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RGSX/__main__.py

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import os
os.environ["SDL_FBDEV"] = "/dev/fb0"
import pygame
import asyncio
import platform
import subprocess
import math
import logging
import requests
import sys
import json
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_scrollbar, draw_confirm_dialog, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_message, draw_extension_warning, draw_pause_menu, draw_controls_help
from network import test_internet, download_rom, check_extension_before_download, extract_zip
from controls import handle_controls
from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, ACTIONS
from utils import truncate_text_end, load_system_image, load_games
import config
# Configuration du logging
log_dir = "/userdata/roms/ports/RGSX/logs"
log_file = os.path.join(log_dir, "RGSX.log")
try:
os.makedirs(log_dir, exist_ok=True)
logging.basicConfig(
filename=log_file,
level=logging.DEBUG,
format='%(asctime)s - %(levelname)s - %(message)s'
)
except Exception as e:
logging.basicConfig(
level=logging.DEBUG,
format='%(asctime)s - %(levelname)s - %(message)s'
)
logging.error(f"Échec de la configuration du logging dans {log_file}: {str(e)}")
logger = logging.getLogger(__name__)
# URL du serveur OTA
OTA_SERVER_URL = "https://retrogamesets.fr/softs"
OTA_VERSION_ENDPOINT = f"{OTA_SERVER_URL}/version.json"
OTA_UPDATE_SCRIPT = f"{OTA_SERVER_URL}/rgsx-update.sh"
OTA_data_ZIP = f"{OTA_SERVER_URL}/rgsx-data.zip"
# Constantes pour la répétition automatique dans pause_menu
REPEAT_DELAY = 300 # Délai initial avant répétition (ms)
REPEAT_INTERVAL = 100 # Intervalle entre répétitions (ms)
REPEAT_ACTION_DEBOUNCE = 50 # Délai anti-rebond pour répétitions (ms)
# Initialisation de Pygame
pygame.init()
pygame.joystick.init()
pygame.mouse.set_visible(True)
# Détection système non-PC
def detect_non_pc():
arch = platform.machine()
try:
result = subprocess.run(["batocera-es-swissknife", "--arch"], capture_output=True, text=True, timeout=2)
if result.returncode == 0:
arch = result.stdout.strip()
logger.debug(f"Architecture via batocera-es-swissknife: {arch}")
except (subprocess.SubprocessError, FileNotFoundError):
logger.debug(f"batocera-es-swissknife non disponible, utilisation de platform.machine(): {arch}")
is_non_pc = arch not in ["x86_64", "amd64"]
logger.debug(f"Système détecté: {platform.system()}, architecture: {arch}, is_non_pc={is_non_pc}")
return is_non_pc
config.is_non_pc = detect_non_pc()
# Initialisation de lécran
screen = init_display()
pygame.display.set_caption("RGSX")
clock = pygame.time.Clock()
# Initialisation des polices
try:
config.font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 48)
config.title_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 60)
config.search_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 60)
logger.debug("Police Pixel-UniCode chargée")
except:
config.font = pygame.font.SysFont("arial", 48)
config.title_font = pygame.font.SysFont("arial", 60)
config.search_font = pygame.font.SysFont("arial", 60)
logger.debug("Police Arial chargée")
config.progress_font = pygame.font.SysFont("arial", 36)
config.small_font = pygame.font.SysFont("arial", 24)
# Mise à jour de la résolution dans config
config.screen_width, config.screen_height = pygame.display.get_surface().get_size()
logger.debug(f"Résolution réelle : {config.screen_width}x{config.screen_height}")
# Initialisation des variables de grille
config.current_page = 0
config.selected_platform = 0
config.selected_key = (0, 0)
config.transition_state = "none"
# Initialisation des variables de répétition
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = 0
# Vérification et chargement de la configuration des contrôles
config.controls_config = load_controls_config()
if not config.controls_config:
config.menu_state = "controls_mapping"
else:
config.menu_state = "loading"
# Initialisation du gamepad
joystick = None
if pygame.joystick.get_count() > 0:
joystick = pygame.joystick.Joystick(0)
joystick.init()
logger.debug("Gamepad initialisé")
# Initialisation du mixer Pygame
pygame.mixer.pre_init(44100, -16, 2, 4096)
pygame.mixer.init()
# Dossier musique Batocera
music_folder = "/userdata/roms/ports/RGSX/assets/music"
music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
if music_files:
import random
