forked from Mirrors/RGSX
correction du mappage des controles
This commit is contained in:
18
README.md
18
README.md
@@ -27,7 +27,7 @@ RGSX est une application Python basée sur Pygame.
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- Manette (optionnelle, mais recommandée pour une expérience optimale) ou Clavier.
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### Espace disque
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- Espace suffisant dans `/userdata/roms/ports/RGSX` pour stocker les ROMs, images et fichiers de configuration.
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- Espace suffisant pour stocker les ROMs, images et fichiers de configuration.
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---
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@@ -43,14 +43,14 @@ Entrez la commande :
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Patientez et regardez le retour à l'écran ou sur la commande (à améliorer).
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Mettez à jour la liste des jeux via : `Menu > Paramètres de jeux > Mettre à jour la liste des jeux `.
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Vous trouverez RGSX dans le système "PORTS" ou "Jeux Amateurs et portages" et dans `/userdata/roms/ports/RGSX`
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Vous trouverez RGSX dans le système "PORTS" ou "Jeux Amateurs et portages" et dans `/roms/ports/RGSX`
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---
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### Méthode 2 : Copie manuelle
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- Téléchargez le contenu du dépôt en zip : https://github.com/RetroGameSets/RGSX/archive/refs/heads/main.zip
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- Extrayez le tout dans `/userdata/roms/ports/RGSX` (le dossier RGSX devra être créé manuellement). Attention de bien respecter la structure indiquée plus bas.
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- Extrayez le tout dans `roms/ports/RGSX` (le dossier RGSX devra être créé manuellement). Attention de bien respecter la structure indiquée plus bas.
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- Mettez à jour la liste des jeux via le menu :
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`Paramètres de jeux > Mettre à jour la liste`.
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@@ -59,13 +59,13 @@ Vous trouverez RGSX dans le système "PORTS" ou "Jeux Amateurs et portages" et d
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---
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> ## IMPORTANT
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> Si vous avez une clé API 1Fichier, vous devez la renseigner dans
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> `/userdata/saves/ports/RGSX/1FichierAPI.txt`
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> `/saves/ports/RGSX/1FichierAPI.txt`
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> si vous souhaitez télécharger depuis des liens 1Fichier.
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---
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- Lancez RGSX depuis ports.
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- Configurez les contrôles. Ils pourront être reconfigurés via le menu pause par la suite si erreur.
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- Supprimez le fichier `/userdata/saves/ports/rgsx/controls.json` en cas de problème puis relancez l'application.
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- Supprimez le fichier `/saves/ports/rgsx/controls.json` en cas de problème puis relancez l'application.
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- L'application téléchargera toutes les données nécessaires automatiquement ensuite.
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---
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@@ -106,13 +106,13 @@ Vous trouverez RGSX dans le système "PORTS" ou "Jeux Amateurs et portages" et d
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### Logs
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Les logs sont enregistrés dans `/userdata/roms/ports/RGSX/logs/RGSX.log` pour diagnostiquer les problèmes.
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Les logs sont enregistrés dans `/roms/ports/RGSX/logs/RGSX.log` pour diagnostiquer les problèmes.
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---
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## 📁 Structure du projet
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```
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/userdata/roms/ports/
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/roms/ports/
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RGSX-INSTALL.log # LOG d'installation uniquement
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RGSX/
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│
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@@ -127,7 +127,7 @@ RGSX/
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└── logs/
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└── RGSX.log # Fichier de logs.
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/userdata/saves/ports/
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/saves/ports/
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RGSX/
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│
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├── controls.json # Fichier de mappage des contrôles (généré après le 1er demarrage)
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@@ -145,7 +145,7 @@ RGSX/
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### Signaler un bug
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1. Consultez les logs dans `/userdata/roms/ports/RGSX/logs/RGSX.log`.
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1. Consultez les logs dans `/roms/ports/RGSX/logs/RGSX.log`.
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2. Ouvrez une issue sur GitHub avec une description détaillée et les logs pertinents.
