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RGSX/controls.py
2025-07-07 02:48:05 +02:00

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43 KiB
Python

import pygame
import config
from config import CONTROLS_CONFIG_PATH
import asyncio
import math
import json
from display import draw_validation_transition
from network import download_rom, check_extension_before_download
from controls_mapper import get_readable_input_name
from utils import load_games
from history import load_history, clear_history
import logging
logger = logging.getLogger(__name__)
# Constantes pour la répétition automatique
REPEAT_DELAY = 300 # Délai initial avant répétition (ms)
REPEAT_INTERVAL = 100 # Intervalle entre répétitions (ms)
JOYHAT_DEBOUNCE = 200 # Délai anti-rebond pour JOYHATMOTION (ms)
JOYAXIS_DEBOUNCE = 50 # Délai anti-rebond pour JOYAXISMOTION (ms)
REPEAT_ACTION_DEBOUNCE = 50 # Délai anti-rebond pour répétitions up/down/left/right (ms)
# Liste des états valides (mise à jour)
VALID_STATES = [
"platform", "game", "download_progress", "download_result", "confirm_exit",
"extension_warning", "pause_menu", "controls_help", "history", "remap_controls",
"error", "loading", "confirm_clear_history" # Ajout du nouvel état
]
def validate_menu_state(state):
"""Valide l'état du menu et retourne un état par défaut si non valide."""
return state if state in VALID_STATES else "platform"
def load_controls_config(path=CONTROLS_CONFIG_PATH):
"""Charge la configuration des contrôles depuis un fichier JSON."""
try:
with open(path, "r") as f:
config_data = json.load(f)
# Vérifier les actions nécessaires
required_actions = ["confirm", "cancel", "left", "right"]
for action in required_actions:
if action not in config_data:
logger.warning(f"Action {action} manquante dans {path}, utilisation de la valeur par défaut")
config_data[action] = {
"type": "key",
"value": {
"confirm": pygame.K_RETURN,
"cancel": pygame.K_ESCAPE,
"left": pygame.K_LEFT,
"right": pygame.K_RIGHT
}[action]
}
return config_data
except (FileNotFoundError, json.JSONDecodeError) as e:
logger.error(f"Erreur lors de la lecture de {path} : {e}, utilisation de la configuration par défaut")
return {
"confirm": {"type": "key", "value": pygame.K_RETURN},
"cancel": {"type": "key", "value": pygame.K_ESCAPE},
"left": {"type": "key", "value": pygame.K_LEFT},
"right": {"type": "key", "value": pygame.K_RIGHT},
"up": {"type": "key", "value": pygame.K_UP},
"down": {"type": "key", "value": pygame.K_DOWN},
"start": {"type": "key", "value": pygame.K_p},
"progress": {"type": "key", "value": pygame.K_t},
"page_up": {"type": "key", "value": pygame.K_PAGEUP},
"page_down": {"type": "key", "value": pygame.K_PAGEDOWN},
"filter": {"type": "key", "value": pygame.K_f},
"delete": {"type": "key", "value": pygame.K_BACKSPACE},
"space": {"type": "key", "value": pygame.K_SPACE}
}
def is_input_matched(event, action_name):
"""Vérifie si l'événement correspond à l'action configurée."""
if not config.controls_config.get(action_name):
return False
mapping = config.controls_config[action_name]
input_type = mapping["type"]
input_value = mapping["value"]
event_type = event["type"] if isinstance(event, dict) else event.type
event_key = event.get("key") if isinstance(event, dict) else getattr(event, "key", None)
event_button = event.get("button") if isinstance(event, dict) else getattr(event, "button", None)
event_axis = event.get("axis") if isinstance(event, dict) else getattr(event, "axis", None)
event_value = event.get("value") if isinstance(event, dict) else getattr(event, "value", None)
if input_type == "key" and event_type in (pygame.KEYDOWN, pygame.KEYUP):
logger.debug(f"Vérification key: event_key={event_key}, input_value={input_value}")
return event_key == input_value
elif input_type == "button" and event_type in (pygame.JOYBUTTONDOWN, pygame.JOYBUTTONUP):
logger.debug(f"Vérification button: event_button={event_button}, input_value={input_value}")
return event_button == input_value
elif input_type == "axis" and event_type == pygame.JOYAXISMOTION:
axis, direction = input_value
result = event_axis == axis and abs(event_value) > 0.5 and (1 if event_value > 0 else -1) == direction
logger.debug(f"Vérification axis: event_axis={event_axis}, event_value={event_value}, input_value={input_value}, result={result}")
return result
elif input_type == "hat" and event_type == pygame.JOYHATMOTION:
input_value_tuple = tuple(input_value) if isinstance(input_value, list) else input_value
logger.debug(f"Vérification hat: event_value={event_value}, input_value={input_value_tuple}")
return event_value == input_value_tuple
elif input_type == "mouse" and event_type == pygame.MOUSEBUTTONDOWN:
logger.debug(f"Vérification mouse: event_button={event_button}, input_value={input_value}")
return event_button == input_value
return False
def handle_controls(event, sources, joystick, screen):
"""Gère un événement clavier/joystick/souris et la répétition automatique.