music_file = random.choice(music_files)
music_path = os.path.join(music_folder, music_file)
logger.debug(f"Lecture de la musique : {music_path}")
pygame.mixer.music.load(music_path)
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
else:
logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
# Fonction pour charger sources.json
def load_sources():
sources_path = "/userdata/roms/ports/RGSX/sources.json"
logger.debug(f"Chargement de {sources_path}")
try:
with open(sources_path, 'r', encoding='utf-8') as f:
sources = json.load(f)
sources = sorted(sources, key=lambda x: x.get("nom", x.get("platform", "")).lower())
config.platforms = [source["platform"] for source in sources]
config.platform_dicts = sources
config.platform_names = {source["platform"]: source["nom"] for source in sources}
config.games_count = {platform: 0 for platform in config.platforms} # Initialiser à 0
# Charger les jeux pour chaque plateforme
for platform in config.platforms:
games = load_games(platform)
config.games_count[platform] = len(games)
logger.debug(f"Jeux chargés pour {platform}: {len(games)} jeux")
logger.debug(f"load_sources: platforms={config.platforms}, platform_names={config.platform_names}, games_count={config.games_count}")
return sources
except Exception as e:
logger.error(f"Erreur lors du chargement de sources.json : {str(e)}")
return []
# Fonction pour vérifier et appliquer les mises à jour OTA
async def check_for_updates():
try:
logger.debug("Vérification de la version disponible sur le serveur")
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé..Puis relancer l'application"
config.loading_progress = 5.0
config.needs_redraw = True
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
response.raise_for_status()
if response.headers.get("content-type") != "application/json":
raise ValueError(f"Le fichier version.json n'est pas un JSON valide (type de contenu : {response.headers.get('content-type')})")
version_data = response.json()
latest_version = version_data.get("version")
logger.debug(f"Version distante : {latest_version}, version locale : {config.app_version}")
if latest_version != config.app_version:
config.current_loading_system = f"Mise à jour disponible : {latest_version}"
config.loading_progress = 10.0
config.needs_redraw = True
logger.debug(f"Téléchargement du script de mise à jour : {OTA_UPDATE_SCRIPT}")
update_script_path = "/userdata/roms/ports/rgsx-update.sh"
logger.debug(f"Téléchargement de {OTA_UPDATE_SCRIPT} vers {update_script_path}")
with requests.get(OTA_UPDATE_SCRIPT, stream=True, timeout=10) as r:
r.raise_for_status()
with open(update_script_path, "wb") as f:
for chunk in r.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
config.loading_progress = min(50.0, config.loading_progress + 5.0)
config.needs_redraw = True
await asyncio.sleep(0)
config.current_loading_system = "Préparation de la mise à jour..."
config.loading_progress = 60.0
config.needs_redraw = True
logger.debug(f"Rendre {update_script_path} exécutable")
subprocess.run(["chmod", "+x", update_script_path], check=True)
logger.debug(f"Script {update_script_path} rendu exécutable")
logger.debug(f"Vérification de l'existence et des permissions de {update_script_path}")
if not os.path.isfile(update_script_path):
logger.error(f"Le script {update_script_path} n'existe pas")
return False, f"Erreur : le script {update_script_path} n'existe pas"
if not os.access(update_script_path, os.X_OK):
logger.error(f"Le script {update_script_path} n'est pas exécutable")
return False, f"Erreur : le script {update_script_path} n'est pas exécutable"
wrapper_script_path = "/userdata/roms/ports/RGSX/update/run.update"
logger.debug(f"Vérification de l'existence et des permissions de {wrapper_script_path}")
if not os.path.isfile(wrapper_script_path):
logger.error(f"Le script wrapper {wrapper_script_path} n'existe pas")
return False, f"Erreur : le script wrapper {wrapper_script_path} n'existe pas"
if not os.access(wrapper_script_path, os.X_OK):
logger.error(f"Le script wrapper {wrapper_script_path} n'est pas exécutable")
subprocess.run(["chmod", "+x", wrapper_script_path], check=True)
logger.debug(f"Script wrapper {wrapper_script_path} rendu exécutable")
logger.debug("Désactivation des événements Pygame QUIT")
pygame.event.set_blocked(pygame.QUIT)
config.current_loading_system = "Application de la mise à jour..."
