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RGSX/pygame/controller_debug.pygame
skymike03 45f5d8bf7b v2.2.2.2
- add new instructions on menus to describe each function
- upgrade controller_debug.pygame file to create a controller support
- update command-line interface to be more effiscient and readable
2025-09-12 17:00:51 +02:00

276 lines
8.7 KiB
Python

#!/usr/bin/env python3
import os
import sys
import time
import traceback
from typing import Any, Dict, Tuple, List
try:
import pygame # type: ignore
except Exception as e:
print("Pygame is required. Install with: pip install pygame")
raise
PROMPTS = [
# Face buttons
"SOUTH_BUTTON - CONFIRM", # A on Xbox
"EAST_BUTTON - CANCEL", # B on Xbox
"WEST_BUTTON - CLEAR HISTORY / SELECT GAMES", # X on Xbox
"NORTH_BUTTON - HISTORY", # Y on Xbox
# Meta
"START - PAUSE",
"SELECT - FILTER",
# D-Pad
"DPAD_UP - MOVE UP",
"DPAD_DOWN - MOVE DOWN",
"DPAD_LEFT - MOVE LEFT",
"DPAD_RIGHT - MOVE RIGHT",
# Bumpers
"LEFT_BUMPER - LB/L1 - Delete last char",
"RIGHT_BUMPER - RB/R1 - Add space",
# Triggers
"LEFT_TRIGGER - LT/L2 - Page +",
"RIGHT_TRIGGER - RT/R2 - Page -",
# Left stick directions
"JOYSTICK_LEFT_UP - MOVE UP",
"JOYSTICK_LEFT_DOWN - MOVE DOWN",
"JOYSTICK_LEFT_LEFT - MOVE LEFT",
"JOYSTICK_LEFT_RIGHT - MOVE RIGHT",
# Right stick directions
"JOYSTICK_RIGHT_UP - MOVE U P",
"JOYSTICK_RIGHT_DOWN - MOVE DOWN",
"JOYSTICK_RIGHT_LEFT - MOVE LEFT",
"JOYSTICK_RIGHT_RIGHT - MOVE RIGHT",
]
# --- Minimal on-screen console (Pygame window) ---
SURFACE = None # type: ignore
FONT = None # type: ignore
LOG_LINES: List[str] = []
MAX_LOG = 300
def init_screen(width: int = 900, height: int = 600) -> None:
global SURFACE, FONT
try:
pygame.display.init()
SURFACE = pygame.display.set_mode((width, height))
pygame.display.set_caption("Controller Tester")
pygame.font.init()
FONT = pygame.font.SysFont("Consolas", 20) or pygame.font.Font(None, 20)
except Exception:
# If display init fails, stay headless but continue
SURFACE = None
FONT = None
def log(msg: str) -> None:
# Print to real console and on-screen log
try:
print(msg)
except Exception:
pass
LOG_LINES.append(str(msg))
if len(LOG_LINES) > MAX_LOG:
del LOG_LINES[: len(LOG_LINES) - MAX_LOG]
draw_log()
def draw_log() -> None:
if SURFACE is None or FONT is None:
return
try:
SURFACE.fill((12, 12, 12))
margin = 12
line_h = FONT.get_height() + 4
# Show the last N lines that fit on screen
max_lines = (SURFACE.get_height() - margin * 2) // line_h
to_draw = LOG_LINES[-max_lines:]
y = margin
for line in to_draw:
surf = FONT.render(line, True, (220, 220, 220))
SURFACE.blit(surf, (margin, y))
y += line_h
pygame.display.flip()
except Exception:
pass
def init_joystick() -> pygame.joystick.Joystick:
pygame.init()
pygame.joystick.init()
if pygame.joystick.get_count() == 0:
log("No joystick detected. Connect a controller and try again.")
sys.exit(1)
js = pygame.joystick.Joystick(0)
js.init()
name = js.get_name()
log(f"Using joystick 0: {name}")
return js
def wait_for_stable(js: pygame.joystick.Joystick, settle_ms: int = 250, deadband: float = 0.05, timeout_ms: int = 2000) -> bool:
"""Wait until axes stop moving (change < deadband) continuously for settle_ms.
Unlike a traditional neutral check, this doesn't assume axes center at 0.
Hats are required to be (0,0) to avoid capturing D-Pad releases.
Returns True if stability achieved, False on timeout.