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### Proposer une fonctionnalité
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10
__main__.py
10
__main__.py
@@ -18,12 +18,10 @@ import config
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from config import OTA_data_ZIP
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# Configuration du logging
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log_dir = os.path.join(config.APP_FOLDER, "logs")
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log_file = os.path.join(log_dir, "RGSX.log")
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try:
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os.makedirs(log_dir, exist_ok=True)
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os.makedirs(config.log_dir, exist_ok=True)
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logging.basicConfig(
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filename=log_file,
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filename=config.log_file,
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level=logging.DEBUG,
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format='%(asctime)s - %(levelname)s - %(message)s'
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)
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@@ -32,7 +30,7 @@ except Exception as e:
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level=logging.DEBUG,
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format='%(asctime)s - %(levelname)s - %(message)s'
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)
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logging.error(f"Échec de la configuration du logging dans {log_file}: {str(e)}")
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logging.error(f"Échec de la configuration du logging dans {config.log_file}: {str(e)}")
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logger = logging.getLogger(__name__)
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@@ -310,7 +308,7 @@ async def main():
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config.previous_menu_state = config.menu_state
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config.menu_state = "error"
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config.error_message = (
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"Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichierAPI.txt"
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f"Attention il faut renseigner sa clé API (premium only) dans le fichier {os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')}"
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)
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# Mettre à jour l'entrée temporaire avec l'erreur
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config.history[-1]["status"] = "Erreur"
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32
config.py
32
config.py
@@ -2,8 +2,6 @@ import pygame # type: ignore
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import os
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import logging
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logger = logging.getLogger(__name__)
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# Version actuelle de l'application
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app_version = "1.9.7.2"
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@@ -11,21 +9,30 @@ app_version = "1.9.7.2"
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current_language = "fr"
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# URL
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OTA_SERVER_URL = "https://retrogamesets.fr/softs"
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OTA_VERSION_ENDPOINT = f"{OTA_SERVER_URL}/version.json"
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OTA_UPDATE_ZIP = f"{OTA_SERVER_URL}/RGSX.zip"
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OTA_data_ZIP = f"{OTA_SERVER_URL}/rgsx-data.zip"
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# Chemins de base
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APP_FOLDER = "/userdata/roms/ports/RGSX"
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SAVE_FOLDER = "/userdata/saves/ports/rgsx"
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UPDATE_FOLDER = f"{APP_FOLDER}/update"
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SYSTEM_FOLDER = "/userdata"
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ROMS_FOLDER = os.path.join(SYSTEM_FOLDER, "roms")
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APP_FOLDER = os.path.join(ROMS_FOLDER, "ports", "RGSX")
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UPDATE_FOLDER = os.path.join(APP_FOLDER, "update")
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SAVE_FOLDER = os.path.join(SYSTEM_FOLDER, "saves", "ports", "rgsx")
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IMAGES_FOLDER = os.path.join(APP_FOLDER, "images", "systemes")
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GAMES_FOLDER = os.path.join(APP_FOLDER, "games")
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CONTROLS_CONFIG_PATH = os.path.join(SAVE_FOLDER, "controls.json")
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HISTORY_PATH = os.path.join(SAVE_FOLDER, "history.json")
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LANGUAGE_CONFIG_PATH = os.path.join(SAVE_FOLDER, "language.json")
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JSON_EXTENSIONS = os.path.join(APP_FOLDER, "rom_extensions.json")
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# Configuration du logging
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logger = logging.getLogger(__name__)
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log_dir = os.path.join(APP_FOLDER, "logs")
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log_file = os.path.join(log_dir, "RGSX.log")
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# URL
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OTA_SERVER_URL = "https://retrogamesets.fr/softs"
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OTA_VERSION_ENDPOINT = os.path.join(OTA_SERVER_URL, "version.json")
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OTA_UPDATE_ZIP = os.path.join(OTA_SERVER_URL, "RGSX.zip")
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OTA_data_ZIP = os.path.join(OTA_SERVER_URL, "rgsx-data.zip")
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# Constantes pour la répétition automatique dans pause_menu
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REPEAT_DELAY = 350 # Délai initial avant répétition (ms) - augmenté pour éviter les doubles actions
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@@ -50,6 +57,7 @@ transition_state = "idle"
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transition_progress = 0.0
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transition_duration = 18
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games_count = {}
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API_KEY_1FICHIER = "" # Initialisation de la variable globale pour la clé API
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# Variables pour la sélection de langue
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selected_language_index = 0
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@@ -149,4 +157,4 @@ def validate_resolution():
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API_KEY_1FICHIER = "" # Initialisation de la variable globale pour la clé API
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75
controls.py
75
controls.py
@@ -45,52 +45,35 @@ def validate_menu_state(state):
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def load_controls_config(path=CONTROLS_CONFIG_PATH):
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"""Charge la configuration des contrôles depuis un fichier JSON."""
