import pygame import os import logging logger = logging.getLogger(__name__) # Version actuelle de l'application app_version = "1.4.0" # Variables d'état platforms = [] current_platform = 0 platform_names = {} # {platform_id: platform_name} games = [] current_game = 0 menu_state = "popup" confirm_choice = False scroll_offset = 0 visible_games = 15 popup_start_time = 0 last_progress_update = 0 needs_redraw = True transition_state = "idle" transition_progress = 0.0 transition_duration = 18 games_count = {} download_tasks = {} download_progress = {} download_result_message = "" download_result_error = False download_result_start_time = 0 loading_progress = 0.0 current_loading_system = "" error_message = "" repeat_action = None repeat_start_time = 0 repeat_last_action = 0 repeat_key = None filtered_games = [] search_mode = False search_query = "" filter_active = False extension_confirm_selection = 0 pending_download = None controls_config = {} selected_pause_option = 0 previous_menu_state = None # Résolution de l'écran screen_width = 800 screen_height = 600 SCREEN_WIDTH = 800 """Largeur de l'écran en pixels.""" SCREEN_HEIGHT = 600 """Hauteur de l'écran en pixels.""" # Polices FONT = None """Police par défaut pour l'affichage, initialisée via init_font().""" progress_font = None """Police pour l'affichage de la progression.""" title_font = None """Police pour les titres.""" search_font = None """Police pour la recherche.""" small_font = None """Police pour les petits textes.""" CONTROLS_CONFIG_PATH = "/userdata/saves/ports/rgsx/controls.json" """Chemin du fichier de configuration des contrôles.""" def init_font(): """Initialise les polices après pygame.init().""" global FONT, progress_font, title_font, search_font, small_font try: FONT = pygame.font.Font(None, 36) progress_font = pygame.font.Font(None, 28) title_font = pygame.font.Font(None, 48) search_font = pygame.font.Font(None, 36) small_font = pygame.font.Font(None, 24) logger.debug("Polices initialisées avec succès") except pygame.error as e: logger.error(f"Erreur lors de l'initialisation des polices : {e}") FONT = None progress_font = None title_font = None search_font = None small_font = None def validate_resolution(): """Valide la résolution de l'écran par rapport aux capacités du matériel.""" display_info = pygame.display.Info() if SCREEN_WIDTH > display_info.current_w or SCREEN_HEIGHT > display_info.current_h: logger.warning(f"Résolution {SCREEN_WIDTH}x{SCREEN_HEIGHT} dépasse les limites de l'écran") return display_info.current_w, display_info.current_h return SCREEN_WIDTH, SCREEN_HEIGHT