Retourne 'quit', 'download', 'redownload', ou None.
"""
action = None
current_time = pygame.time.get_ticks()
# Valider previous_menu_state avant tout traitement
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
logger.debug(f"Validation initiale: previous_menu_state={config.previous_menu_state}")
# Debounce général
if current_time - config.last_state_change_time < config.debounce_delay:
return action
# Log des événements reçus
logger.debug(f"Événement reçu: type={event.type}, value={getattr(event, 'value', None)}")
# --- CLAVIER, MANETTE, SOURIS ---
if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
# Débouncer les événements JOYHATMOTION
if event.type == pygame.JOYHATMOTION:
logger.debug(f"JOYHATMOTION détecté: hat={event.hat}, value={event.value}")
if event.value == (0, 0): # Ignorer les relâchements
return action
if current_time - config.repeat_last_action < JOYHAT_DEBOUNCE:
return action
# Débouncer les événements JOYAXISMOTION
if event.type == pygame.JOYAXISMOTION and current_time - config.repeat_last_action < JOYAXIS_DEBOUNCE:
return action
# Quitter l'appli
if event.type == pygame.QUIT:
logger.debug("Événement pygame.QUIT détecté")
return "quit"
# Vérification des actions mappées
for action_name in ["up", "down", "left", "right"]:
if is_input_matched(event, action_name):
logger.debug(f"Action mappée détectée: {action_name}, input={get_readable_input_name(event)}")
# Menu pause
if is_input_matched(event, "start") and config.menu_state not in ("pause_menu", "controls_help", "history", "remap_controls"):
config.previous_menu_state = config.menu_state
config.menu_state = "pause_menu"
config.selected_option = 0
config.needs_redraw = True
logger.debug(f"Passage à pause_menu depuis {config.previous_menu_state}")
return action
# Erreur
if config.menu_state == "error":
if is_input_matched(event, "confirm"):
config.menu_state = "loading"
config.needs_redraw = True
logger.debug("Sortie erreur avec Confirm")
elif is_input_matched(event, "cancel"):
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
# Plateformes
elif config.menu_state == "platform":
max_index = min(9, len(config.platforms) - config.current_page * 9) - 1
current_grid_index = config.selected_platform - config.current_page * 9
row = current_grid_index // 3
if is_input_matched(event, "down"):
if current_grid_index + 3 <= max_index:
config.selected_platform += 3
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "up"):
if current_grid_index - 3 >= 0:
config.selected_platform -= 3
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "left"):
if current_grid_index % 3 != 0:
config.selected_platform -= 1
config.repeat_action = "left"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif config.current_page > 0:
config.current_page -= 1
config.selected_platform = config.current_page * 9 + row * 3 + 2
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
config.repeat_action = "left"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "right"):
if current_grid_index % 3 != 2 and current_grid_index < max_index:
config.selected_platform += 1
config.repeat_action = "right"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif (config.current_page + 1) * 9 < len(config.platforms):
config.current_page += 1
config.selected_platform = config.current_page * 9 + row * 3
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
config.repeat_action = "right"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "page_down"):
if (config.current_page + 1) * 9 < len(config.platforms):
config.current_page += 1
config.selected_platform = config.current_page * 9 + row * 3
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page suivante, répétition réinitialisée")
elif is_input_matched(event, "page_up"):
if config.current_page > 0:
config.current_page -= 1
config.selected_platform = config.current_page * 9 + row * 3
if config.selected_platform >= len(config.platforms):
config.selected_platform = len(config.platforms) - 1
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page précédente, répétition réinitialisée")
elif is_input_matched(event, "progress"):
if config.download_tasks:
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug("Retour à download_progress depuis platform")
elif is_input_matched(event, "confirm"):
if config.platforms:
config.current_platform = config.selected_platform
config.games = load_games(config.platforms[config.current_platform])
config.filtered_games = config.games
config.filter_active = False
config.current_game = 0
config.scroll_offset = 0
draw_validation_transition(screen, config.current_platform)
config.menu_state = "game"
config.needs_redraw = True
logger.debug(f"Plateforme sélectionnée: {config.platforms[config.current_platform]}, {len(config.games)} jeux chargés")
elif is_input_matched(event, "cancel"):
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
# Jeux
elif config.menu_state == "game":