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default_config = {
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"confirm": {"type": "key", "key": pygame.K_RETURN},
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"cancel": {"type": "key", "key": pygame.K_ESCAPE},
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"left": {"type": "key", "key": pygame.K_LEFT},
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"right": {"type": "key", "key": pygame.K_RIGHT},
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"up": {"type": "key", "key": pygame.K_UP},
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"down": {"type": "key", "key": pygame.K_DOWN},
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"start": {"type": "key", "key": pygame.K_p},
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"progress": {"type": "key", "key": pygame.K_x},
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"history": {"type": "key", "key": pygame.K_h},
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"page_up": {"type": "key", "key": pygame.K_PAGEUP},
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"page_down": {"type": "key", "key": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "key": pygame.K_f},
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"delete": {"type": "key", "key": pygame.K_BACKSPACE},
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"space": {"type": "key", "key": pygame.K_SPACE}
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}
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try:
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with open(path, "r") as f:
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config_data = json.load(f)
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# Vérifier les actions nécessaires
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required_actions = ["confirm", "cancel", "up", "down"]
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for action in required_actions:
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# Vérifier et compléter les actions manquantes
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for action, default_mapping in default_config.items():
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if action not in config_data:
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logger.warning(f"Action {action} manquante dans {path}, utilisation de la valeur par défaut")
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config_data[action] = {
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"type": "key",
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"value": {
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"confirm": {"type": "key", "value": pygame.K_RETURN},
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"cancel": {"type": "key", "value": pygame.K_ESCAPE},
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"left": {"type": "key", "value": pygame.K_LEFT},
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"right": {"type": "key", "value": pygame.K_RIGHT},
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"up": {"type": "key", "value": pygame.K_UP},
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"down": {"type": "key", "value": pygame.K_DOWN},
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"start": {"type": "key", "value": pygame.K_p},
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"progress": {"type": "key", "value": pygame.K_x},
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"history": {"type": "key", "value": pygame.K_h},
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"page_up": {"type": "key", "value": pygame.K_PAGEUP},
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"page_down": {"type": "key", "value": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "value": pygame.K_f},
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"delete": {"type": "key", "value": pygame.K_BACKSPACE},
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"space": {"type": "key", "value": pygame.K_SPACE}
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}[action]
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}
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config_data[action] = default_mapping
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return config_data
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except (FileNotFoundError, json.JSONDecodeError) as e:
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logger.error(f"Erreur lors de la lecture de {path} : {e}, utilisation de la configuration par défaut")
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return {
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"confirm": {"type": "key", "value": pygame.K_RETURN},
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"cancel": {"type": "key", "value": pygame.K_ESCAPE},
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"left": {"type": "key", "value": pygame.K_LEFT},
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"right": {"type": "key", "value": pygame.K_RIGHT},
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"up": {"type": "key", "value": pygame.K_UP},
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"down": {"type": "key", "value": pygame.K_DOWN},
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"start": {"type": "key", "value": pygame.K_p},
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"progress": {"type": "key", "value": pygame.K_x},