config.loading_progress = 80.0
config.needs_redraw = True
logger.debug(f"Exécution du script wrapper : {wrapper_script_path}")
result = os.system(f"{wrapper_script_path} &")
logger.debug(f"Résultat de os.system : {result}")
if result != 0:
logger.error(f"Échec du lancement du script wrapper : code de retour {result}")
return False, f"Échec du lancement du script wrapper : code de retour {result}"
config.current_loading_system = "Mise à jour déclenchée, redémarrage..."
config.loading_progress = 100.0
config.needs_redraw = True
logger.debug("Mise à jour déclenchée, arrêt de l'application")
config.update_triggered = True
pygame.quit()
sys.exit(0)
else:
logger.debug("Aucune mise à jour logicielle disponible")
return True, "Aucune mise à jour disponible"
except Exception as e:
logger.error(f"Erreur OTA : {str(e)}")
return False, f"Erreur lors de la vérification des mises à jour : {str(e)}"
# Boucle principale
async def main():
logger.debug("Début main")
running = True
loading_step = "none"
sources = []
config.last_state_change_time = 0
config.debounce_delay = 50
config.update_triggered = False
last_redraw_time = pygame.time.get_ticks()
screen = pygame.display.set_mode((1280, 720)) # Initialiser l'écran
clock = pygame.time.Clock()
while running:
clock.tick(60) # Limite à 60 FPS
if config.update_triggered:
logger.debug("Mise à jour déclenchée, arrêt de la boucle principale")
break
current_time = pygame.time.get_ticks()
# Forcer redraw toutes les 100 ms dans download_progress
if config.menu_state == "download_progress" and current_time - last_redraw_time >= 100:
config.needs_redraw = True
last_redraw_time = current_time
# Gestion des événements
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
logger.debug("Événement QUIT détecté, passage à confirm_exit")
continue
start_config = config.controls_config.get("start", {})
if start_config and (
(event.type == pygame.KEYDOWN and start_config.get("type") == "key" and event.key == start_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and start_config.get("type") == "button" and event.button == start_config.get("value")) or
(event.type == pygame.JOYAXISMOTION and start_config.get("type") == "axis" and event.axis == start_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == start_config.get("value")[1]) or
(event.type == pygame.JOYHATMOTION and start_config.get("type") == "hat" and event.value == start_config.get("value")) or
(event.type == pygame.MOUSEBUTTONDOWN and start_config.get("type") == "mouse" and event.button == start_config.get("value"))
):
if config.menu_state not in ["pause_menu", "controls_help", "controls_mapping"]:
config.previous_menu_state = config.menu_state
config.menu_state = "pause_menu"
config.selected_pause_option = 0
config.needs_redraw = True
logger.debug(f"Ouverture menu pause depuis {config.previous_menu_state}")
continue
if config.menu_state == "pause_menu":
current_time = pygame.time.get_ticks()
if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION):
up_config = config.controls_config.get("up", {})
down_config = config.controls_config.get("down", {})
confirm_config = config.controls_config.get("confirm", {})
cancel_config = config.controls_config.get("cancel", {})
if current_time - config.last_state_change_time < config.debounce_delay:
continue
if (
(event.type == pygame.KEYDOWN and up_config and event.key == up_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and up_config and up_config.get("type") == "button" and event.button == up_config.get("value")) or
(event.type == pygame.JOYAXISMOTION and up_config and up_config.get("type") == "axis" and event.axis == up_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == up_config.get("value")[1]) or
(event.type == pygame.JOYHATMOTION and up_config and up_config.get("type") == "hat" and event.value == up_config.get("value"))
):
config.selected_pause_option = max(0, config.selected_pause_option - 1)
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
logger.debug(f"Menu pause: Haut, selected_option={config.selected_pause_option}, repeat_action={config.repeat_action}")
elif (
(event.type == pygame.KEYDOWN and down_config and event.key == down_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and down_config and down_config.get("type") == "button" and event.button == down_config.get("value")) or
(event.type == pygame.JOYAXISMOTION and down_config and down_config.get("type") == "axis" and event.axis == down_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == down_config.get("value")[1]) or
