forked from Mirrors/RGSX
688 lines
36 KiB
Python
688 lines
36 KiB
Python
import os
|
||
os.environ["SDL_FBDEV"] = "/dev/fb0"
|
||
import pygame # type: ignore
|
||
import asyncio
|
||
import platform
|
||
import subprocess
|
||
import math
|
||
import logging
|
||
import requests
|
||
import sys
|
||
import json
|
||
from display import init_display, draw_loading_screen, draw_error_screen, draw_platform_grid, draw_progress_screen, draw_controls, draw_gradient, draw_virtual_keyboard, draw_popup_message, draw_extension_warning, draw_pause_menu, draw_controls_help, draw_game_list, draw_history_list, draw_clear_history_dialog, draw_confirm_dialog, draw_redownload_game_cache_dialog, draw_popup
|
||
from network import test_internet, download_rom, check_extension_before_download, extract_zip
|
||
from controls import handle_controls, validate_menu_state
|
||
from controls_mapper import load_controls_config, map_controls, draw_controls_mapping, ACTIONS
|
||
from utils import truncate_text_end, load_system_image, load_games
|
||
from history import load_history
|
||
import config
|
||
|
||
# Configuration du logging
|
||
log_dir = "/userdata/roms/ports/RGSX/logs"
|
||
log_file = os.path.join(log_dir, "RGSX.log")
|
||
try:
|
||
os.makedirs(log_dir, exist_ok=True)
|
||
logging.basicConfig(
|
||
filename=log_file,
|
||
level=logging.DEBUG,
|
||
format='%(asctime)s - %(levelname)s - %(message)s'
|
||
)
|
||
except Exception as e:
|
||
logging.basicConfig(
|
||
level=logging.DEBUG,
|
||
format='%(asctime)s - %(levelname)s - %(message)s'
|
||
)
|
||
logging.error(f"Échec de la configuration du logging dans {log_file}: {str(e)}")
|
||
|
||
logger = logging.getLogger(__name__)
|
||
|
||
# URL du serveur OTA
|
||
OTA_SERVER_URL = "https://retrogamesets.fr/softs"
|
||
OTA_VERSION_ENDPOINT = f"{OTA_SERVER_URL}/version.json"
|
||
OTA_UPDATE_SCRIPT = f"{OTA_SERVER_URL}/rgsx-update.sh"
|
||
OTA_data_ZIP = f"{OTA_SERVER_URL}/rgsx-data.zip"
|
||
|
||
# Constantes pour la répétition automatique dans pause_menu
|
||
REPEAT_DELAY = 300 # Délai initial avant répétition (ms)
|
||
REPEAT_INTERVAL = 150 # Intervalle entre répétitions (ms), augmenté pour réduire la fréquence
|
||
REPEAT_ACTION_DEBOUNCE = 100 # Délai anti-rebond pour répétitions (ms), augmenté pour éviter les répétitions excessives
|
||
|
||
# Initialisation de Pygame et des polices
|
||
pygame.init()
|
||
config.init_font()
|
||
pygame.joystick.init()
|
||
pygame.mouse.set_visible(True)
|
||
|
||
# Détection système non-PC
|
||
def detect_non_pc():
|
||
arch = platform.machine()
|
||
try:
|
||
result = subprocess.run(["batocera-es-swissknife", "--arch"], capture_output=True, text=True, timeout=2)
|
||
if result.returncode == 0:
|
||
arch = result.stdout.strip()
|
||
logger.debug(f"Architecture via batocera-es-swissknife: {arch}")
|
||
except (subprocess.SubprocessError, FileNotFoundError):
|
||
logger.debug(f"batocera-es-swissknife non disponible, utilisation de platform.machine(): {arch}")
|
||
|
||
is_non_pc = arch not in ["x86_64", "amd64"]
|
||
logger.debug(f"Système détecté: {platform.system()}, architecture: {arch}, is_non_pc={is_non_pc}")
|
||
return is_non_pc
|
||
|
||
config.is_non_pc = detect_non_pc()
|
||
|
||
# Initialisation de l’écran
|
||
screen = init_display()
|
||
pygame.display.set_caption("RGSX")
|
||
clock = pygame.time.Clock()
|
||
|
||
# Initialisation des polices
|
||
try:
|
||
config.font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 48)
|
||
config.title_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 60)
|
||
config.search_font = pygame.font.Font("/userdata/roms/ports/RGSX/assets/Pixel-UniCode.ttf", 60)
|
||