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"history": {"type": "key", "value": pygame.K_h},
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"page_up": {"type": "key", "value": pygame.K_PAGEUP},
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"page_down": {"type": "key", "value": pygame.K_PAGEDOWN},
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"filter": {"type": "key", "value": pygame.K_f},
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"delete": {"type": "key", "value": pygame.K_BACKSPACE},
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"space": {"type": "key", "value": pygame.K_SPACE}
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}
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return default_config
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# Fonction pour vérifier si un événement correspond à une action
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def is_input_matched(event, action_name):
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@@ -623,7 +606,7 @@ def handle_controls(event, sources, joystick, screen):
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config.menu_state = "error"
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config.error_message = _(
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"error_api_key"
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).format("/userdata/saves/ports/rgsx/1fichierAPI.txt")
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).format(os.join(config.SAVE_FOLDER,"1fichierAPI.txt"))
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config.history[-1]["status"] = "Erreur"
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config.history[-1]["progress"] = 0
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config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
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@@ -728,9 +711,9 @@ def handle_controls(event, sources, joystick, screen):
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if not config.API_KEY_1FICHIER:
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config.previous_menu_state = config.menu_state
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config.menu_state = "error"
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config.error_message = (
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"Attention il faut renseigner sa clé API (premium only) dans le fichier /userdata/saves/ports/rgsx/1fichierAPI.txt"
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)
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logger.warning("clé api absente dans os.path.join(config.SAVE_FOLDER, '1fichierAPI.txt')\n")
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config.error_message = _("error_api_key").format(os.path.join(config.SAVE_FOLDER, "1fichierAPI.txt"))
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config.history[-1]["status"] = "Erreur"
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config.history[-1]["progress"] = 0
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config.history[-1]["message"] = "Erreur API : Clé API 1fichier absente"
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@@ -930,11 +913,11 @@ def handle_controls(event, sources, joystick, screen):
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try:
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os.remove(config.APP_FOLDER + "/sources.json")
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logger.debug("Fichier sources.json supprimé avec succès")
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if os.path.exists(config.APP_FOLDER + "/games"):
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shutil.rmtree(config.APP_FOLDER + "/games")
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if os.path.exists(config.GAMES_FOLDER):
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shutil.rmtree(config.GAMES_FOLDER)
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logger.debug("Dossier games supprimé avec succès")
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if os.path.exists(config.APP_FOLDER + "/images"):
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shutil.rmtree(config.APP_FOLDER + "/images")
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if os.path.exists(config.IMAGES_FOLDER):
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shutil.rmtree(config.IMAGES_FOLDER)
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logger.debug("Dossier images supprimé avec succès")
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config.menu_state = "restart_popup"
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config.popup_message = _("popup_redownload_success")
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@@ -5,11 +5,12 @@ import logging
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import config
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from config import CONTROLS_CONFIG_PATH
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from display import draw_gradient
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import xml.etree.ElementTree as ET
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logger = logging.getLogger(__name__)
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# Chemin du fichier de configuration des contrôles
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CONTROLS_CONFIG_PATH = "/userdata/saves/ports/rgsx/controls.json"