(event.type == pygame.JOYHATMOTION and down_config and down_config.get("type") == "hat" and event.value == down_config.get("value"))
):
config.selected_pause_option = min(2, config.selected_pause_option + 1)
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
logger.debug(f"Menu pause: Bas, selected_option={config.selected_pause_option}, repeat_action={config.repeat_action}")
elif (
(event.type == pygame.KEYDOWN and confirm_config and event.key == confirm_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and confirm_config and confirm_config.get("type") == "button" and event.button == confirm_config.get("value")) or
(event.type == pygame.JOYAXISMOTION and confirm_config and confirm_config.get("type") == "axis" and event.axis == confirm_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == confirm_config.get("value")[1]) or
(event.type == pygame.JOYHATMOTION and confirm_config and confirm_config.get("type") == "hat" and event.value == confirm_config.get("value"))
):
if config.selected_pause_option == 0:
config.menu_state = "controls_help"
config.needs_redraw = True
logger.debug("Menu pause: Aide sélectionnée")
elif config.selected_pause_option == 1:
if map_controls(screen):
config.menu_state = config.previous_menu_state if config.previous_menu_state in ["platform", "game", "download_progress", "download_result", "confirm_exit", "extension_warning"] else "platform"
config.controls_config = load_controls_config()
logger.debug(f"Mappage des contrôles terminé, retour à {config.menu_state}")
else:
config.menu_state = "error"
config.error_message = "Échec du mappage des contrôles"
config.needs_redraw = True
logger.debug("Échec du mappage des contrôles")
elif config.selected_pause_option == 2:
running = False
logger.debug("Menu pause: Quitter sélectionné")
elif (
(event.type == pygame.KEYDOWN and cancel_config and event.key == cancel_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and cancel_config and cancel_config.get("type") == "button" and event.button == cancel_config.get("value")) or
(event.type == pygame.JOYAXISMOTION and cancel_config and cancel_config.get("type") == "axis" and event.axis == cancel_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == cancel_config.get("value")[1]) or
(event.type == pygame.JOYHATMOTION and cancel_config and cancel_config.get("type") == "hat" and event.value == cancel_config.get("value"))
):
config.menu_state = config.previous_menu_state if config.previous_menu_state in ["platform", "game", "download_progress", "download_result", "confirm_exit", "extension_warning"] else "platform"
config.needs_redraw = True
logger.debug(f"Menu pause: Annulation, retour à {config.menu_state}")
elif event.type in (pygame.KEYUP, pygame.JOYBUTTONUP):
if (
(event.type == pygame.KEYUP and is_input_matched(event, "up") or is_input_matched(event, "down")) or
(event.type == pygame.JOYBUTTONUP and is_input_matched(event, "up") or is_input_matched(event, "down"))
):
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.needs_redraw = True
logger.debug("Menu pause: Touche relâchée, répétition arrêtée")
if config.repeat_action in ["up", "down"] and current_time >= config.repeat_start_time:
if current_time - config.repeat_last_action < REPEAT_ACTION_DEBOUNCE:
continue
config.repeat_last_action = current_time
if config.repeat_action == "up":
config.selected_pause_option = max(0, config.selected_pause_option - 1)
config.needs_redraw = True
logger.debug(f"Menu pause: Répétition haut, selected_option={config.selected_pause_option}")
elif config.repeat_action == "down":
config.selected_pause_option = min(2, config.selected_pause_option + 1)
config.needs_redraw = True
logger.debug(f"Menu pause: Répétition bas, selected_option={config.selected_pause_option}")
config.repeat_start_time = current_time + REPEAT_INTERVAL
continue
if config.menu_state == "controls_help":
cancel_config = config.controls_config.get("cancel", {})
if (
(event.type == pygame.KEYDOWN and cancel_config and event.key == cancel_config.get("value")) or
(event.type == pygame.JOYBUTTONDOWN and cancel_config and cancel_config.get("type") == "button" and event.button == cancel_config.get("value"))
):
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug("Controls_help: Annulation, retour à pause_menu")
continue
if config.menu_state in ["platform", "game", "error", "confirm_exit", "download_progress", "download_result", "extension_warning"]:
action = handle_controls(event, sources, joystick, screen)