"""
start = pygame.time.get_ticks()
last = [js.get_axis(i) for i in range(js.get_numaxes())]
stable_since = None
while True:
# Handle window close only (avoid quitting on keyboard here)
for event in pygame.event.get():
if event.type == pygame.QUIT:
log("Window closed. Exiting.")
sys.exit(0)
moved = False
for i in range(js.get_numaxes()):
cur = js.get_axis(i)
if abs(cur - last[i]) > deadband:
moved = True
last[i] = cur
hats_ok = all(js.get_hat(i) == (0, 0) for i in range(js.get_numhats()))
if not moved and hats_ok:
if stable_since is None:
stable_since = pygame.time.get_ticks()
elif pygame.time.get_ticks() - stable_since >= settle_ms:
return True
else:
stable_since = None
if pygame.time.get_ticks() - start > timeout_ms:
return False
draw_log()
pygame.time.wait(10)
def wait_for_event(js: pygame.joystick.Joystick, logical_name: str, axis_threshold: float = 0.6) -> Tuple[str, Any]:
"""Wait for a joystick event for the given logical control.
Returns a tuple of (kind, data):
- ("button", button_index)
- ("hat", (x, y)) where x,y in {-1,0,1}
- ("axis", {"axis": index, "direction": -1|1})
"""
# Ensure prior motion has settled to avoid capturing a release
wait_for_stable(js)
log("")
log(f"Press {logical_name} (ESC to skip, close window to quit)…")
# Flush old events
pygame.event.clear()
while True:
for event in pygame.event.get():
# Keyboard helpers
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
log(f"Skipped {logical_name}")
return ("skipped", None)
# No keyboard quit here to avoid accidental exits when using controllers
if event.type == pygame.QUIT:
log("Window closed. Exiting.")
sys.exit(0)
# Buttons
if event.type == pygame.JOYBUTTONDOWN:
log(f"Captured {logical_name}: BUTTON {event.button}")
return ("button", event.button)
# D-Pad (HAT)
if event.type == pygame.JOYHATMOTION:
val = event.value # (x, y)
if val != (0, 0):
log(f"Captured {logical_name}: HAT {val}")
return ("hat", val)
# Axes (sticks, triggers)
if event.type == pygame.JOYAXISMOTION:
axis = event.axis
value = float(event.value)
if abs(value) >= axis_threshold:
direction = 1 if value > 0 else -1
log(f"Captured {logical_name}: AXIS {axis} dir {direction} (raw {value:.2f})")
return ("axis", {"axis": axis, "direction": direction, "raw": value})
draw_log()
time.sleep(0.005)
def write_log(path: str, mapping: Dict[str, Tuple[str, Any]], device_name: str) -> None:
lines = []
lines.append("# Controller mapping log\n")
lines.append(f"# Device: {device_name}\n\n")
for name, (kind, data) in mapping.items():
if kind == "button":
lines.append(f"{name} = BUTTON {data}\n")
elif kind == "hat":
lines.append(f"{name} = HAT {data}\n")
elif kind == "axis":
ax = data.get("axis")
direction = data.get("direction")
lines.append(f"{name} = AXIS {ax} dir {direction}\n")
elif kind == "skipped":
lines.append(f"{name} = SKIPPED\n")
else:
lines.append(f"{name} = UNKNOWN {data}\n")
with open(path, "w", encoding="utf-8") as f:
f.writelines(lines)
log("")
log(f"Saved mapping to: {path}")
def main() -> None:
init_screen()
js = init_joystick()
# Print device basics
try:
log(f"Buttons: {js.get_numbuttons()} | Axes: {js.get_numaxes()} | Hats: {js.get_numhats()}")
except Exception:
pass
mapping: Dict[str, Tuple[str, Any]] = {}
for logical in PROMPTS:
kind, data = wait_for_event(js, logical)
mapping[logical] = (kind, data)
# Short, consistent debounce for all inputs
pygame.event.clear()
pygame.time.wait(150)
log_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "controller_mapping.log")
write_log(log_path, mapping, js.get_name())
log("Done. Press Q or close the window to exit.")
if __name__ == "__main__":
try:
main()
except SystemExit:
# Allow intentional exits
pass
except Exception:
# Show traceback on screen and wait for window close
tb = traceback.format_exc()
try:
log("")
log("An error occurred:")
for line in tb.splitlines():
log(line)
# Idle until window is closed
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
raise SystemExit(1)
draw_log()
pygame.time.wait(50)
except Exception:
pass
finally:
try:
pygame.joystick.quit()
pygame.quit()
except Exception:
pass