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CONTROLS_CONFIG_PATH = os.path.join(config.SAVE_FOLDER, "controls.json")
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# Actions internes de RGSX à mapper
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ACTIONS = [
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@@ -36,11 +37,11 @@ SDL_TO_PYGAME_KEY = {
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1073741904: pygame.K_LEFT, # Flèche Gauche
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1073741903: pygame.K_RIGHT, # Flèche Droite
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1073742050: pygame.K_LALT, # Alt gauche
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1073742051: pygame.K_RSHIFT, # Alt droit
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1073742054: pygame.K_RALT, # Alt droit (AltGr)
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1073742049: pygame.K_LCTRL, # Ctrl gauche
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1073742053: pygame.K_RCTRL, # Ctrl droit
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1073742048: pygame.K_LSHIFT, # Shift gauche
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1073742054: pygame.K_RALT, # Shift droit
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1073742052: pygame.K_RSHIFT, # Shift droit
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}
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# Noms lisibles pour les touches clavier
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@@ -156,31 +157,100 @@ KEY_NAMES = {
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pygame.K_SLASH: "/",
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}
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# Noms lisibles pour les boutons de manette
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BUTTON_NAMES = {
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0: "A",
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1: "B",
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2: "X",
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3: "Y",
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4: "LB",
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5: "RB",
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6: "LT",
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7: "RT",
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8: "Select",
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9: "Start",
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}
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def get_controller_button_names():
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"""Récupère les noms des boutons depuis es_input.cfg"""
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es_input_path = "/usr/share/emulationstation/es_input.cfg"
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button_names = {}
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if not os.path.exists(es_input_path):
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return {i: f"Bouton {i}" for i in range(16)}
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try:
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tree = ET.parse(es_input_path)
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root = tree.getroot()
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# Mapping des noms ES vers des noms lisibles
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es_button_names = {
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"a": "A", "b": "B", "x": "X", "y": "Y",
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"leftshoulder": "LB", "rightshoulder": "RB",
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"lefttrigger": "LT", "righttrigger": "RT",
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"select": "Select", "start": "Start",
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"leftstick": "L3", "rightstick": "R3"
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}
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||||
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for inputConfig in root.findall("inputConfig"):
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if inputConfig.get("type") == "joystick":
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for input_tag in inputConfig.findall("input"):
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if input_tag.get("type") == "button":
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es_name = input_tag.get("name")
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button_id = int(input_tag.get("id"))
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readable_name = es_button_names.get(es_name, es_name.upper())
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||||
button_names[button_id] = readable_name
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||||
break
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||||
except Exception as e:
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||||
logger.error(f"Erreur parsing es_input.cfg: {e}")
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||||
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||||
# Compléter avec des noms génériques
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||||
for i in range(16):
|
||||
if i not in button_names:
|
||||
button_names[i] = f"Bouton {i}"
|
||||
|
||||
return button_names
|
||||
|
||||