logger.debug("Police Pixel-UniCode chargée")
|
||
except:
|
||
config.font = pygame.font.SysFont("arial", 48)
|
||
config.title_font = pygame.font.SysFont("arial", 60)
|
||
config.search_font = pygame.font.SysFont("arial", 60)
|
||
logger.debug("Police Arial chargée")
|
||
config.progress_font = pygame.font.SysFont("arial", 36)
|
||
config.small_font = pygame.font.SysFont("arial", 24)
|
||
|
||
# Mise à jour de la résolution dans config
|
||
config.screen_width, config.screen_height = pygame.display.get_surface().get_size()
|
||
logger.debug(f"Résolution réelle : {config.screen_width}x{config.screen_height}")
|
||
|
||
# Initialisation des variables de grille
|
||
config.current_page = 0
|
||
config.selected_platform = 0
|
||
config.selected_key = (0, 0)
|
||
config.transition_state = "none"
|
||
|
||
# Initialisation des variables de répétition
|
||
config.repeat_action = None
|
||
config.repeat_key = None
|
||
config.repeat_start_time = 0
|
||
config.repeat_last_action = 0
|
||
|
||
# Chargement de l'historique
|
||
config.history = load_history()
|
||
logger.debug(f"Historique chargé: {len(config.history)} entrées")
|
||
|
||
# Vérification et chargement de la configuration des contrôles
|
||
config.controls_config = load_controls_config()
|
||
if not config.controls_config:
|
||
config.menu_state = "controls_mapping"
|
||
else:
|
||
config.menu_state = "loading"
|
||
|
||
# Initialisation du gamepad
|
||
joystick = None
|
||
if pygame.joystick.get_count() > 0:
|
||
joystick = pygame.joystick.Joystick(0)
|
||
joystick.init()
|
||
logger.debug("Gamepad initialisé")
|
||
|
||
# Initialisation du mixer Pygame
|
||
pygame.mixer.pre_init(44100, -16, 2, 4096)
|
||
pygame.mixer.init()
|
||
|
||
# Dossier musique Batocera
|
||
music_folder = "/userdata/roms/ports/RGSX/assets/music"
|
||
music_files = [f for f in os.listdir(music_folder) if f.lower().endswith(('.ogg', '.mp3'))]
|
||
if music_files:
|
||
import random
|
||
music_file = random.choice(music_files)
|
||
music_path = os.path.join(music_folder, music_file)
|
||
logger.debug(f"Lecture de la musique : {music_path}")
|
||
pygame.mixer.music.load(music_path)
|
||
pygame.mixer.music.set_volume(0.5)
|
||
pygame.mixer.music.play(-1)
|
||
else:
|
||
logger.debug("Aucune musique trouvée dans /userdata/roms/ports/RGSX/assets/music")
|
||
|
||
# Fonction pour charger sources.json
|
||
def load_sources():
|
||
sources_path = "/userdata/roms/ports/RGSX/sources.json"
|
||
logger.debug(f"Chargement de {sources_path}")
|
||
try:
|
||
with open(sources_path, 'r', encoding='utf-8') as f:
|
||
sources = json.load(f)
|
||
sources = sorted(sources, key=lambda x: x.get("nom", x.get("platform", "")).lower())
|
||
config.platforms = [source["platform"] for source in sources]
|
||
config.platform_dicts = sources
|
||
config.platform_names = {source["platform"]: source["nom"] for source in sources}
|
||
config.games_count = {platform: 0 for platform in config.platforms} # Initialiser à 0
|
||
# Charger les jeux pour chaque plateforme
|
||
for platform in config.platforms:
|
||
games = load_games(platform)
|
||
config.games_count[platform] = len(games)
|
||
logger.debug(f"Jeux chargés pour {platform}: {len(games)} jeux")
|
||
logger.debug(f"load_sources: platforms={config.platforms}, platform_names={config.platform_names}, games_count={config.games_count}")
|
||
return sources
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors du chargement de sources.json : {str(e)}")
|
||
return []
|
||
|
||
# Fonction pour vérifier et appliquer les mises à jour OTA
|
||
async def check_for_updates():
|
||
try:
|
||
logger.debug("Vérification de la version disponible sur le serveur")
