forked from Mirrors/RGSX
1000 lines
53 KiB
Python
1000 lines
53 KiB
Python
import os
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os.environ["SDL_FBDEV"] = "/dev/fb0"
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import pygame # type: ignore
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import asyncio
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import platform
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import logging
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import requests
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import queue
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import datetime
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import subprocess
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import sys
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import config
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import shutil
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from display import (
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init_display, draw_loading_screen, draw_error_screen, draw_platform_grid,
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draw_progress_screen, draw_controls, draw_virtual_keyboard,
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draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list,
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draw_display_menu,
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draw_history_list, draw_clear_history_dialog, draw_cancel_download_dialog,
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draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup, draw_gradient,
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THEME_COLORS
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)
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from language import handle_language_menu_events, _
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from network import test_internet, download_rom, is_1fichier_url, download_from_1fichier, check_for_updates
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from controls import handle_controls, validate_menu_state, process_key_repeats, get_emergency_controls
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from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, get_actions
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from utils import (
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detect_non_pc, load_sources, check_extension_before_download, extract_zip_data,
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play_random_music, load_music_config, silence_alsa_warnings, enable_alsa_stderr_filter
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)
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from history import load_history, save_history
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from config import OTA_data_ZIP
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from rgsx_settings import get_sources_mode, get_custom_sources_url, get_sources_zip_url
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from accessibility import load_accessibility_settings
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# Configuration du logging
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try:
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os.makedirs(config.log_dir, exist_ok=True)
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logging.basicConfig(
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filename=config.log_file,
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level=logging.DEBUG,
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format='%(asctime)s - %(levelname)s - %(message)s'
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)
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except Exception as e:
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logging.basicConfig(
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level=logging.DEBUG,
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format='%(asctime)s - %(levelname)s - %(message)s'
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)
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logging.error(f"Échec de la configuration du logging dans {config.log_file}: {str(e)}")
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logger = logging.getLogger(__name__)
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# Mise à jour de la gamelist Windows avant toute initialisation graphique (évite les conflits avec ES)
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def _run_windows_gamelist_update():
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try:
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if platform.system() != "Windows":
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return
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script_path = os.path.join(config.APP_FOLDER, "update_gamelist_windows.py")
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if not os.path.exists(script_path):
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return
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logger.info("Lancement de update_gamelist_windows.py depuis __main__ (pré-init)")
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exe = sys.executable or "python"
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# Exécuter rapidement avec capture sortie pour journaliser tout message utile
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result = subprocess.run(
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[exe, script_path],
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stdout=subprocess.PIPE,
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stderr=subprocess.STDOUT,
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cwd=config.APP_FOLDER,
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text=True,
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timeout=30,
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)
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logger.info(f"update_gamelist_windows.py terminé avec code {result.returncode}")
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if result.stdout:
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logger.debug(result.stdout.strip())
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except Exception as e:
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logger.exception(f"Échec lors de l'exécution de update_gamelist_windows.py: {e}")
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_run_windows_gamelist_update()
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# Initialisation de Pygame
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pygame.init()
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pygame.joystick.init()
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logger.debug("--------------------------------------------------------------------")
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logger.debug("---------------------------DEBUT LOG--------------------------------")
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logger.debug("--------------------------------------------------------------------")
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# Nettoyage des anciens fichiers de paramètres au démarrage
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try:
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from rgsx_settings import delete_old_files
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delete_old_files()
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logger.info("Nettoyage des anciens fichiers effectué au démarrage")
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except Exception as e:
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logger.exception(f"Échec du nettoyage des anciens fichiers: {e}")
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#Récupération des noms des joysticks si pas de joystick connecté, verifier si clavier connecté
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joystick_names = [pygame.joystick.Joystick(i).get_name() for i in range(pygame.joystick.get_count())]
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if not joystick_names:
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joystick_names = ["Clavier"]
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print("Aucun joystick détecté, utilisation du clavier par défaut")
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logger.debug("Aucun joystick détecté, utilisation du clavier par défaut.")
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config.joystick = False
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config.keyboard = True
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else:
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config.joystick = True
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config.keyboard = False
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print(f"Joysticks détectés: {joystick_names}")
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logger.debug(f"Joysticks détectés: {joystick_names}, utilisation du joystick par défaut.")