config.needs_redraw = True
if action == "quit":
running = False
logger.debug("Action quit détectée, arrêt de l'application")
elif action == "download" and config.menu_state == "game" and config.filtered_games:
game = config.filtered_games[config.current_game]
game_name = game[0] if isinstance(game, (list, tuple)) else game
platform = config.platforms[config.current_platform]
url = game[1] if isinstance(game, (list, tuple)) and len(game) > 1 else None
if url:
logger.debug(f"Vérification de l'extension pour {game_name}, URL: {url}")
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
if not is_supported:
config.pending_download = (url, platform, game_name, is_zip_non_supported)
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non reconnue, passage à extension_warning pour {game_name}")
else:
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform)
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug(f"Téléchargement démarré pour {game_name}, passage à download_progress")
# Gestion des téléchargements
if config.download_tasks:
for task_id, (task, url, game_name, platform) in list(config.download_tasks.items()):
if task.done():
try:
success, message = await task
config.download_result_message = message
config.download_result_error = not success
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.download_progress.clear() # Réinitialiser download_progress
config.needs_redraw = True
del config.download_tasks[task_id]
logger.debug(f"Téléchargement terminé: {game_name}, succès={success}, message={message}")
except Exception as e:
config.download_result_message = f"Erreur lors du téléchargement : {str(e)}"
config.download_result_error = True
config.download_result_start_time = pygame.time.get_ticks()
config.menu_state = "download_result"
config.download_progress.clear() # Réinitialiser download_progress
config.needs_redraw = True
del config.download_tasks[task_id]
logger.error(f"Erreur dans tâche de téléchargement: {str(e)}")
# Gestion de la fin du popup download_result
if config.menu_state == "download_result" and current_time - config.download_result_start_time > 3000:
config.menu_state = "game"
config.download_progress.clear() # Réinitialiser download_progress
config.needs_redraw = True
logger.debug(f"Fin popup download_result, retour à {config.menu_state}")
# Affichage
if config.needs_redraw:
draw_gradient(screen, (28, 37, 38), (47, 59, 61))
if config.menu_state == "controls_mapping":
draw_controls_mapping(screen, ACTIONS[0], None, False, 0.0)
logger.debug("Rendu initial de draw_controls_mapping")
elif config.menu_state == "loading":
draw_loading_screen(screen)
logger.debug("Rendu de draw_loading_screen")
elif config.menu_state == "error":
draw_error_screen(screen)
logger.debug("Rendu de draw_error_screen")
elif config.menu_state == "platform":
platform = config.platforms[config.selected_platform]
platform_name = config.platform_names.get(platform, platform)
game_count = config.games_count.get(platform, 0)
title_text = f"{platform_name} ({game_count} jeux)"
title_surface = config.title_font.render(title_text, True, (255, 255, 255))
title_rect = title_surface.get_rect(center=(config.screen_width // 2, 60))
pygame.draw.rect(screen, (50, 50, 50, 200), title_rect.inflate(40, 20))
pygame.draw.rect(screen, (255, 255, 255), title_rect.inflate(40, 20), 2)
screen.blit(title_surface, title_rect)
draw_platform_grid(screen)
elif config.menu_state == "game":
platform = config.platforms[config.current_platform]
platform_name = config.platform_names.get(platform, platform)
games = config.filtered_games if config.filter_active or config.search_mode else config.games
game_count = len(games)
if not config.search_mode:
title_text = f"{platform_name} ({game_count} jeux)"
title_surface = config.title_font.render(title_text, True, (255, 255, 255))
title_rect = title_surface.get_rect(center=(config.screen_width // 2, 60))
pygame.draw.rect(screen, (50, 50, 50, 200), title_rect.inflate(40, 20))
pygame.draw.rect(screen, (255, 255, 255), title_rect.inflate(40, 20), 2)
screen.blit(title_surface, title_rect)
margin_top = 150
line_height = config.font.get_height() + 10
for i in range(config.scroll_offset, min(config.scroll_offset + config.visible_games, len(games))):
game_name = games[i][0] if isinstance(games[i], (list, tuple)) else games[i]
color = (0, 150, 255) if i == config.current_game else (255, 255, 255)
game_text = truncate_text_end(game_name, config.font, config.screen_width - 40)