|
||
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé..Puis relancer l'application"
|
||
config.loading_progress = 5.0
|
||
config.needs_redraw = True
|
||
response = requests.get(OTA_VERSION_ENDPOINT, timeout=5)
|
||
response.raise_for_status()
|
||
if response.headers.get("content-type") != "application/json":
|
||
raise ValueError(f"Le fichier version.json n'est pas un JSON valide (type de contenu : {response.headers.get('content-type')})")
|
||
version_data = response.json()
|
||
latest_version = version_data.get("version")
|
||
logger.debug(f"Version distante : {latest_version}, version locale : {config.app_version}")
|
||
|
||
if latest_version != config.app_version:
|
||
config.current_loading_system = f"Mise à jour disponible : {latest_version}"
|
||
config.loading_progress = 10.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement du script de mise à jour : {OTA_UPDATE_SCRIPT}")
|
||
|
||
update_script_path = "/userdata/roms/ports/rgsx-update.sh"
|
||
logger.debug(f"Téléchargement de {OTA_UPDATE_SCRIPT} vers {update_script_path}")
|
||
with requests.get(OTA_UPDATE_SCRIPT, stream=True, timeout=10) as r:
|
||
r.raise_for_status()
|
||
with open(update_script_path, "wb") as f:
|
||
for chunk in r.iter_content(chunk_size=8192):
|
||
if chunk:
|
||
f.write(chunk)
|
||
config.loading_progress = min(50.0, config.loading_progress + 5.0)
|
||
config.needs_redraw = True
|
||
await asyncio.sleep(0)
|
||
|
||
config.current_loading_system = "Préparation de la mise à jour..."
|
||
config.loading_progress = 60.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Rendre {update_script_path} exécutable")
|
||
subprocess.run(["chmod", "+x", update_script_path], check=True)
|
||
logger.debug(f"Script {update_script_path} rendu exécutable")
|
||
|
||
logger.debug(f"Vérification de l'existence et des permissions de {update_script_path}")
|
||
if not os.path.isfile(update_script_path):
|
||
logger.error(f"Le script {update_script_path} n'existe pas")
|
||
return False, f"Erreur : le script {update_script_path} n'existe pas"
|
||
if not os.access(update_script_path, os.X_OK):
|
||
logger.error(f"Le script {update_script_path} n'est pas exécutable")
|
||
return False, f"Erreur : le script {update_script_path} n'est pas exécutable"
|
||
|
||
wrapper_script_path = "/userdata/roms/ports/RGSX/update/run.update"
|
||
logger.debug(f"Vérification de l'existence et des permissions de {wrapper_script_path}")
|
||
if not os.path.isfile(wrapper_script_path):
|
||
logger.error(f"Le script wrapper {wrapper_script_path} n'existe pas")
|
||
return False, f"Erreur : le script wrapper {wrapper_script_path} n'existe pas"
|
||
if not os.access(wrapper_script_path, os.X_OK):
|
||
logger.error(f"Le script wrapper {wrapper_script_path} n'est pas exécutable")
|
||
subprocess.run(["chmod", "+x", wrapper_script_path], check=True)
|
||
logger.debug(f"Script wrapper {wrapper_script_path} rendu exécutable")
|
||
|
||
logger.debug("Désactivation des événements Pygame QUIT")
|
||
pygame.event.set_blocked(pygame.QUIT)
|
||
|
||
config.current_loading_system = "Application de la mise à jour..."
|
||
config.loading_progress = 80.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Exécution du script wrapper : {wrapper_script_path}")
|
||
result = os.system(f"{wrapper_script_path} &")
|
||
logger.debug(f"Résultat de os.system : {result}")
|
||
if result != 0:
|
||
logger.error(f"Échec du lancement du script wrapper : code de retour {result}")
|
||
return False, f"Échec du lancement du script wrapper : code de retour {result}"
|
||
|
||
config.current_loading_system = "Mise à jour déclenchée, redémarrage..."