games = config.filtered_games if config.filter_active or config.search_mode else config.games
if config.search_mode and config.is_non_pc:
keyboard_layout = [
['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
['W', 'X', 'C', 'V', 'B', 'N']
]
row, col = config.selected_key
max_row = len(keyboard_layout) - 1
max_col = len(keyboard_layout[row]) - 1
if is_input_matched(event, "up"):
if row > 0:
config.selected_key = (row - 1, min(col, len(keyboard_layout[row - 1]) - 1))
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
if row < max_row:
config.selected_key = (row + 1, min(col, len(keyboard_layout[row + 1]) - 1))
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "left"):
if col > 0:
config.selected_key = (row, col - 1)
config.repeat_action = "left"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "right"):
if col < max_col:
config.selected_key = (row, col + 1)
config.repeat_action = "right"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
config.search_query += keyboard_layout[row][col]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Recherche mise à jour: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "delete"):
if config.search_query:
config.search_query = config.search_query[:-1]
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Suppression caractère: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "space"):
config.search_query += " "
config.filtered_games = [game for game in config.games if config.search_query.lower() in game[0].lower()]
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Espace ajouté: query={config.search_query}, jeux filtrés={len(config.filtered_games)}")
elif is_input_matched(event, "cancel"):
config.search_mode = False
config.search_query = ""
config.selected_key = (0, 0)
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Sortie du mode recherche")
else:
if is_input_matched(event, "up"):
if config.current_game > 0:
config.current_game -= 1
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
if config.current_game < len(games) - 1:
config.current_game += 1
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
config.current_game = max(0, config.current_game - config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page précédente dans la liste des jeux")
elif is_input_matched(event, "page_down"):
config.current_game = min(len(games) - 1, config.current_game + config.visible_games)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page suivante dans la liste des jeux")
elif is_input_matched(event, "filter"):
config.search_mode = True
config.search_query = ""
config.filtered_games = config.games
config.current_game = 0
config.scroll_offset = 0
config.selected_key = (0, 0)
config.needs_redraw = True
logger.debug("Entrée en mode recherche")
elif is_input_matched(event, "progress"):
if config.download_tasks:
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug("Retour à download_progress depuis game")
elif is_input_matched(event, "confirm"):
if games:
config.pending_download = check_extension_before_download(games[config.current_game][0], config.platforms[config.current_platform], games[config.current_game][1])
if config.pending_download:
url, platform, game_name, is_zip_non_supported = config.pending_download
if is_zip_non_supported:
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non supportée, passage à extension_warning pour {game_name}")
else:
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform) # Stocker tuple de 4 éléments
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug(f"Début du téléchargement: {game_name} pour {platform} depuis {url}")
config.pending_download = None # Réinitialiser après démarrage
action = "download"
else:
config.menu_state = "error"
config.error_message = "Extension non supportée ou erreur de téléchargement"
config.pending_download = None
config.needs_redraw = True
logger.error(f"config.pending_download est None pour {games[config.current_game][0]}")
elif is_input_matched(event, "cancel"):
config.menu_state = "platform"
config.current_game = 0
config.scroll_offset = 0
config.needs_redraw = True
logger.debug("Retour à platform")
elif config.menu_state == "history":
history = config.history
if is_input_matched(event, "up"):
if config.current_history_item > 0:
config.current_history_item -= 1
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
if config.current_history_item < len(history) - 1:
config.current_history_item += 1
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "page_up"):
config.current_history_item = max(0, config.current_history_item - config.visible_history_items)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page précédente dans l'historique")
elif is_input_matched(event, "page_down"):
config.current_history_item = min(len(history) - 1, config.current_history_item + config.visible_history_items)
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