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# Test des boutons du joystick
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for name in joystick_names:
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if "Xbox" in name:
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config.xbox_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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break
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elif "PlayStation" in name:
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config.playstation_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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break
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elif "Nintendo" in name:
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config.nintendo_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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elif "Logitech" in name:
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config.logitech_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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elif "8Bitdo" in name:
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config.eightbitdo_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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elif "Steam" in name:
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config.steam_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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elif "TRIMUI Smart Pro" in name:
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config.trimui_controller = True
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logger.debug(f"Controller detected : {name}")
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print(f"Controller detected : {name}")
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else:
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config.generic_controller = True
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logger.debug(f"Generic controller detected : {name}")
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print(f"Generic controller detected : {name}")
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# Chargement des paramètres d'accessibilité
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config.accessibility_settings = load_accessibility_settings()
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# Appliquer la grille d'affichage depuis les paramètres
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try:
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from rgsx_settings import get_display_grid
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gcols, grows = get_display_grid()
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config.GRID_COLS, config.GRID_ROWS = gcols, grows
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logger.debug(f"Grille d'affichage initiale: {gcols}x{grows}")
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except Exception as e:
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logger.error(f"Erreur chargement grille d'affichage initiale: {e}")
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for i, scale in enumerate(config.font_scale_options):
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if scale == config.accessibility_settings.get("font_scale", 1.0):
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config.current_font_scale_index = i
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break
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# Chargement et initialisation de la langue
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from language import initialize_language
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initialize_language()
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# Initialiser le mode sources et URL personnalisée
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config.sources_mode = get_sources_mode()
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config.custom_sources_url = get_custom_sources_url()
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logger.debug(f"Mode sources initial: {config.sources_mode}, URL custom: {config.custom_sources_url}")
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# Détection du système non-PC
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config.is_non_pc = detect_non_pc()
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# Initialisation de l’écran
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screen = init_display()
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clock = pygame.time.Clock()
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pygame.display.set_caption("RGSX")
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# Initialisation des polices via config
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config.init_font()
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# Mise à jour de la résolution dans config
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config.screen_width, config.screen_height = pygame.display.get_surface().get_size()
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logger.debug(f"Résolution d'écran : {config.screen_width}x{config.screen_height}")
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# Vérification des dossiers pour le débogage
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logger.debug(f"SYSTEM_FOLDER: {config.SYSTEM_FOLDER}")
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logger.debug(f"ROMS_FOLDER: {config.ROMS_FOLDER}")
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logger.debug(f"SAVE_FOLDER: {config.SAVE_FOLDER}")
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logger.debug(f"APP_FOLDER: {config.APP_FOLDER}")
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# Initialisation des variables de grille
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config.current_page = 0
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config.selected_platform = 0
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config.selected_key = (0, 0)
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config.transition_state = "none"
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# Initialisation des variables de répétition
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config.repeat_action = None
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config.repeat_key = None
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config.repeat_start_time = 0
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config.repeat_last_action = 0
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# Initialisation des variables pour la popup de musique
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# Réduction du bruit ALSA (VM Batocera/alsa)
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try:
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silence_alsa_warnings()
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enable_alsa_stderr_filter()
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except Exception:
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pass
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# Initialisation du mixer Pygame