|
||
config.loading_progress = 100.0
|
||
config.needs_redraw = True
|
||
logger.debug("Mise à jour déclenchée, arrêt de l'application")
|
||
config.update_triggered = True
|
||
pygame.quit()
|
||
sys.exit(0)
|
||
else:
|
||
logger.debug("Aucune mise à jour logicielle disponible")
|
||
return True, "Aucune mise à jour disponible"
|
||
|
||
except Exception as e:
|
||
logger.error(f"Erreur OTA : {str(e)}")
|
||
return False, f"Erreur lors de la vérification des mises à jour : {str(e)}"
|
||
|
||
# Boucle principale
|
||
async def main():
|
||
logger.debug("Début main")
|
||
running = True
|
||
loading_step = "none"
|
||
sources = []
|
||
config.last_state_change_time = 0
|
||
config.debounce_delay = 50
|
||
config.update_triggered = False
|
||
last_redraw_time = pygame.time.get_ticks()
|
||
|
||
screen = init_display()
|
||
clock = pygame.time.Clock()
|
||
|
||
while running:
|
||
clock.tick(60) # Limite à 60 FPS
|
||
if config.update_triggered:
|
||
logger.debug("Mise à jour déclenchée, arrêt de la boucle principale")
|
||
break
|
||
|
||
current_time = pygame.time.get_ticks()
|
||
|
||
# Forcer redraw toutes les 100 ms dans download_progress
|
||
if config.menu_state == "download_progress" and current_time - last_redraw_time >= 100:
|
||
config.needs_redraw = True
|
||
last_redraw_time = current_time
|
||
|
||
# Dans __main__.py, dans la boucle principale
|
||
current_time = pygame.time.get_ticks()
|
||
delta_time = current_time - config.last_frame_time
|
||
config.last_frame_time = current_time
|
||
if config.menu_state == "restart_popup" and config.popup_timer > 0:
|
||
config.popup_timer -= delta_time
|
||
config.needs_redraw = True
|
||
if config.popup_timer <= 0:
|
||
config.menu_state = validate_menu_state(config.previous_menu_state)
|
||
config.popup_message = ""
|
||
config.popup_timer = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Fermeture automatique du popup, retour à {config.menu_state}")
|
||
|
||
# Gestion des événements
|
||
events = pygame.event.get()
|
||
for event in events:
|
||
if event.type == pygame.QUIT:
|
||
config.menu_state = "confirm_exit"
|
||
config.confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug("Événement QUIT détecté, passage à confirm_exit")
|
||
continue
|
||
|
||
start_config = config.controls_config.get("start", {})
|
||
if start_config and (
|
||
(event.type == pygame.KEYDOWN and start_config.get("type") == "key" and event.key == start_config.get("value")) or
|
||
(event.type == pygame.JOYBUTTONDOWN and start_config.get("type") == "button" and event.button == start_config.get("value")) or
|
||
(event.type == pygame.JOYAXISMOTION and start_config.get("type") == "axis" and event.axis == start_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == start_config.get("value")[1]) or
|
||
(event.type == pygame.JOYHATMOTION and start_config.get("type") == "hat" and event.value == tuple(start_config.get("value"))) or
|
||
(event.type == pygame.MOUSEBUTTONDOWN and start_config.get("type") == "mouse" and event.button == start_config.get("value"))
|
||
):
|
||
if config.menu_state not in ["pause_menu", "controls_help", "controls_mapping", "history", "confirm_clear_history"]:
|
||
config.previous_menu_state = config.menu_state
|
||
config.menu_state = "pause_menu"
|
||
config.selected_option = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Ouverture menu pause depuis {config.previous_menu_state}")
|
||
continue
|
||
|
||
if config.menu_state == "pause_menu":
|
||
action = handle_controls(event, sources, joystick, screen)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Événement transmis à handle_controls dans pause_menu: {event.type}")
|
||
|
||
continue
|
||
|
||
if config.menu_state == "controls_help":
|
||
cancel_config = config.controls_config.get("cancel", {})
|
||
if (
|
||
(event.type == pygame.KEYDOWN and cancel_config and event.key == cancel_config.get("value")) or
|
||
(event.type == pygame.JOYBUTTONDOWN and cancel_config and cancel_config.get("type") == "button" and event.button == cancel_config.get("value")) or
|
||
(event.type == pygame.JOYAXISMOTION and cancel_config and cancel_config.get("type") == "axis" and event.axis == cancel_config.get("value")[0] and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == cancel_config.get("value")[1]) or
|
||
(event.type == pygame.JOYHATMOTION and cancel_config and cancel_config.get("type") == "hat" and event.value == tuple(cancel_config.get("value")))
|
||
):
|
||
config.previous_menu_state = validate_menu_state(config.previous_menu_state)
