
title_text = _("language_select_title")
|
||
title_surface = config.font.render(title_text, True, THEME_COLORS["text"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, config.screen_height // 4))
|
||
|
||
# Fond du titre
|
||
title_bg_rect = title_rect.inflate(40, 20)
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_bg_rect, border_radius=10)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], title_bg_rect, 2, border_radius=10)
|
||
screen.blit(title_surface, title_rect)
|
||
|
||
# Options de langue
|
||
button_height = 60
|
||
button_width = 300
|
||
button_spacing = 20
|
||
|
||
total_height = len(available_languages) * (button_height + button_spacing) - button_spacing
|
||
start_y = (config.screen_height - total_height) // 2
|
||
|
||
for i, lang_code in enumerate(available_languages):
|
||
# Obtenir le nom de la langue
|
||
lang_name = get_language_name(lang_code)
|
||
|
||
# Position du bouton
|
||
button_x = (config.screen_width - button_width) // 2
|
||
button_y = start_y + i * (button_height + button_spacing)
|
||
|
||
# Dessiner le bouton
|
||
button_color = THEME_COLORS["button_hover"] if i == config.selected_language_index else THEME_COLORS["button_idle"]
|
||
pygame.draw.rect(screen, button_color, (button_x, button_y, button_width, button_height), border_radius=10)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (button_x, button_y, button_width, button_height), 2, border_radius=10)
|
||
|
||
# Texte du bouton
|
||
text_surface = config.font.render(lang_name, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(button_x + button_width // 2, button_y + button_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
# Instructions
|
||
instruction_text = _("language_select_instruction")
|
||
instruction_surface = config.small_font.render(instruction_text, True, THEME_COLORS["text"])
|
||
instruction_rect = instruction_surface.get_rect(center=(config.screen_width // 2, config.screen_height - 50))
|
||
screen.blit(instruction_surface, instruction_rect)
|
||
|
||
def draw_pause_menu(screen, selected_option):
|
||
"""Dessine le menu pause avec un style moderne."""
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
options = [
|
||
_("menu_controls"),
|
||
_("menu_remap_controls"),
|
||
_("menu_history"),
|
||
_("menu_language"),
|
||
_("menu_redownload_cache"),
|
||
_("menu_quit")
|
||
]
|
||
|
||
menu_width = int(config.screen_width * 0.8)
|
||
line_height = config.font.get_height() + 10
|
||
button_height = int(config.screen_height * 0.0463)
|
||
margin_top_bottom = 20
|
||
menu_height = len(options) * (button_height + 10) + 2 * margin_top_bottom
|
||
menu_x = (config.screen_width - menu_width) // 2
|
||
menu_y = (config.screen_height - menu_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (menu_x, menu_y, menu_width, menu_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (menu_x, menu_y, menu_width, menu_height), 2, border_radius=12)
|
||
|
||
for i, option in enumerate(options):
|
||
draw_stylized_button(
|
||
screen,
|
||
option,
|
||
menu_x + 20,
|
||
menu_y + margin_top_bottom + i * (button_height + 10),
|
||
menu_width - 40,
|
||
button_height,
|
||
selected=i == selected_option
|
||
)
|
||
|
||
# Menu aide contrôles
|
||
def draw_controls_help(screen, previous_state):
|
||
"""Affiche la liste des contrôles avec un style moderne."""