config.repeat_last_action = current_time
config.needs_redraw = True
logger.debug("Page suivante dans l'historique")
elif is_input_matched(event, "progress"):
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "confirm_clear_history"
config.confirm_clear_selection = 0 # 0 pour "Non", 1 pour "Oui"
config.needs_redraw = True
logger.debug("Passage à confirm_clear_history depuis history")
elif is_input_matched(event, "confirm"):
if history:
entry = history[config.current_history_item]
platform = entry["platform"]
game_name = entry["game_name"]
# Rechercher l'URL dans config.games
for game in config.games:
if game[0] == game_name and config.platforms[config.current_platform] == platform:
config.pending_download = check_extension_before_download(game_name, platform, game[1])
if config.pending_download:
url, platform, game_name, is_zip_non_supported = config.pending_download
if is_zip_non_supported:
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "extension_warning"
config.extension_confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Extension non supportée pour retéléchargement, passage à extension_warning pour {game_name}")
else:
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform)
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug(f"Retéléchargement: {game_name} pour {platform} depuis {url}")
config.pending_download = None
action = "redownload"
else:
config.menu_state = "error"
config.error_message = "Extension non supportée ou erreur de retéléchargement"
config.pending_download = None
config.needs_redraw = True
logger.error(f"config.pending_download est None pour {game_name}")
break
elif is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.current_history_item = 0
config.history_scroll_offset = 0
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis history")
# Ajouter un nouvel état "confirm_clear_history" après l'état "confirm_exit"
elif config.menu_state == "confirm_clear_history":
logger.debug(f"État confirm_clear_history, confirm_clear_selection={config.confirm_clear_selection}, événement={event.type}, valeur={getattr(event, 'value', None)}")
if is_input_matched(event, "confirm"):
logger.debug(f"Action confirm détectée dans confirm_clear_history")
if config.confirm_clear_selection == 1: # Oui
clear_history()
config.history = []
config.current_history_item = 0
config.history_scroll_offset = 0
config.menu_state = "history"
config.needs_redraw = True
logger.info("Historique vidé après confirmation")
else: # Non
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Annulation du vidage de l'historique, retour à history")
elif is_input_matched(event, "left"):
logger.debug(f"Action left détectée dans confirm_clear_history")
config.confirm_clear_selection = 1 # Sélectionner "Non"
config.needs_redraw = True
logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
elif is_input_matched(event, "right"):
logger.debug(f"Action right détectée dans confirm_clear_history")
config.confirm_clear_selection = 0 # Sélectionner "Oui"
config.needs_redraw = True
logger.debug(f"Changement sélection confirm_clear_history: {config.confirm_clear_selection}")
elif is_input_matched(event, "cancel"):
logger.debug(f"Action cancel détectée dans confirm_clear_history")
config.menu_state = "history"
config.needs_redraw = True
logger.debug("Annulation du vidage de l'historique, retour à history")
# Progression téléchargement
elif config.menu_state == "download_progress":
if is_input_matched(event, "cancel"):
for task in config.download_tasks:
task.cancel()
config.download_tasks.clear()
config.download_progress.clear()
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Téléchargement annulé, retour à {config.menu_state}")
elif is_input_matched(event, "progress"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis download_progress")
# Résultat téléchargement
elif config.menu_state == "download_result":
if is_input_matched(event, "confirm"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.popup_timer = 0
config.pending_download = None
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis download_result")
# Confirmation quitter
elif config.menu_state == "confirm_exit":
if is_input_matched(event, "confirm"):
if config.confirm_selection == 1:
return "quit"
else:
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis confirm_exit")
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.confirm_selection = 1 - config.confirm_selection
config.needs_redraw = True
logger.debug(f"Changement sélection confirm_exit: {config.confirm_selection}")
# Avertissement extension
elif config.menu_state == "extension_warning":
if is_input_matched(event, "confirm"):
if config.extension_confirm_selection == 1:
if config.pending_download and len(config.pending_download) == 4:
url, platform, game_name, is_zip_non_supported = config.pending_download