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pygame.mixer.pre_init(44100, -16, 2, 4096)
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pygame.mixer.init()
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# Charger la configuration de la musique AVANT de lancer la musique
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load_music_config()
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# Dossier musique Batocera
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music_folder = os.path.join(config.APP_FOLDER, "assets", "music")
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music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
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current_music = None # Variable pour suivre la musique en cours
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config.music_folder = music_folder
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config.music_files = music_files
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config.current_music = current_music
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# Lancer la musique seulement si elle est activée dans la configuration
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if music_files and config.music_enabled:
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current_music = play_random_music(music_files, music_folder, current_music)
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logger.debug("Musique lancée car activée dans la configuration")
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elif music_files and not config.music_enabled:
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logger.debug("Musique désactivée dans la configuration, pas de lecture")
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else:
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logger.debug("Aucune musique trouvée dans config.APP_FOLDER/assets/music")
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config.current_music = current_music # Met à jour la musique en cours dans config
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# Chargement de l'historique
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config.history = load_history()
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logger.debug(f"Historique de téléchargement : {len(config.history)} entrées")
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# Vérification et chargement de la configuration des contrôles
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config.controls_config = load_controls_config()
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# S'assurer que config.controls_config n'est jamais None
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if config.controls_config is None:
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config.controls_config = {}
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logger.debug("Initialisation de config.controls_config avec un dictionnaire vide")
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# Vérifier si une configuration utilisateur est absente ET qu'aucune config n'a été chargée (préréglage)
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if (not os.path.exists(config.CONTROLS_CONFIG_PATH)) and (not config.controls_config):
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logger.warning("Fichier controls.json manquant ou vide, configuration manuelle nécessaire")
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# Ajouter une configuration minimale de secours pour pouvoir naviguer
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config.controls_config = get_emergency_controls()
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config.menu_state = "controls_mapping"
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config.needs_redraw = True
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else:
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config.menu_state = "loading"
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logger.debug("Configuration des contrôles trouvée, chargement normal")
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# Initialisation du gamepad
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joystick = None
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if pygame.joystick.get_count() > 0:
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joystick = pygame.joystick.Joystick(0)
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joystick.init()
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logger.debug("Gamepad initialisé")
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# Boucle principale
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async def main():
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# amazonq-ignore-next-line
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global current_music, music_files, music_folder
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logger.debug("Début main")
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running = True
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loading_step = "none"
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sources = []
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config.last_state_change_time = 0
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config.debounce_delay = 50
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config.update_triggered = False
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last_redraw_time = pygame.time.get_ticks()
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config.last_frame_time = pygame.time.get_ticks() # Initialisation pour éviter erreur
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while running:
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clock.tick(30) # Limite à 60 FPS
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if config.update_triggered:
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logger.debug("Mise à jour déclenchée, arrêt de la boucle principale")
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break
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current_time = pygame.time.get_ticks()
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# Déclenchement d'un redémarrage planifié (permet d'afficher une popup avant)
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try:
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pending = getattr(config, 'pending_restart_at', 0)
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if pending and pygame.time.get_ticks() >= pending:
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logger.info("Redémarrage planifié déclenché")
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# Clear the flag to avoid repeated triggers in case restart fails
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config.pending_restart_at = 0
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from utils import restart_application
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restart_application(0)
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except Exception as e:
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logger.error(f"Erreur lors du déclenchement du redémarrage planifié: {e}")