|
||
# Définir les noms d'actions traduits en dehors des f-strings pour éviter les problèmes de syntaxe
|
||
confirm_text = _("controls_action_confirm")
|
||
cancel_text = _("controls_action_cancel")
|
||
start_text = _("controls_action_start")
|
||
progress_text = _("controls_action_progress")
|
||
up_text = _("controls_action_up")
|
||
down_text = _("controls_action_down")
|
||
page_up_text = _("controls_action_page_up")
|
||
page_down_text = _("controls_action_page_down")
|
||
filter_text = _("controls_action_filter")
|
||
history_text = _("controls_action_history")
|
||
delete_text = _("controls_action_delete")
|
||
space_text = _("controls_action_space")
|
||
|
||
common_controls = {
|
||
"confirm": lambda action: f"{get_control_display('confirm', 'A')} : {action}",
|
||
"cancel": lambda action: f"{get_control_display('cancel', 'B')} : {action}",
|
||
"start": lambda: f"{get_control_display('start', 'Start')} : {start_text}",
|
||
"progress": lambda action: f"{get_control_display('progress', 'X')} : {action}",
|
||
"up": lambda action: f"{get_control_display('up', '↑')} : {action}",
|
||
"down": lambda action: f"{get_control_display('down', '↓')} : {action}",
|
||
"left": lambda action: f"{get_control_display('left', '←')} : {action}",
|
||
"right": lambda action: f"{get_control_display('right', '→')} : {action}",
|
||
"page_up": lambda action: f"{get_control_display('page_up', 'LB')} : {action}",
|
||
"page_down": lambda action: f"{get_control_display('page_down', 'RB')} : {action}",
|
||
"filter": lambda action: f"{get_control_display('filter', 'Select')} : {action}",
|
||
"history": lambda action: f"{get_control_display('history', 'Y')} : {action}",
|
||
"delete": lambda: f"{get_control_display('delete', 'Suppr')} : {delete_text}",
|
||
"space": lambda: f"{get_control_display('space', 'Espace')} : {space_text}"
|
||
}
|
||
|
||
# Utiliser des variables pour les traductions d'actions
|
||
action_translations = {
|
||
"retry": _("action_retry"),
|
||
"quit": _("action_quit"),
|
||
"select": _("action_select"),
|
||
"history": _("action_history"),
|
||
"progress": _("action_progress"),
|
||
"download": _("action_download"),
|
||
"filter": _("action_filter"),
|
||
"cancel": _("action_cancel"),
|
||
"back": _("action_back"),
|
||
"navigate": _("action_navigate"),
|
||
"page": _("action_page"),
|
||
"cancel_download": _("action_cancel_download"),
|
||
"background": _("action_background"),
|
||
"confirm": _("action_confirm"),
|
||
"redownload": _("action_redownload"),
|
||
"clear_history": _("action_clear_history")
|
||
}
|
||
|
||
# Catégories de contrôles
|
||
control_categories = {
|
||
"Navigation": [
|
||
f"{get_control_display('up', '↑')} {get_control_display('down', '↓')} {get_control_display('left', '←')} {get_control_display('right', '→')} : Navigation",
|
||
f"{get_control_display('page_up', 'LB')} {get_control_display('page_down', 'RB')} : Pages"
|
||
],
|
||
"Actions principales": [
|
||
f"{get_control_display('confirm', 'A')} : Confirmer/Sélectionner",
|
||
f"{get_control_display('cancel', 'B')} : Annuler/Retour",
|
||
f"{get_control_display('start', 'Start')} : {start_text}"
|
||
],
|
||
"Téléchargements": [
|
||
f"{get_control_display('history', 'Y')} : Historique",
|
||
f"{get_control_display('progress', 'X')} : Effacer historique"
|
||
],
|
||
"Recherche": [
|
||
f"{get_control_display('filter', 'Select')} : Filtrer/Rechercher",
|
||
f"{get_control_display('delete', 'Suppr')} : {delete_text}",
|
||
f"{get_control_display('space', 'Espace')} : {space_text}"
|
||
]
|
||
}
|
||
|
||
state_controls = {
|
||
"error": control_categories,
|
||
"platform": control_categories,
|
||
"game": control_categories,
|
||
"download_progress": control_categories,
|
||
"download_result": control_categories,
|
||
"confirm_exit": control_categories,
|
||
"extension_warning": control_categories,
|
||
"history": control_categories
|
||
}
|
||
|
||
control_columns = state_controls.get(previous_state, {})
|
||
if not control_columns:
|
||
return
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
# Organisation en 2x2
|
||
