forked from Mirrors/RGSX
v1.9.7.7 - Corrrection de bugs de téléchargements, bug detection clé 1fichier, ajout options d'accessibilité pour agrandir/reduire la taille des polices
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accessibility.py
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129
accessibility.py
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import pygame #type:ignore
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import config
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from utils import save_accessibility_settings
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from language import _
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def draw_accessibility_menu(screen):
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"""Affiche le menu d'accessibilité avec curseur pour la taille de police."""
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from display import OVERLAY, THEME_COLORS, draw_stylized_button
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screen.blit(OVERLAY, (0, 0))
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# Titre
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title_text = _("menu_accessibility")
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title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
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title_rect = title_surface.get_rect(center=(config.screen_width // 2, config.screen_height // 4))
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# Fond du titre
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title_bg_rect = title_rect.inflate(40, 20)
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_bg_rect, border_radius=10)
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pygame.draw.rect(screen, THEME_COLORS["border"], title_bg_rect, 2, border_radius=10)
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screen.blit(title_surface, title_rect)
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# Curseur de taille de police
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current_scale = config.font_scale_options[config.current_font_scale_index]
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font_text = _("accessibility_font_size").format(f"{current_scale:.1f}")
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# Position du curseur
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cursor_y = config.screen_height // 2
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cursor_width = 400
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cursor_height = 60
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cursor_x = (config.screen_width - cursor_width) // 2
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# Fond du curseur
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (cursor_x, cursor_y, cursor_width, cursor_height), border_radius=10)
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pygame.draw.rect(screen, THEME_COLORS["border"], (cursor_x, cursor_y, cursor_width, cursor_height), 2, border_radius=10)
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# Flèches gauche/droite
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arrow_size = 30
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left_arrow_x = cursor_x + 20
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right_arrow_x = cursor_x + cursor_width - arrow_size - 20
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arrow_y = cursor_y + (cursor_height - arrow_size) // 2
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# Flèche gauche
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left_color = THEME_COLORS["fond_lignes"] if config.current_font_scale_index > 0 else THEME_COLORS["border"]
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pygame.draw.polygon(screen, left_color, [
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(left_arrow_x + arrow_size, arrow_y),
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(left_arrow_x, arrow_y + arrow_size // 2),
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(left_arrow_x + arrow_size, arrow_y + arrow_size)
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])
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# Flèche droite
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right_color = THEME_COLORS["fond_lignes"] if config.current_font_scale_index < len(config.font_scale_options) - 1 else THEME_COLORS["border"]
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pygame.draw.polygon(screen, right_color, [
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(right_arrow_x, arrow_y),
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(right_arrow_x + arrow_size, arrow_y + arrow_size // 2),
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(right_arrow_x, arrow_y + arrow_size)
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])
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# Texte au centre
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text_surface = config.font.render(font_text, True, THEME_COLORS["text"])
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text_rect = text_surface.get_rect(center=(cursor_x + cursor_width // 2, cursor_y + cursor_height // 2))
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screen.blit(text_surface, text_rect)
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# Instructions
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instruction_text = _("language_select_instruction")
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instruction_surface = config.small_font.render(instruction_text, True, THEME_COLORS["text"])
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instruction_rect = instruction_surface.get_rect(center=(config.screen_width // 2, config.screen_height - 100))
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screen.blit(instruction_surface, instruction_rect)
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def handle_accessibility_events(event):
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"""Gère les événements du menu d'accessibilité avec support clavier et manette."""
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# Gestion des touches du clavier
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT and config.current_font_scale_index > 0:
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config.current_font_scale_index -= 1
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update_font_scale()
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return True
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elif event.key == pygame.K_RIGHT and config.current_font_scale_index < len(config.font_scale_options) - 1:
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config.current_font_scale_index += 1
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update_font_scale()
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return True
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elif event.key == pygame.K_RETURN or event.key == pygame.K_ESCAPE:
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config.menu_state = "pause_menu"
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return True
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# Gestion des boutons de la manette
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elif event.type == pygame.JOYBUTTONDOWN:
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if event.button == 0: # Bouton A (valider)
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config.menu_state = "pause_menu"
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return True
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elif event.button == 1: # Bouton B (annuler)
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config.menu_state = "pause_menu"
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return True
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# Gestion du D-pad
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elif event.type == pygame.JOYHATMOTION:
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if event.value == (-1, 0): # Gauche
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if config.current_font_scale_index > 0:
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config.current_font_scale_index -= 1
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update_font_scale()
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return True
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elif event.value == (1, 0): # Droite
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if config.current_font_scale_index < len(config.font_scale_options) - 1:
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config.current_font_scale_index += 1
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update_font_scale()
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return True
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# Gestion du joystick analogique (axe horizontal)
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elif event.type == pygame.JOYAXISMOTION:
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if event.axis == 0 and abs(event.value) > 0.5: # Joystick gauche horizontal
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if event.value < -0.5 and config.current_font_scale_index > 0: # Gauche
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config.current_font_scale_index -= 1
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update_font_scale()
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return True
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elif event.value > 0.5 and config.current_font_scale_index < len(config.font_scale_options) - 1: # Droite
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config.current_font_scale_index += 1
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update_font_scale()
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return True
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return False
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def update_font_scale():
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"""Met à jour l'échelle de police et sauvegarde."""
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new_scale = config.font_scale_options[config.current_font_scale_index]
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config.accessibility_settings["font_scale"] = new_scale
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save_accessibility_settings(config.accessibility_settings)
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# Réinitialiser les polices
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config.init_font()
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config.needs_redraw = True
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