|
||
config.menu_state = "pause_menu"
|
||
config.needs_redraw = True
|
||
logger.debug("Controls_help: Annulation, retour à pause_menu")
|
||
continue
|
||
|
||
# Gérer confirm_clear_history explicitement
|
||
if config.menu_state == "confirm_clear_history":
|
||
action = handle_controls(event, sources, joystick, screen)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Événement transmis à handle_controls dans confirm_clear_history: {event.type}")
|
||
continue
|
||
if config.menu_state == "redownload_game_cache":
|
||
action = handle_controls(event, sources, joystick, screen)
|
||
config.needs_redraw = True
|
||
logger.debug(f"Événement transmis à handle_controls dans redownload_game_cache: {event.type}")
|
||
continue
|
||
|
||
if config.menu_state in ["platform", "game", "error", "confirm_exit", "download_progress", "download_result", "extension_warning", "history"]:
|
||
action = handle_controls(event, sources, joystick, screen)
|
||
config.needs_redraw = True
|
||
if action == "quit":
|
||
running = False
|
||
logger.debug("Action quit détectée, arrêt de l'application")
|
||
elif action == "download" and config.menu_state == "game" and config.filtered_games:
|
||
game = config.filtered_games[config.current_game]
|
||
game_name = game[0] if isinstance(game, (list, tuple)) else game
|
||
platform = config.platforms[config.current_platform]
|
||
url = game[1] if isinstance(game, (list, tuple)) and len(game) > 1 else None
|
||
if url:
|
||
logger.debug(f"Vérification de l'extension pour {game_name}, URL: {url}")
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue, passage à extension_warning pour {game_name}")
|
||
else:
|
||
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
|
||
config.download_tasks[task] = (task, url, game_name, platform)
|
||
config.menu_state = "download_progress"
|
||
config.pending_download = None # Réinitialiser après démarrage du téléchargement
|
||
config.needs_redraw = True
|
||
logger.debug(f"Téléchargement démarré pour {game_name}, passage à download_progress")
|
||
elif action == "redownload" and config.menu_state == "history" and config.history:
|
||
entry = config.history[config.current_history_item]
|
||
platform = entry["platform"]
|
||
game_name = entry["game_name"]
|
||
for game in config.games:
|
||
if game[0] == game_name and config.platforms[config.current_platform] == platform:
|
||
url = game[1]
|
||
is_supported, message, is_zip_non_supported = check_extension_before_download(url, platform, game_name)
|
||
if not is_supported:
|
||
config.pending_download = (url, platform, game_name, is_zip_non_supported)
|
||
config.menu_state = "extension_warning"
|
||
config.extension_confirm_selection = 0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Extension non reconnue pour retéléchargement, passage à extension_warning pour {game_name}")
|
||
else:
|
||
task = asyncio.create_task(download_rom(url, platform, game_name, is_zip_non_supported))
|
||
config.download_tasks[task] = (task, url, game_name, platform)
|
||
config.menu_state = "download_progress"
|
||
config.pending_download = None # Réinitialiser après démarrage du téléchargement
|
||
config.needs_redraw = True
|
||
logger.debug(f"Retéléchargement démarré pour {game_name}, passage à download_progress")
|
||
break
|
||
|
||
# Gestion des téléchargements
|
||
if config.download_tasks:
|
||
for task_id, (task, url, game_name, platform) in list(config.download_tasks.items()):
|
||
if task.done():
|
||
try:
|
||
success, message = await task
|
||
config.download_result_message = message
|
||
config.download_result_error = not success
|
||
config.download_result_start_time = pygame.time.get_ticks()
|
||
config.menu_state = "download_result"
|
||
config.download_progress.clear() # Réinitialiser download_progress
|
||
config.pending_download = None # Réinitialiser après téléchargement
|
||
config.needs_redraw = True
|
||
del config.download_tasks[task_id]
|
||
logger.debug(f"Téléchargement terminé: {game_name}, succès={success}, message={message}")
|
||
except Exception as e:
|
||
config.download_result_message = f"Erreur lors du téléchargement : {str(e)}"
|
||
config.download_result_error = True
|
||
config.download_result_start_time = pygame.time.get_ticks()
|
||
config.menu_state = "download_result"
|
||
config.download_progress.clear() # Réinitialiser download_progress
|
||
config.pending_download = None # Réinitialiser après téléchargement
|
||
config.needs_redraw = True
|
||
del config.download_tasks[task_id]
|
||