categories = list(control_columns.keys())
|
||
col1 = [categories[0], categories[2]] # Navigation, Historique/Téléchargements
|
||
col2 = [categories[1], categories[3]] # Actions principales, Recherche / Filtre
|
||
|
||
# Calculer la largeur nécessaire
|
||
max_text_width = 0
|
||
for category, controls in control_columns.items():
|
||
for control in controls:
|
||
text_width = config.small_font.size(control)[0]
|
||
max_text_width = max(max_text_width, text_width)
|
||
|
||
col_width = max_text_width + 40
|
||
popup_width = col_width * 2 + 100 # Plus d'espace entre colonnes
|
||
popup_height = 320
|
||
popup_x = (config.screen_width - popup_width) // 2
|
||
popup_y = (config.screen_height - popup_height) // 2
|
||
|
||
# Fond principal
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (popup_x, popup_y, popup_width, popup_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (popup_x, popup_y, popup_width, popup_height), 2, border_radius=12)
|
||
|
||
# Titre
|
||
title_text = "Aide des contrôles"
|
||
title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
|
||
title_rect = title_surface.get_rect(center=(config.screen_width // 2, popup_y + 25))
|
||
screen.blit(title_surface, title_rect)
|
||
|
||
# Affichage en colonnes
|
||
start_y = popup_y + 60
|
||
|
||
# Colonne 1
|
||
current_y = start_y
|
||
for category in col1:
|
||
controls = control_columns[category]
|
||
# Titre
|
||
cat_surface = config.font.render(category, True, THEME_COLORS["fond_lignes"])
|
||
cat_rect = cat_surface.get_rect(x=popup_x + 20, y=current_y)
|
||
screen.blit(cat_surface, cat_rect)
|
||
current_y += 30 # Plus d'espace après titre
|
||
# Contrôles
|
||
for control in controls:
|
||
ctrl_surface = config.small_font.render(f"• {control}", True, THEME_COLORS["text"])
|
||
ctrl_rect = ctrl_surface.get_rect(x=popup_x + 30, y=current_y)
|
||
screen.blit(ctrl_surface, ctrl_rect)
|
||
current_y += 20
|
||
current_y += 20 # Plus d'espace entre sections
|
||
|
||
# Colonne 2
|
||
current_y = start_y
|
||
for category in col2:
|
||
controls = control_columns[category]
|
||
# Titre
|
||
cat_surface = config.font.render(category, True, THEME_COLORS["fond_lignes"])
|
||
cat_rect = cat_surface.get_rect(x=popup_x + col_width + 40, y=current_y) # Plus d'espace entre colonnes
|
||
screen.blit(cat_surface, cat_rect)
|
||
current_y += 30 # Plus d'espace après titre
|
||
# Contrôles
|
||
for control in controls:
|
||
ctrl_surface = config.small_font.render(f"• {control}", True, THEME_COLORS["text"])
|
||
ctrl_rect = ctrl_surface.get_rect(x=popup_x + col_width + 50, y=current_y) # Plus d'espace entre colonnes
|
||
screen.blit(ctrl_surface, ctrl_rect)
|
||
current_y += 20
|
||
current_y += 20 # Plus d'espace entre sections
|
||
|
||
# Menu Quitter Appli
|
||
def draw_confirm_dialog(screen):
|
||
"""Affiche la boîte de dialogue de confirmation pour quitter."""
|
||
global OVERLAY
|
||
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
|
||
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
|
||
OVERLAY.fill((0, 0, 0, 150))
|
||
logger.debug("OVERLAY recréé dans draw_confirm_dialog")
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
message = _("confirm_exit")
|
||
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
|
||
line_height = config.font.get_height() + 5
|
||
text_height = len(wrapped_message) * line_height
|
||
button_height = int(config.screen_height * 0.0463)
|
||
margin_top_bottom = 20
|
||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
|
||
rect_width = max_text_width + 150
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(wrapped_message):
|
||
text = config.font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text, text_rect)
|
||
|
||
draw_stylized_button(screen, _("button_yes"), rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_selection == 1)
|
||
draw_stylized_button(screen, _("button_no"), rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_selection == 0)
|
||
|
||
# draw_redownload_game_cache_dialog
|
||
def draw_redownload_game_cache_dialog(screen):
|
||
"""Affiche la boîte de dialogue de confirmation pour retélécharger le cache des jeux."""