text_surface = config.font.render(game_text, True, color)
text_rect = text_surface.get_rect(center=(config.screen_width // 2, margin_top + (i - config.scroll_offset) * line_height))
screen.blit(text_surface, text_rect)
draw_scrollbar(screen)
if config.search_mode:
search_text = f"Filtrer : {config.search_query}_"
search_surface = config.search_font.render(search_text, True, (255, 255, 255))
search_rect = search_surface.get_rect(center=(config.screen_width // 2, 60))
pygame.draw.rect(screen, (50, 50, 50, 200), search_rect.inflate(40, 20))
pygame.draw.rect(screen, (255, 255, 255), search_rect.inflate(40, 20), 2)
screen.blit(search_surface, search_rect)
if config.is_non_pc:
draw_virtual_keyboard(screen)
elif config.filter_active:
filter_text = f"Filtre actif : {config.search_query}"
filter_surface = config.small_font.render(filter_text, True, (255, 255, 255))
filter_rect = filter_surface.get_rect(center=(config.screen_width // 2, 100))
pygame.draw.rect(screen, (50, 50, 50, 200), filter_rect.inflate(40, 20))
pygame.draw.rect(screen, (255, 255, 255), filter_rect.inflate(40, 20), 2)
screen.blit(filter_surface, filter_rect)
elif config.menu_state == "download_progress":
draw_progress_screen(screen)
logger.debug("Rendu de draw_progress_screen")
elif config.menu_state == "download_result":
draw_popup_message(screen, config.download_result_message, config.download_result_error)
logger.debug("Rendu de draw_popup_message")
elif config.menu_state == "confirm_exit":
draw_confirm_dialog(screen)
logger.debug("Rendu de draw_confirm_dialog")
elif config.menu_state == "extension_warning":
draw_extension_warning(screen)
logger.debug("Rendu de draw_extension_warning")
elif config.menu_state == "pause_menu":
draw_pause_menu(screen, config.selected_pause_option)
logger.debug("Rendu de draw_pause_menu")
elif config.menu_state == "controls_help":
draw_controls_help(screen, config.previous_menu_state)
logger.debug("Rendu de draw_controls_help")
draw_controls(screen, config.menu_state)
pygame.display.flip()
config.needs_redraw = False
# Gestion de l'état controls_mapping
if config.menu_state == "controls_mapping":
logger.debug("Avant appel de map_controls")
try:
success = map_controls(screen)
logger.debug(f"map_controls terminé, succès={success}")
if success:
config.controls_config = load_controls_config()
config.menu_state = "loading"
config.needs_redraw = True
logger.debug("Passage à l'état loading après mappage")
else:
config.menu_state = "error"
config.error_message = "Échec du mappage des contrôles"
config.needs_redraw = True
logger.debug("Échec du mappage, passage à l'état error")
except Exception as e:
logger.error(f"Erreur lors de l'appel de map_controls : {str(e)}")
config.menu_state = "error"
config.error_message = f"Erreur dans map_controls: {str(e)}"
config.needs_redraw = True
# Gestion de l'état loading
elif config.menu_state == "loading":
logger.debug(f"Étape chargement : {loading_step}")
if loading_step == "none":
loading_step = "test_internet"
config.current_loading_system = "Test de connexion..."
config.loading_progress = 0.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
elif loading_step == "test_internet":
logger.debug("Exécution de test_internet()")
if test_internet():
loading_step = "check_ota"
config.current_loading_system = "Mise à jour en cours..."
config.loading_progress = 5.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
else:
config.menu_state = "error"
config.error_message = "Pas de connexion Internet. Vérifiez votre réseau."
config.needs_redraw = True
logger.debug(f"Erreur : {config.error_message}")
elif loading_step == "check_ota":
logger.debug("Exécution de check_for_updates()")
success, message = await check_for_updates()
logger.debug(f"Résultat de check_for_updates : success={success}, message={message}")
if not success:
config.menu_state = "error"
config.error_message = message
config.needs_redraw = True
logger.debug(f"Erreur OTA : {message}")
else:
loading_step = "check_data"
config.current_loading_system = "Téléchargement des données ..."
config.loading_progress = 10.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
elif loading_step == "check_data":
games_data_dir = "/userdata/roms/ports/RGSX/games"
is_data_empty = not os.path.exists(games_data_dir) or not any(os.scandir(games_data_dir))
logger.debug(f"Dossier Data directory {games_data_dir} is {'empty' if is_data_empty else 'not empty'}")
if is_data_empty:
config.current_loading_system = "Téléchargement du Dossier Data initial..."