logger.error(f"Erreur dans tâche de téléchargement: {str(e)}")
|
||
|
||
# Gestion de la fin du popup download_result
|
||
if config.menu_state == "download_result" and current_time - config.download_result_start_time > 3000:
|
||
config.menu_state = config.previous_menu_state if config.previous_menu_state in ["platform", "game", "history"] else "game"
|
||
config.download_progress.clear() # Réinitialiser download_progress
|
||
config.pending_download = None # Réinitialiser après affichage du résultat
|
||
config.needs_redraw = True
|
||
logger.debug(f"Fin popup download_result, retour à {config.menu_state}")
|
||
|
||
# Affichage
|
||
if config.needs_redraw:
|
||
draw_gradient(screen, (28, 37, 38), (47, 59, 61))
|
||
if config.menu_state == "controls_mapping":
|
||
draw_controls_mapping(screen, ACTIONS[0], None, False, 0.0)
|
||
# logger.debug("Rendu initial de draw_controls_mapping")
|
||
elif config.menu_state == "loading":
|
||
draw_loading_screen(screen)
|
||
# logger.debug("Rendu de draw_loading_screen")
|
||
elif config.menu_state == "error":
|
||
draw_error_screen(screen)
|
||
# logger.debug("Rendu de draw_error_screen")
|
||
elif config.menu_state == "platform":
|
||
draw_platform_grid(screen)
|
||
# logger.debug("Rendu de draw_platform_grid")
|
||
elif config.menu_state == "game":
|
||
if not config.search_mode:
|
||
draw_game_list(screen)
|
||
if config.search_mode:
|
||
draw_game_list(screen)
|
||
draw_virtual_keyboard(screen)
|
||
# logger.debug("Rendu de draw_game_list")
|
||
elif config.menu_state == "download_progress":
|
||
draw_progress_screen(screen)
|
||
# logger.debug("Rendu de draw_progress_screen")
|
||
elif config.menu_state == "download_result":
|
||
draw_popup_message(screen, config.download_result_message, config.download_result_error)
|
||
# logger.debug("Rendu de draw_popup_message")
|
||
elif config.menu_state == "confirm_exit":
|
||
draw_confirm_dialog(screen)
|
||
# logger.debug("Rendu de draw_confirm_dialog")
|
||
elif config.menu_state == "extension_warning":
|
||
draw_extension_warning(screen)
|
||
# logger.debug("Rendu de draw_extension_warning")
|
||
elif config.menu_state == "pause_menu":
|
||
draw_pause_menu(screen, config.selected_option)
|
||
logger.debug("Rendu de draw_pause_menu")
|
||
elif config.menu_state == "controls_help":
|
||
draw_controls_help(screen, config.previous_menu_state)
|
||
# logger.debug("Rendu de draw_controls_help")
|
||
elif config.menu_state == "history":
|
||
draw_history_list(screen)
|
||
# logger.debug("Rendu de draw_history_list")
|
||
elif config.menu_state == "confirm_clear_history":
|
||
draw_clear_history_dialog(screen)
|
||
# logger.debug("Rendu de confirm_clear_history")
|
||
elif config.menu_state == "redownload_game_cache":
|
||
draw_redownload_game_cache_dialog(screen) # Fonction existante
|
||
elif config.menu_state == "restart_popup":
|
||
draw_popup(screen) # Nouvelle fonction
|
||
elif config.menu_state == "confirm_clear_history":
|
||
draw_clear_history_dialog(screen) # Fonction existante
|
||
|
||
else:
|
||
# Gestion des états non valides
|
||
config.menu_state = "platform"
|
||
draw_platform_grid(screen)
|
||
config.needs_redraw = True
|
||
logger.error(f"État de menu non valide détecté: {config.menu_state}, retour à platform")
|
||
draw_controls(screen, config.menu_state)
|
||
pygame.display.flip()
|
||
config.needs_redraw = False
|
||
|
||
# Gestion de l'état controls_mapping
|
||
if config.menu_state == "controls_mapping":
|
||
logger.debug("Avant appel de map_controls")
|
||
try:
|
||
success = map_controls(screen)
|
||
logger.debug(f"map_controls terminé, succès={success}")
|
||
if success:
|
||
config.controls_config = load_controls_config()
|
||
config.menu_state = "loading"
|
||
config.needs_redraw = True
|
||
logger.debug("Passage à l'état loading après mappage")
|
||
else:
|
||
config.menu_state = "error"
|
||
config.error_message = "Échec du mappage des contrôles"
|
||
config.needs_redraw = True
|
||
logger.debug("Échec du mappage, passage à l'état error")
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors de l'appel de map_controls : {str(e)}")
|
||
config.menu_state = "error"
|
||
config.error_message = f"Erreur dans map_controls: {str(e)}"
|
||
config.needs_redraw = True
|
||
|
||
# Gestion de l'état loading
|
||
elif config.menu_state == "loading":
|
||
logger.debug(f"Étape chargement : {loading_step}")
|
||
if loading_step == "none":
|
||
loading_step = "test_internet"
|
||
config.current_loading_system = "Test de connexion..."