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# Forcer redraw toutes les 100 ms dans download_progress
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if config.menu_state == "download_progress" and current_time - last_redraw_time >= 100:
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config.needs_redraw = True
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last_redraw_time = current_time
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# Forcer redraw toutes les 100 ms dans history avec téléchargement actif
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if config.menu_state == "history" and any(entry["status"] == "Téléchargement" for entry in config.history):
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if current_time - last_redraw_time >= 100:
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config.needs_redraw = True
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last_redraw_time = current_time
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# logger.debug("Forcing redraw in history state due to active download")
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# Gestion de la fin du popup
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if config.menu_state == "restart_popup" and config.popup_timer > 0:
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config.popup_timer -= (current_time - config.last_frame_time)
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config.needs_redraw = True
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if config.popup_timer <= 0:
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config.menu_state = validate_menu_state(config.previous_menu_state)
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config.popup_message = ""
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config.popup_timer = 0
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config.needs_redraw = True
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logger.debug(f"Fermeture automatique du popup, retour à {config.menu_state}")
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# Gestion de la fin du popup update_result
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if config.menu_state == "update_result" and current_time - config.update_result_start_time > 5000:
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config.menu_state = "platform" # Retour à l'écran des plateformes
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config.update_result_message = ""
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config.update_result_error = False
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config.needs_redraw = True
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logger.debug("Fin popup update_result, retour à platform")
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# Gestion de la répétition automatique des actions
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process_key_repeats(sources, joystick, screen)
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# Gestion des événements
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events = pygame.event.get()
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for event in events:
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if event.type == pygame.USEREVENT + 1: # Événement de fin de musique
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logger.debug("Fin de la musique détectée, lecture d'une nouvelle musique aléatoire")
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current_music = play_random_music(music_files, music_folder, current_music)
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continue
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if event.type == pygame.QUIT:
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config.menu_state = "confirm_exit"
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config.confirm_selection = 0
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config.needs_redraw = True
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logger.debug("Événement QUIT détecté, passage à confirm_exit")
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continue
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start_config = config.controls_config.get("start", {})
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if start_config and (
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(event.type == pygame.KEYDOWN and start_config.get("type") == "key" and event.key == start_config.get("key")) or
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(event.type == pygame.JOYBUTTONDOWN and start_config.get("type") == "button" and event.button == start_config.get("button")) or
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(event.type == pygame.JOYAXISMOTION and start_config.get("type") == "axis" and event.axis == start_config.get("axis") and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == start_config.get("direction")) or
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(event.type == pygame.JOYHATMOTION and start_config.get("type") == "hat" and event.value == tuple(start_config.get("value") if isinstance(start_config.get("value"), list) else start_config.get("value"))) or
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(event.type == pygame.MOUSEBUTTONDOWN and start_config.get("type") == "mouse" and event.button == start_config.get("button"))
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):
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if config.menu_state not in ["pause_menu", "controls_help", "controls_mapping", "history", "confirm_clear_history"]:
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config.previous_menu_state = config.menu_state
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config.menu_state = "pause_menu"
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config.selected_option = 0
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config.needs_redraw = True
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logger.debug(f"Ouverture menu pause depuis {config.previous_menu_state}")
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continue
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if config.menu_state == "pause_menu":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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#logger.debug(f"Événement transmis à handle_controls dans pause_menu: {event.type}")
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continue
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# Gestion des événements pour le menu de filtrage des plateformes
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if config.menu_state == "filter_platforms":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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continue
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if config.menu_state == "accessibility_menu":
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from accessibility import handle_accessibility_events
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if handle_accessibility_events(event):
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config.needs_redraw = True