|
||
global OVERLAY
|
||
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
|
||
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
|
||
OVERLAY.fill((0, 0, 0, 150))
|
||
logger.debug("OVERLAY recréé dans draw_redownload_game_cache_dialog")
|
||
|
||
screen.blit(OVERLAY, (0, 0))
|
||
message = _("confirm_redownload_cache")
|
||
wrapped_message = wrap_text(message, config.small_font, config.screen_width - 80)
|
||
line_height = config.small_font.get_height() + 5
|
||
text_height = len(wrapped_message) * line_height
|
||
button_height = int(config.screen_height * 0.0463)
|
||
margin_top_bottom = 20
|
||
rect_height = text_height + button_height + 2 * margin_top_bottom
|
||
max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
|
||
rect_width = max_text_width + 80
|
||
rect_x = (config.screen_width - rect_width) // 2
|
||
rect_y = (config.screen_height - rect_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(wrapped_message):
|
||
text = config.small_font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text, text_rect)
|
||
|
||
draw_stylized_button(screen, _("button_yes"), rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.redownload_confirm_selection == 1)
|
||
draw_stylized_button(screen, _("button_no"), rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.redownload_confirm_selection == 0)
|
||
|
||
# Popup avec compte à rebours
|
||
def draw_popup(screen):
|
||
"""Dessine un popup avec un message et un compte à rebours."""
|
||
screen.blit(OVERLAY, (0, 0))
|
||
|
||
popup_width = int(config.screen_width * 0.8)
|
||
line_height = config.small_font.get_height() + 10
|
||
text_lines = config.popup_message.split('\n')
|
||
text_height = len(text_lines) * line_height
|
||
margin_top_bottom = 20
|
||
popup_height = text_height + 2 * margin_top_bottom + line_height
|
||
popup_x = (config.screen_width - popup_width) // 2
|
||
popup_y = (config.screen_height - popup_height) // 2
|
||
|
||
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (popup_x, popup_y, popup_width, popup_height), border_radius=12)
|
||
pygame.draw.rect(screen, THEME_COLORS["border"], (popup_x, popup_y, popup_width, popup_height), 2, border_radius=12)
|
||
|
||
for i, line in enumerate(text_lines):
|
||
text_surface = config.small_font.render(line, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + i * line_height + line_height // 2))
|
||
screen.blit(text_surface, text_rect)
|
||
|
||
remaining_time = max(0, config.popup_timer // 1000)
|
||
countdown_text = _("popup_countdown").format(remaining_time, 's' if remaining_time != 1 else '')
|
||
countdown_surface = config.small_font.render(countdown_text, True, THEME_COLORS["text"])
|
||
countdown_rect = countdown_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + len(text_lines) * line_height + line_height // 2))
|
||
screen.blit(countdown_surface, countdown_rect)
|
||
|
||
def draw_music_popup(screen, music_name, start_time):
|
||
"""Affiche une popup temporaire avec le nom de la musique en cours"""
|
||
current_time = pygame.time.get_ticks() / 1000
|
||
elapsed = current_time - start_time
|
||
|
||
# Afficher pendant 3 secondes
|
||
if elapsed > 3.0:
|
||
return False
|
||
|
||
# Effet de fondu
|
||
alpha = 255
|
||
if elapsed > 2.5:
|
||
alpha = int(255 * (3.0 - elapsed) / 0.5)
|
||
|
||
# Dimensions de la popup
|
||
popup_width = 300
|
||
popup_height = 60
|
||
popup_x = config.screen_width - popup_width - 20
|
||
popup_y = 20
|
||
|
||
# Surface avec transparence
|
||
popup_surface = pygame.Surface((popup_width, popup_height), pygame.SRCALPHA)
|
||
popup_surface.set_alpha(alpha)
|
||
|
||
# Fond de la popup
|
||
pygame.draw.rect(popup_surface, THEME_COLORS["button_idle"], (0, 0, popup_width, popup_height), border_radius=10)
|
||
pygame.draw.rect(popup_surface, THEME_COLORS["border"], (0, 0, popup_width, popup_height), 2, border_radius=10)
|
||
|
||
# Texte de la musique
|
||
text_surface = config.small_font.render(music_name, True, THEME_COLORS["text"])
|
||
text_rect = text_surface.get_rect(center=(popup_width // 2, popup_height // 2))
|
||
popup_surface.blit(text_surface, text_rect)
|
||
|
||
# Afficher la popup
|
||
screen.blit(popup_surface, (popup_x, popup_y))
|
||
return True |