|
||
config.loading_progress = 0.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
elif loading_step == "test_internet":
|
||
logger.debug("Exécution de test_internet()")
|
||
if test_internet():
|
||
loading_step = "check_ota"
|
||
config.current_loading_system = "Mise à jour en cours... Patientez l'ecran reste figé.. Puis relancer l'application"
|
||
config.loading_progress = 100
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
else:
|
||
config.menu_state = "error"
|
||
config.error_message = "Pas de connexion Internet. Vérifiez votre réseau."
|
||
config.needs_redraw = True
|
||
logger.debug(f"Erreur : {config.error_message}")
|
||
elif loading_step == "check_ota":
|
||
logger.debug("Exécution de check_for_updates()")
|
||
success, message = await check_for_updates()
|
||
logger.debug(f"Résultat de check_for_updates : success={success}, message={message}")
|
||
if not success:
|
||
config.menu_state = "error"
|
||
config.error_message = message
|
||
config.needs_redraw = True
|
||
logger.debug(f"Erreur OTA : {message}")
|
||
else:
|
||
loading_step = "check_data"
|
||
config.current_loading_system = "Téléchargement des jeux et images ..."
|
||
config.loading_progress = 10.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
elif loading_step == "check_data":
|
||
games_data_dir = "/userdata/roms/ports/RGSX/games"
|
||
is_data_empty = not os.path.exists(games_data_dir) or not any(os.scandir(games_data_dir))
|
||
#logger.debug(f"Dossier Data directory {games_data_dir} is {'empty' if is_data_empty else 'not empty'}")
|
||
|
||
if is_data_empty:
|
||
config.current_loading_system = "Téléchargement du Dossier Data initial..."
|
||
config.loading_progress = 15.0
|
||
config.needs_redraw = True
|
||
logger.debug("Dossier Data vide, début du téléchargement du ZIP")
|
||
|
||
try:
|
||
zip_path = "/userdata/roms/ports/RGSX.zip"
|
||
headers = {'User-Agent': 'Mozilla/5.0'}
|
||
with requests.get(OTA_data_ZIP, stream=True, headers=headers, timeout=30) as response:
|
||
response.raise_for_status()
|
||
total_size = int(response.headers.get('content-length', 0))
|
||
logger.debug(f"Taille totale du ZIP : {total_size} octets")
|
||
downloaded = 0
|
||
os.makedirs(os.path.dirname(zip_path), exist_ok=True)
|
||
with open(zip_path, 'wb') as f:
|
||
for chunk in response.iter_content(chunk_size=8192):
|
||
if chunk:
|
||
f.write(chunk)
|
||
downloaded += len(chunk)
|
||
config.download_progress[OTA_data_ZIP] = {
|
||
"downloaded_size": downloaded,
|
||
"total_size": total_size,
|
||
"status": "Téléchargement",
|
||
"progress_percent": (downloaded / total_size * 100) if total_size > 0 else 0
|
||
}
|
||
config.loading_progress = 15.0 + (35.0 * downloaded / total_size) if total_size > 0 else 15.0
|
||
config.needs_redraw = True
|
||
await asyncio.sleep(0)
|
||
logger.debug(f"ZIP téléchargé : {zip_path}")
|
||
|
||
config.current_loading_system = "Extraction du Dossier Data initial..."