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continue
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if config.menu_state == "display_menu":
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# Les événements sont gérés dans controls.handle_controls
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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continue
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if config.menu_state == "language_select":
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# Gérer les événements du sélecteur de langue via le système unifié
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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continue
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if config.menu_state == "controls_help":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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#logger.debug(f"Événement transmis à handle_controls dans controls_help: {event.type}")
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continue
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if config.menu_state == "confirm_clear_history":
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action = handle_controls(event, sources, joystick, screen)
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if action == "confirm":
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config.history.clear()
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save_history(config.history)
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config.menu_state = "history"
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config.needs_redraw = True
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logger.debug("Historique effacé")
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elif action == "cancel":
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config.menu_state = "history"
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config.needs_redraw = True
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continue
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if config.menu_state == "confirm_cancel_download":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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continue
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if config.menu_state == "redownload_game_cache":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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#logger.debug(f"Événement transmis à handle_controls dans redownload_game_cache: {event.type}")
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continue
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if config.menu_state == "extension_warning":
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action = handle_controls(event, sources, joystick, screen)
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config.needs_redraw = True
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if action == "confirm":
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if config.pending_download and config.extension_confirm_selection == 0: # Oui
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url, platform, game_name, is_zip_non_supported = config.pending_download
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logger.debug(f"Téléchargement confirmé après avertissement: {game_name} pour {platform} depuis {url}")
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task_id = str(pygame.time.get_ticks())
|
||
config.history.append({
|
||
"platform": platform,
|
||
"game_name": game_name,
|
||
"status": "downloading",
|
||
"progress": 0,
|
||
"url": url,
|
||
"timestamp": datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||
})
|
||
config.current_history_item = len(config.history) - 1
|
||
save_history(config.history)
|
||
config.download_tasks[task_id] = (
|
||
asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported, task_id)),
|
||
url, game_name, platform
|
||
)
|
||
config.menu_state = "history"
|
||
config.pending_download = None
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement démarré pour {game_name}, task_id={task_id}")
|
||
elif config.extension_confirm_selection == 1: # Non
|
||
config.menu_state = config.previous_menu_state
|
||
config.pending_download = None
|
||
config.needs_redraw = True
|
||
logger.debug("Téléchargement annulé, retour à l'état précédent")
|
||
continue
|
||
|
||
if config.menu_state in ["platform", "game", "error", "confirm_exit", "history"]:
|
||
action = handle_controls(event, sources, joystick, screen)
|
||
config.needs_redraw = True
|
||
if action == "quit":
|
||
running = False
|
||
logger.debug("Action quit détectée, arrêt de l'application")
|
||
elif action == "download" and config.menu_state == "game" and config.filtered_games:
|
||
game = config.filtered_games[config.current_game]
|
||
if isinstance(game, (list, tuple)):
|
||
game_name = game[0]
|
||
url = game[1] if len(game) > 1 else None
|
||
else: # fallback str
|
||
game_name = str(game)
|
||
url = None
|
||
# Nouveau schéma: config.platforms contient déjà platform_name (string)
|
||
platform = config.platforms[config.current_platform]
|
||
if url:
|
||
logger.debug(f"Vérification pour {game_name}, URL: {url}")
|
||
# Ajouter une entrée temporaire à l'historique
|
||
config.history.append({
|
||
"platform": platform,
|
||
"game_name": game_name,
|
||
"status": "downloading",
|
||
"progress": 0,
|
||
"message": _("download_initializing"),
|
||
"url": url,
|
||
"timestamp": datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||
})
|
||
config.current_history_item = len(config.history) - 1 # Sélectionner l'entrée en cours
|
||
if is_1fichier_url(url):
|
||
if not config.API_KEY_1FICHIER:
|
||
config.previous_menu_state = config.menu_state
|
||
config.menu_state = "error"
|
||
config.error_message = (
|
||
f"Attention il faut renseigner sa clé API (premium only) dans le fichier {os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')}"
|
||
)
|
||
# Mettre à jour l'entrée temporaire avec l'erreur
|
||
config.history[-1]["status"] = "Erreur"
|
||
config.history[-1]["progress"] = 0
|
||
config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
|
||
save_history(config.history)
|
||
config.needs_redraw = True
|
||
logger.error("Clé API 1fichier absente")
|
||
config.pending_download = None
|
||
continue
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue pour lien 1fichier, passage à extension_warning pour {game_name}")
|
||
# Supprimer l'entrée temporaire si erreur
|
||
config.history.pop()
|
||
else:
|
||
config.previous_menu_state = config.menu_state
|
||
logger.debug(f"Previous menu state défini: {config.previous_menu_state}")
|
||
# Lancer le téléchargement dans une tâche asynchrone
|
||
task_id = str(pygame.time.get_ticks())
|
||
config.download_tasks[task_id] = (
|
||
asyncio.create_task(download_from_1fichier(url, platform, game_name, is_zip_non_supported)),
|
||
url, game_name, platform
|
||
)
|
||
config.menu_state = "history" # Passer à l'historique
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement 1fichier démarré pour {game_name}, passage à l'historique")
|
||
else:
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue, passage à extension_warning pour {game_name}")
|
||
# Supprimer l'entrée temporaire si erreur
|
||
config.history.pop()
|
||
else:
|
||
config.previous_menu_state = config.menu_state
|
||
logger.debug(f"Previous menu state défini: {config.previous_menu_state}")
|
||
# Lancer le téléchargement dans une tâche asynchrone
|
||
task_id = str(pygame.time.get_ticks())
|
||
config.download_tasks[task_id] = (
|
||
asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported)),
|
||
url, game_name, platform
|
||
)
|
||
config.menu_state = "history" # Passer à l'historique
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement démarré pour {game_name}, passage à l'historique")
|
||
elif action == "redownload" and config.menu_state == "history" and config.history:
|
||
entry = config.history[config.current_history_item]
|
||
platform = entry["platform"]
|
||
game_name = entry["game_name"]
|
||
for game in config.games:
|
||
if isinstance(game, (list, tuple)) and game and game[0] == game_name and config.platforms[config.current_platform] == platform:
|
||
url = game[1] if len(game) > 1 else None
|
||
else:
|
||
continue
|
||
if not url:
|
||
logger.debug(f"Vérification pour retéléchargement de {game_name}, URL: {url}")
|
||
if is_1fichier_url(url):
|
||
if not config.API_KEY_1FICHIER:
|
||
config.previous_menu_state = config.menu_state
|
||
config.menu_state = "error"
|
||
config.error_message = (
|
||
f"Attention il faut renseigner sa clé API (premium only) dans le fichier {os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')}"
|
||
)
|
||
config.needs_redraw = True
|
||
logger.error("Clé API 1fichier absente")
|
||
config.pending_download = None
|
||
continue
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue pour lien 1fichier, passage à extension_warning pour {game_name}")
|
||
else:
|
||
config.previous_menu_state = config.menu_state
|
||
logger.debug(f"Previous menu state défini: {config.previous_menu_state}")
|
||
success, message = download_from_1fichier(url, platform, game_name, is_zip_non_supported)
|
||
# Ancien popup download_result supprimé : retour direct à l'historique
|
||
config.download_result_message = message
|
||
config.download_result_error = not success
|
||
config.download_progress.clear()
|
||
config.pending_download = None
|
||
config.menu_state = "history"
|
||
config.needs_redraw = True
|
||
logger.debug(f"Retéléchargement 1fichier terminé pour {game_name}, succès={success}, message={message}, retour direct history")
|
||
else:
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue pour retéléchargement, passage à extension_warning pour {game_name}")
|
||
else:
|
||
config.previous_menu_state = config.menu_state
|
||
logger.debug(f"Previous menu state défini: {config.previous_menu_state}")
|
||
success, message = download_rom(url, platform, game_name, is_zip_non_supported)
|
||
config.download_result_message = message
|
||
config.download_result_error = not success
|
||
config.download_progress.clear()
|
||
config.pending_download = None
|
||
config.menu_state = "history"
|
||
config.needs_redraw = True
|
||
logger.debug(f"Retéléchargement terminé pour {game_name}, succès={success}, message={message}, retour direct history")
|
||
break
|
||
elif action in ("clear_history", "delete_history") and config.menu_state == "history":
|
||
# Ouvrir le dialogue de confirmation
|
||
config.previous_menu_state = config.menu_state
|
||
config.menu_state = "confirm_clear_history"
|
||
config.confirm_selection = 0
|
||
config.needs_redraw = True
|
||
continue
|
||
|
||
|
||
|
||
# Gestion des téléchargements
|
||
if config.download_tasks:
|
||
for task_id, (task, url, game_name, platform) in list(config.download_tasks.items()):
|
||
if task.done():
|
||
try:
|
||
success, message = await task
|
||
if "http" in message:
|
||
message = message.split("https://")[0].strip()
|
||
for entry in config.history:
|
||
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
|
||
entry["status"] = "Download_OK" if success else "Erreur"
|
||
entry["progress"] = 100 if success else 0
|
||
entry["message"] = message
|
||
save_history(config.history)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement terminé: {game_name}, succès={success}, message={message}, task_id={task_id}")
|
||
break
|
||
config.download_result_message = message
|
||
config.download_result_error = not success
|
||
config.download_progress.clear()
|
||
config.pending_download = None
|
||
config.menu_state = "history"
|
||
config.needs_redraw = True
|
||
del config.download_tasks[task_id]
|
||
except Exception as e:
|
||
message = f"Erreur lors du téléchargement: {str(e)}"
|
||
if "http" in message:
|
||
message = message.split("https://")[0].strip()
|
||
for entry in config.history:
|
||
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
|
||
entry["status"] = "Erreur"
|
||
entry["progress"] = 0
|
||
entry["message"] = message
|
||
save_history(config.history)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Erreur téléchargement: {game_name}, message={message}, task_id={task_id}")
|
||
break
|
||
config.download_result_message = message
|
||
config.download_result_error = True
|
||
config.download_progress.clear()
|
||
config.pending_download = None
|
||
config.menu_state = "history"
|
||
config.needs_redraw = True
|
||
del config.download_tasks[task_id]
|
||
else:
|
||
# Traiter les mises à jour de progression
|
||
|
||
progress_queue = queue.Queue()
|
||
while not progress_queue.empty():
|
||
data = progress_queue.get()
|
||
# logger.debug(f"Progress queue data received: {data}, task_id={task_id}")
|
||
if len(data) != 3 or data[0] != task_id: # Ignorer les données d'une autre tâche
|
||
logger.debug(f"Ignoring queue data for task_id={data[0]}, expected={task_id}")
|
||
continue
|
||
if isinstance(data[1], bool): # Fin du téléchargement
|
||
success, message = data[1], data[2]
|
||
for entry in config.history:
|
||
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
|
||
entry["status"] = "Download_OK" if success else "Erreur"
|
||
entry["progress"] = 100 if success else 0
|
||
entry["message"] = message
|
||
save_history(config.history)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Final update in history: status={entry['status']}, progress={entry['progress']}%, message={message}, task_id={task_id}")
|
||
break
|
||
else:
|
||
downloaded, total_size = data[1], data[2]
|
||
progress = (downloaded / total_size * 100) if total_size > 0 else 0
|
||
for entry in config.history:
|
||
if entry["url"] == url and entry["status"] in ["downloading", "Téléchargement"]:
|
||
entry["progress"] = progress
|
||
entry["status"] = "Téléchargement"
|
||
config.needs_redraw = True
|
||
# logger.debug(f"Progress updated in history: {progress:.1f}% for {game_name}, task_id={task_id}")
|
||
break
|
||
config.download_result_message = message
|
||
config.download_result_error = True
|
||
config.download_result_start_time = pygame.time.get_ticks()
|
||
config.menu_state = "download_result"
|
||
config.download_progress.clear()
|
||
config.pending_download = None
|
||
config.needs_redraw = True
|
||
del config.download_tasks[task_id]
|
||
|
||
|
||
# Affichage
|
||
if config.needs_redraw:
|
||
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