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
config.download_tasks[task] = (task, url, game_name, platform)
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "download_progress"
config.needs_redraw = True
logger.debug(f"Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}")
config.pending_download = None
action = "download"
else:
config.menu_state = "error"
config.error_message = "Données de téléchargement invalides"
config.pending_download = None
config.needs_redraw = True
logger.error("config.pending_download invalide")
else:
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
elif is_input_matched(event, "left") or is_input_matched(event, "right"):
config.extension_confirm_selection = 1 - config.extension_confirm_selection
config.needs_redraw = True
logger.debug(f"Changement sélection extension_warning: {config.extension_confirm_selection}")
elif is_input_matched(event, "cancel"):
config.pending_download = None
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis extension_warning")
# Menu pause
elif config.menu_state == "pause_menu":
if is_input_matched(event, "up"):
config.selected_option = max(0, config.selected_option - 1)
config.repeat_action = "up"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "down"):
config.selected_option = min(3, config.selected_option + 1)
config.repeat_action = "down"
config.repeat_start_time = current_time + REPEAT_DELAY
config.repeat_last_action = current_time
config.repeat_key = event.key if event.type == pygame.KEYDOWN else event.button if event.type == pygame.JOYBUTTONDOWN else (event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION else event.value
config.needs_redraw = True
elif is_input_matched(event, "confirm"):
if config.selected_option == 0: # Controls
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "controls_help"
config.needs_redraw = True
logger.debug(f"Passage à controls_help depuis pause_menu")
elif config.selected_option == 1: # Remap controls
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "remap_controls"
config.needs_redraw = True
logger.debug(f"Passage à remap_controls depuis pause_menu")
elif config.selected_option == 2: # History
config.history = load_history()
config.current_history_item = 0
config.history_scroll_offset = 0
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "history"
config.needs_redraw = True
logger.debug(f"Passage à history depuis pause_menu")
elif config.selected_option == 3: # Quit
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
config.menu_state = "confirm_exit"
config.confirm_selection = 0
config.needs_redraw = True
logger.debug(f"Passage à confirm_exit depuis pause_menu")
elif is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis pause_menu")
# Aide contrôles
elif config.menu_state == "controls_help":
if is_input_matched(event, "cancel"):
config.menu_state = validate_menu_state(config.previous_menu_state)
config.needs_redraw = True
logger.debug(f"Retour à {config.menu_state} depuis controls_help")
# Remap controls
elif config.menu_state == "remap_controls":
if is_input_matched(event, "cancel"):
config.menu_state = "pause_menu"
config.needs_redraw = True
logger.debug("Retour à pause_menu depuis remap_controls")
# Gestion de la répétition automatique (relâchement)
if event.type in (pygame.KEYUP, pygame.JOYBUTTONUP, pygame.JOYAXISMOTION, pygame.JOYHATMOTION):
if event.type == pygame.JOYAXISMOTION and abs(event.value) > 0.5:
return action
if event.type == pygame.JOYHATMOTION and event.value != (0, 0):
return action
config.repeat_action = None
config.repeat_key = None
config.repeat_start_time = 0
logger.debug("Répétition arrêtée")
return action
async def handle_repeat_actions():
"""Gère la répétition automatique des actions."""
current_time = pygame.time.get_ticks()
if config.repeat_action and config.repeat_key and current_time > config.repeat_start_time:
if current_time - config.repeat_last_action > REPEAT_ACTION_DEBOUNCE:
logger.debug(f"Répétition action: {config.repeat_action}")
event_dict = {
"type": pygame.KEYDOWN if isinstance(config.repeat_key, int) and config.repeat_key < 1000 else pygame.JOYBUTTONDOWN if isinstance(config.repeat_key, int) else pygame.JOYAXISMOTION if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else pygame.JOYHATMOTION,
"key": config.repeat_key if isinstance(config.repeat_key, int) and config.repeat_key < 1000 else None,
"button": config.repeat_key if isinstance(config.repeat_key, int) and config.repeat_key >= 1000 else None,
"axis": config.repeat_key[0] if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else None,
"value": config.repeat_key[1] if isinstance(config.repeat_key, tuple) and len(config.repeat_key) == 2 else config.repeat_key if isinstance(config.repeat_key, tuple) else None
}
handle_controls(event_dict, None, None, None)
config.repeat_last_action = current_time
config.repeat_start_time = current_time + REPEAT_INTERVAL