|
||
config.loading_progress = 50.0
|
||
config.needs_redraw = True
|
||
dest_dir = "/userdata/roms/ports/RGSX"
|
||
success, message = extract_zip(zip_path, dest_dir, OTA_data_ZIP)
|
||
if success:
|
||
logger.debug(f"Extraction réussie : {message}")
|
||
config.loading_progress = 60.0
|
||
config.needs_redraw = True
|
||
else:
|
||
raise Exception(f"Échec de l'extraction : {message}")
|
||
|
||
except Exception as e:
|
||
logger.error(f"Erreur lors du téléchargement/extraction du Dossier Data : {str(e)}")
|
||
config.menu_state = "error"
|
||
config.error_message = f"Échec du téléchargement/extraction du Dossier Data : {str(e)}"
|
||
config.needs_redraw = True
|
||
loading_step = "load_sources"
|
||
if os.path.exists(zip_path):
|
||
os.remove(zip_path)
|
||
continue
|
||
|
||
if os.path.exists(zip_path):
|
||
os.remove(zip_path)
|
||
logger.debug(f"Fichier ZIP {zip_path} supprimé")
|
||
|
||
loading_step = "load_sources"
|
||
config.current_loading_system = "Chargement des systèmes..."
|
||
config.loading_progress = 60.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Étape chargement : {loading_step}, progress={config.loading_progress}")
|
||
else:
|
||
loading_step = "load_sources"
|
||
config.current_loading_system = "Chargement des systèmes..."
|
||
config.loading_progress = 60.0
|
||
config.needs_redraw = True
|
||
logger.debug(f"Dossier Data non vide, passage à {loading_step}")
|
||
elif loading_step == "load_sources":
|
||
sources = load_sources()
|
||
if not sources:
|
||
config.menu_state = "error"
|
||
config.error_message = "Échec du chargement de sources.json"
|
||
config.needs_redraw = True
|
||
logger.debug("Erreur : Échec du chargement de sources.json")
|
||
else:
|
||
config.menu_state = "platform"
|
||
config.loading_progress = 0.0
|
||
config.current_loading_system = ""
|
||
config.needs_redraw = True
|
||
logger.debug(f"Fin chargement, passage à platform, progress={config.loading_progress}")
|
||
|
||
# Gestion de l'état de transition
|
||
if config.transition_state == "to_game":
|
||
config.transition_progress += 1
|
||
if config.transition_progress >= config.transition_duration:
|
||
config.menu_state = "game"
|
||
config.transition_state = "idle"
|
||
config.transition_progress = 0.0
|
||
config.needs_redraw = True
|
||
logger.debug("Transition terminée, passage à game")
|
||
|
||
clock.tick(60)
|
||
await asyncio.sleep(0.01)
|
||
|
||
pygame.mixer.music.stop()
|
||
pygame.quit()
|
||
logger.debug("Application terminée")
|
||
|
||
# Fonction pour vérifier si un événement correspond à une action
|
||
def is_input_matched(event, action_name):
|
||
if not config.controls_config.get(action_name):
|
||
return False
|
||
mapping = config.controls_config[action_name]
|
||
input_type = mapping["type"]
|
||
input_value = mapping["value"]
|
||
|
||
if input_type == "key" and event.type == pygame.KEYDOWN:
|
||
return event.key == input_value
|
||
elif input_type == "button" and event.type == pygame.JOYBUTTONDOWN:
|
||
return event.button == input_value
|
||
elif input_type == "axis" and event.type == pygame.JOYAXISMOTION:
|
||
axis, direction = input_value
|
||
return event.axis == axis and abs(event.value) > 0.5 and (1 if event.value > 0 else -1) == direction
|
||
elif input_type == "hat" and event.type == pygame.JOYHATMOTION:
|
||
return event.value == input_value
|
||
elif input_type == "mouse" and event.type == pygame.MOUSEBUTTONDOWN:
|
||
return event.button == input_value
|
||
return False
|
||
|
||
if platform.system() == "Emscripten":
|
||
asyncio.ensure_future(main())
|
||
else:
|
||
if __name__ == "__main__":
|
||
asyncio.run(main()) |