|
||
|
||
|
||
if config.menu_state == "controls_mapping":
|
||
# Ne rien faire ici, la gestion est faite dans la section spécifique
|
||
pass
|
||
elif config.menu_state == "loading":
|
||
draw_loading_screen(screen)
|
||
elif config.menu_state == "error":
|
||
draw_error_screen(screen)
|
||
elif config.menu_state == "update_result":
|
||
draw_popup(screen)
|
||
elif config.menu_state == "platform":
|
||
draw_platform_grid(screen)
|
||
elif config.menu_state == "game":
|
||
if not config.search_mode:
|
||
draw_game_list(screen)
|
||
if config.search_mode:
|
||
draw_game_list(screen)
|
||
if config.is_non_pc:
|
||
draw_virtual_keyboard(screen)
|
||
elif config.menu_state == "download_progress":
|
||
draw_progress_screen(screen)
|
||
# État download_result supprimé
|
||
elif config.menu_state == "confirm_exit":
|
||
draw_confirm_dialog(screen)
|
||
elif config.menu_state == "extension_warning":
|
||
draw_extension_warning(screen)
|
||
elif config.menu_state == "pause_menu":
|
||
draw_pause_menu(screen, config.selected_option)
|
||
#logger.debug("Rendu de draw_pause_menu")
|
||
elif config.menu_state == "filter_platforms":
|
||
from display import draw_filter_platforms_menu
|
||
draw_filter_platforms_menu(screen)
|
||
elif config.menu_state == "controls_help":
|
||
draw_controls_help(screen, config.previous_menu_state)
|
||
elif config.menu_state == "history":
|
||
draw_history_list(screen)
|
||
# logger.debug("Screen updated with draw_history_list")
|
||
elif config.menu_state == "confirm_clear_history":
|
||
draw_clear_history_dialog(screen)
|
||
elif config.menu_state == "confirm_cancel_download":
|
||
draw_cancel_download_dialog(screen)
|
||
elif config.menu_state == "redownload_game_cache":
|
||
draw_redownload_game_cache_dialog(screen)
|
||
elif config.menu_state == "restart_popup":
|
||
draw_popup(screen)
|
||
elif config.menu_state == "accessibility_menu":
|
||
from accessibility import draw_accessibility_menu
|
||
draw_accessibility_menu(screen)
|
||
elif config.menu_state == "display_menu":
|
||
draw_display_menu(screen)
|
||
elif config.menu_state == "language_select":
|
||
from display import draw_language_menu
|
||
draw_language_menu(screen)
|
||
else:
|
||
config.menu_state = "platform"
|
||
draw_platform_grid(screen)
|
||
config.needs_redraw = True
|
||
logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
|
||
draw_controls(screen, config.menu_state, getattr(config, 'current_music_name', None), getattr(config, 'music_popup_start_time', 0))
|
||
|
||
# Popup générique (affiché dans n'importe quel état si timer actif), sauf si un état popup dédié déjà l'affiche
|
||
if config.popup_timer > 0 and config.popup_message and config.menu_state not in ["update_result", "restart_popup"]:
|
||
draw_popup(screen)
|
||
|
||
pygame.display.flip()
|
||
|
||
config.needs_redraw = False
|
||
# logger.debug("Screen flipped with pygame.display.flip()")
|
||
|
||
# Gestion de l'état controls_mapping
|
||
if config.menu_state == "controls_mapping":
|
||
logger.debug("Avant appel de map_controls")
|
||
try:
|
||
# Vérifier si le fichier de contrôles existe déjà
|
||
controls_file_exists = os.path.exists(config.CONTROLS_CONFIG_PATH)
|
||
logger.debug(f"Vérification du fichier controls.json: {controls_file_exists} à {config.CONTROLS_CONFIG_PATH}")
|
||
|
||
if controls_file_exists:
|
||
# Si le fichier existe déjà, passer directement à l'état loading
|
||
config.menu_state = "loading"
|
||
logger.debug("Fichier controls.json existe déjà, passage direct à l'état loading")
|
||
config.needs_redraw = True
|
||
else:
|
||
# Initialiser config.controls_config avec un dictionnaire vide s'il est None
|
||
if config.controls_config is None:
|
||
config.controls_config = {}
|
||
logger.debug("Initialisation de config.controls_config avec un dictionnaire vide")
|
||
|
||
# Forcer l'affichage de l'interface de mappage des contrôles
|
||
action = get_actions()[0]
|
||
draw_controls_mapping(screen, action, None, True, 0.0)
|
||
pygame.display.flip()
|
||
logger.debug("Interface de mappage des contrôles affichée")
|
||
|
||
# Appeler map_controls pour gérer la configuration
|
||
success = map_controls(screen)
|
||
logger.debug(f"map_controls terminé, succès={success}")
|
||
if success:
|
||
config.controls_config = load_controls_config()
|
||
# Toujours passer à l'état loading après la configuration des contrôles
|
||
config.menu_state = "loading"
|
||
logger.debug("Passage à l'état loading après mappage")
|
||
config.needs_redraw = True
|
||
else:
|
||
config.menu_state = "error"
|
||
config.error_message = "Échec du mappage des contrôles"
|
||
config.needs_redraw = True
|
||
logger.debug("Échec du mappage, passage à l'état error")
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors de l'appel de map_controls : {str(e)}")
|
||
config.menu_state = "error"
|
||
config.error_message = f"Erreur dans map_controls: {str(e)}"
|
||
config.needs_redraw = True
|
||
|
||
# Gestion de l'état loading
|
||
elif config.menu_state == "loading":
|
||
if loading_step == "none":
|
||
loading_step = "test_internet"
|
||
config.current_loading_system = _("loading_test_connection")
|
||
config.loading_progress = 0.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
elif loading_step == "test_internet":
|
||
#logger.debug("Exécution de test_internet()")
|
||
if test_internet():
|
||
loading_step = "check_ota"
|
||
config.current_loading_system = _("loading_check_updates")
|
||
config.loading_progress = 20.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
else:
|
||
config.menu_state = "error"
|
||
config.error_message = _("error_no_internet")
|
||
config.needs_redraw = True
|
||
logger.debug(f"Erreur : {config.error_message}")
|
||
elif loading_step == "check_ota":
|
||
logger.debug("Exécution de check_for_updates()")
|
||
success, message = await check_for_updates()
|
||
logger.debug(f"Résultat de check_for_updates : success={success}, message={message}")
|
||
if not success:
|
||
config.menu_state = "error"
|
||
# Garder message (déjà fourni par check_for_updates), sinon fallback
|
||
config.error_message = message or _("error_check_updates_failed")
|
||
config.needs_redraw = True
|
||
logger.debug(f"Erreur OTA : {message}")
|
||
else:
|
||
loading_step = "check_data"
|
||
config.current_loading_system = _("loading_downloading_games_images")
|
||
config.loading_progress = 50.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
elif loading_step == "check_data":
|
||
is_data_empty = not os.path.exists(config.GAMES_FOLDER) or not any(os.scandir(config.GAMES_FOLDER))
|
||
if is_data_empty:
|
||
config.current_loading_system = _("loading_download_data")
|
||
config.loading_progress = 30.0
|
||
config.needs_redraw = True
|
||
logger.debug("Dossier Data vide, début du téléchargement du ZIP")
|
||
try:
|
||
zip_path = os.path.join(config.SAVE_FOLDER, "data_download.zip")
|
||
headers = {'User-Agent': 'Mozilla/5.0'}
|
||
# Déterminer l'URL à utiliser selon le mode (RGSX ou custom)
|
||
sources_zip_url = get_sources_zip_url(OTA_data_ZIP)
|
||
if sources_zip_url is None:
|
||
# Mode custom sans URL valide -> pas de téléchargement, jeux vides
|
||
logger.warning("Mode custom actif mais aucune URL valide fournie. Liste de jeux vide.")