config.loading_progress = 15.0
config.needs_redraw = True
logger.debug("Dossier Data vide, début du téléchargement du ZIP")
try:
zip_path = "/userdata/roms/ports/RGSX.zip"
headers = {'User-Agent': 'Mozilla/5.0'}
with requests.get(OTA_data_ZIP, stream=True, headers=headers, timeout=30) as response:
response.raise_for_status()
total_size = int(response.headers.get('content-length', 0))
logger.debug(f"Taille totale du ZIP : {total_size} octets")
downloaded = 0
os.makedirs(os.path.dirname(zip_path), exist_ok=True)
with open(zip_path, 'wb') as f:
for chunk in response.iter_content(chunk_size=8192):
if chunk:
f.write(chunk)
downloaded += len(chunk)
config.download_progress[OTA_data_ZIP] = {
"downloaded_size": downloaded,
"total_size": total_size,
"status": "Téléchargement",
"progress_percent": (downloaded / total_size * 100) if total_size > 0 else 0
}
config.loading_progress = 15.0 + (35.0 * downloaded / total_size) if total_size > 0 else 15.0
config.needs_redraw = True
await asyncio.sleep(0)
logger.debug(f"ZIP téléchargé : {zip_path}")
config.current_loading_system = "Extraction du Dossier Data initial..."
config.loading_progress = 50.0
config.needs_redraw = True
dest_dir = "/userdata/roms/ports/RGSX"
success, message = extract_zip(zip_path, dest_dir, OTA_data_ZIP)
if success:
logger.debug(f"Extraction réussie : {message}")
config.loading_progress = 60.0
config.needs_redraw = True
else:
raise Exception(f"Échec de l'extraction : {message}")
except Exception as e:
logger.error(f"Erreur lors du téléchargement/extraction du Dossier Data : {str(e)}")
config.menu_state = "error"
config.error_message = f"Échec du téléchargement/extraction du Dossier Data : {str(e)}"
config.needs_redraw = True
loading_step = "load_sources"
if os.path.exists(zip_path):
os.remove(zip_path)
continue
if os.path.exists(zip_path):
os.remove(zip_path)
logger.debug(f"Fichier ZIP {zip_path} supprimé")
loading_step = "load_sources"
config.current_loading_system = "Chargement des systèmes..."
config.loading_progress = 60.0
config.needs_redraw = True
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
else:
loading_step = "load_sources"
config.current_loading_system = "Chargement des systèmes..."
config.loading_progress = 60.0
config.needs_redraw = True
logger.debug(f"Dossier Data non vide, passage à {loading_step}")
elif loading_step == "load_sources":
sources = load_sources()
if not sources:
config.menu_state = "error"
config.error_message = "Échec du chargement de sources.json"
config.needs_redraw = True
logger.debug("Erreur : Échec du chargement de sources.json")
else:
config.menu_state = "platform"
config.loading_progress = 0.0
config.current_loading_system = ""
config.needs_redraw = True
logger.debug(f"Fin chargement, passage à platform, progress={config.loading_progress}")
# Gestion de l'état de transition
if config.transition_state == "to_game":
config.transition_progress += 1
if config.transition_progress >= config.transition_duration:
config.menu_state = "game"
config.transition_state = "idle"
config.transition_progress = 0.0
config.needs_redraw = True
logger.debug("Transition terminée, passage à game")
clock.tick(60)
await asyncio.sleep(0.01)
pygame.mixer.music.stop()
pygame.quit()
logger.debug("Application terminée")
# Fonction pour vérifier si un événement correspond à une action
def is_input_matched(event, action_name):
if not config.controls_config.get(action_name):
return False
mapping = config.controls_config[action_name]
input_type = mapping["type"]
input_value = mapping["value"]
if input_type == "key" and event.type == pygame.KEYDOWN:
return event.key == input_value
elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
return event.button == input_value
elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
axis, direction = input_value
return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
return event.value == input_value
elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
return event.button == input_value
return False
if platform.system() == "Emscripten":
asyncio.ensure_future(main())
else:
if __name__ == "__main__":
asyncio.run(main())