|
||
config.popup_message = _("sources_mode_custom_missing_url").format(config.RGSX_SETTINGS_PATH)
|
||
config.popup_timer = 5000
|
||
else:
|
||
try:
|
||
with requests.get(sources_zip_url, stream=True, headers=headers, timeout=30) as response:
|
||
response.raise_for_status()
|
||
total_size = int(response.headers.get('content-length', 0))
|
||
logger.debug(f"Taille totale du ZIP : {total_size} octets")
|
||
downloaded = 0
|
||
os.makedirs(os.path.dirname(zip_path), exist_ok=True)
|
||
with open(zip_path, 'wb') as f:
|
||
for chunk in response.iter_content(chunk_size=8192):
|
||
if chunk:
|
||
f.write(chunk)
|
||
downloaded += len(chunk)
|
||
config.download_progress[sources_zip_url] = {
|
||
"downloaded_size": downloaded,
|
||
"total_size": total_size,
|
||
"status": "Téléchargement",
|
||
"progress_percent": (downloaded / total_size * 100) if total_size > 0 else 0
|
||
}
|
||
config.loading_progress = 15.0 + (35.0 * downloaded / total_size) if total_size > 0 else 15.0
|
||
config.needs_redraw = True
|
||
await asyncio.sleep(0)
|
||
logger.debug(f"ZIP téléchargé : {zip_path}")
|
||
|
||
config.current_loading_system = _("loading_extracting_data")
|
||
config.loading_progress = 60.0
|
||
config.needs_redraw = True
|
||
dest_dir = config.SAVE_FOLDER
|
||
success, message = extract_zip_data(zip_path, dest_dir, sources_zip_url)
|
||
if success:
|
||
logger.debug(f"Extraction réussie : {message}")
|
||
config.loading_progress = 70.0
|
||
config.needs_redraw = True
|
||
else:
|
||
raise Exception(f"Échec de l'extraction : {message}")
|
||
except Exception as de:
|
||
logger.error(f"Erreur téléchargement custom source: {de}")
|
||
config.popup_message = _("sources_mode_custom_download_error")
|
||
config.popup_timer = 5000
|
||
# Pas d'arrêt : continuer avec jeux vides
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors du téléchargement/extraction du Dossier Data : {str(e)}")
|
||
# En mode custom on ne bloque pas le chargement ; en mode RGSX (sources_zip_url non None et OTA) on affiche une erreur
|
||
if sources_zip_url is not None:
|
||
config.menu_state = "error"
|
||
config.error_message = _("error_extract_data_failed")
|
||
config.needs_redraw = True
|
||
loading_step = "load_sources"
|
||
if os.path.exists(zip_path):
|
||
os.remove(zip_path)
|
||
continue
|
||
if os.path.exists(zip_path):
|
||
os.remove(zip_path)
|
||
logger.debug(f"Fichier ZIP {zip_path} supprimé")
|
||
loading_step = "load_sources"
|
||
config.current_loading_system = _("loading_load_systems")
|
||
config.loading_progress = 80.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
else:
|
||
loading_step = "load_sources"
|
||
config.current_loading_system = _("loading_load_systems")
|
||
config.loading_progress = 80.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Dossier Data non vide, passage à {loading_step}")
|
||
elif loading_step == "load_sources":
|
||
sources = load_sources()
|
||
config.menu_state = "platform"
|
||
config.loading_progress = 100.0
|
||
config.current_loading_system = ""
|
||
config.needs_redraw = True
|
||
logger.debug(f"Fin chargement, passage à platform, progress={config.loading_progress}")
|
||
|
||
# Gestion de l'état de transition
|
||
if config.transition_state == "to_game":
|
||
config.transition_progress += 1
|
||
if config.transition_progress >= config.transition_duration:
|
||
config.menu_state = "game"
|
||
config.transition_state = "idle"
|
||
config.transition_progress = 0.0
|
||
config.needs_redraw = True
|
||
logger.debug("Transition terminée, passage à game")
|
||
|
||
# Mise à jour du timer popup générique (en dehors des états spéciaux) AVANT mise à jour last_frame_time
|
||
if config.popup_timer > 0 and config.popup_message and config.menu_state not in ["update_result", "restart_popup"]:
|
||
delta = current_time - config.last_frame_time
|
||
if delta > 0:
|
||
config.popup_timer -= delta
|
||
# Forcer redraw pour mettre à jour le compte à rebours
|
||
config.needs_redraw = True
|
||
if config.popup_timer <= 0:
|
||
config.popup_timer = 0
|
||
config.popup_message = ""
|
||
# Mettre à jour last_frame_time après tous les calculs dépendants
|
||
config.last_frame_time = current_time
|
||
clock.tick(60)
|
||
await asyncio.sleep(0.01)
|
||
|
||
pygame.mixer.music.stop()
|
||
result = subprocess.run(["taskkill", "/f", "/im", "emulatorLauncher.exe"])
|
||
if result == 0:
|
||
logger.debug(f"Quitté avec succès: emulatorLauncher.exe")
|
||
else:
|
||
logger.debug("Error en essayant de quitter emulatorlauncher.")
|
||
pygame.quit()
|
||
logger.debug("Application terminée")
|
||
|
||
result2 = subprocess.run(["batocera-es-swissknife", "--emukill"])
|
||
if result2 == 0:
|
||
logger.debug(f"Quitté avec succès")
|
||
else:
|
||
logger.debug("Error en essayant de quitter batocera-es-swissknife.")
|
||
|
||
|
||
|
||
if platform.system() == "Emscripten":
|
||
asyncio.ensure_future(main())
|
||
else:
|
||
if __name__ == "__main__":
|
||
asyncio.run(main()) |