def get_controller_axis_names():
|
||||
"""Récupère les noms des axes depuis es_input.cfg"""
|
||||
es_input_path = "/usr/share/emulationstation/es_input.cfg"
|
||||
axis_names = {}
|
||||
|
||||
if not os.path.exists(es_input_path):
|
||||
return {(i, d): f"Axe {i}{'+' if d > 0 else '-'}" for i in range(8) for d in [-1, 1]}
|
||||
|
||||
try:
|
||||
tree = ET.parse(es_input_path)
|
||||
root = tree.getroot()
|
||||
|
||||
# Mapping des noms ES vers des noms lisibles
|
||||
es_axis_names = {
|
||||
"leftx": "Joy G", "lefty": "Joy G",
|
||||
"rightx": "Joy D", "righty": "Joy D",
|
||||
"lefttrigger": "LT", "righttrigger": "RT"
|
||||
}
|
||||
|
||||
for inputConfig in root.findall("inputConfig"):
|
||||
if inputConfig.get("type") == "joystick":
|
||||
for input_tag in inputConfig.findall("input"):
|
||||
if input_tag.get("type") == "axis":
|
||||
es_name = input_tag.get("name")
|
||||
axis_id = int(input_tag.get("id"))
|
||||
value = int(input_tag.get("value", "1"))
|
||||
direction = 1 if value > 0 else -1
|
||||
|
||||
if es_name in es_axis_names:
|
||||
base_name = es_axis_names[es_name]
|
||||
if "Joy" in base_name:
|
||||
if "leftx" in es_name or "rightx" in es_name:
|
||||
axis_names[(axis_id, direction)] = f"{base_name} {'Droite' if direction > 0 else 'Gauche'}"
|
||||
else:
|
||||
axis_names[(axis_id, direction)] = f"{base_name} {'Bas' if direction > 0 else 'Haut'}"
|
||||
else:
|
||||
axis_names[(axis_id, direction)] = base_name
|
||||
break
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur parsing es_input.cfg: {e}")
|
||||
|
||||
# Compléter avec des noms génériques
|
||||
for i in range(8):
|
||||
for d in [-1, 1]:
|
||||
if (i, d) not in axis_names:
|
||||
axis_names[(i, d)] = f"Axe {i}{'+' if d > 0 else '-'}"
|
||||
|
||||
return axis_names
|
||||
|
||||
# Charger les noms depuis es_input.cfg
|
||||
BUTTON_NAMES = get_controller_button_names()
|
||||
AXIS_NAMES = get_controller_axis_names()
|
||||
|
||||
|
||||
# Noms pour les axes de joystick
|
||||
AXIS_NAMES = {
|
||||
(0, 1): "Joy G Haut",
|
||||
(0, -1): "Joy G Bas",
|
||||
(1, 1): "Joy G Gauche",
|
||||
(1, -1): "Joy G Droite",
|
||||
(2, 1): "Joy D Haut",
|
||||
(2, -1): "Joy D Bas",
|
||||
(3, 1): "Joy D Gauche",
|
||||
(3, -1): "Joy D Droite",
|
||||
}
|
||||
|
||||
# Noms pour la croix directionnelle
|
||||
HAT_NAMES = {
|
||||
@@ -227,7 +297,7 @@ def load_controls_config():
|
||||
return {}
|
||||
|
||||
def save_controls_config(controls_config):
|
||||
#Enregistre la configuration des contrôles dans controls.json
|
||||
"""Enregistre la configuration des contrôles dans controls.json"""
|
||||
try:
|
||||
os.makedirs(os.path.dirname(CONTROLS_CONFIG_PATH), exist_ok=True)
|
||||
with open(CONTROLS_CONFIG_PATH, "w") as f:
|
||||
@@ -236,8 +306,41 @@ def save_controls_config(controls_config):
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors de l'enregistrement de controls.json : {e}")
|
||||
|
||||
def validate_controls_config(controls_config):
|
||||
"""Valide la structure de la configuration des contrôles"""
|
||||
required_actions = ["confirm", "cancel", "up", "down", "left", "right"]
|
||||
|
||||
for action in required_actions:
|
||||
if action not in controls_config:
|
||||
logger.warning(f"Action {action} manquante dans la configuration")
|
||||
return False
|
||||
|
||||
mapping = controls_config[action]
|
||||
if "type" not in mapping:
|
||||
logger.warning(f"Type manquant pour l'action {action}")
|
||||
return False
|
||||
|
||||
input_type = mapping["type"]
|
||||
if input_type == "key" and "key" not in mapping:
|
||||
logger.warning(f"Clé 'key' manquante pour l'action {action}")
|
||||
return False
|
||||
elif input_type == "button" and "button" not in mapping:
|
||||
logger.warning(f"Clé 'button' manquante pour l'action {action}")
|
||||
return False
|
||||
elif input_type == "axis" and ("axis" not in mapping or "direction" not in mapping):
|
||||
logger.warning(f"Clés 'axis' ou 'direction' manquantes pour l'action {action}")
|
||||
return False
|
||||
elif input_type == "hat" and "value" not in mapping:
|
||||
logger.warning(f"Clé 'value' manquante pour l'action {action}")
|
||||
return False
|
||||
elif input_type == "mouse" and "button" not in mapping:
|
||||
logger.warning(f"Clé 'button' manquante pour l'action {action}")
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def get_readable_input_name(event):
|
||||
#Retourne un nom lisible pour une entrée (touche, bouton, axe, hat, ou souris)
|
||||
"""Retourne un nom lisible pour une entrée (touche, bouton, axe, hat, ou souris)"""
|
||||
if event.type == pygame.KEYDOWN:
|
||||
key_value = SDL_TO_PYGAME_KEY.get(event.key, event.key)
|
||||
return KEY_NAMES.get(key_value, pygame.key.name(key_value) or f"Touche {key_value}")
|
||||
@@ -245,202 +348,208 @@ def get_readable_input_name(event):
|
||||
return BUTTON_NAMES.get(event.button, f"Bouton {event.button}")
|
||||
elif event.type == pygame.JOYAXISMOTION:
|
||||
if abs(event.value) > 0.5: # Seuil pour détecter un mouvement significatif
|
||||
return AXIS_NAMES.get((event.axis, 1 if event.value > 0 else -1), f"Axe {event.axis}")
|
||||
return AXIS_NAMES.get((event.axis, 1 if event.value > 0 else -1), f"Axe {event.axis} {'Positif' if event.value > 0 else 'Négatif'}")
|
||||
elif event.type == pygame.JOYHATMOTION:
|
||||
return HAT_NAMES.get(event.value, f"D-Pad {event.value}")
|
||||
if event.value != (0, 0): # Ignorer la position neutre
|
||||
return HAT_NAMES.get(event.value, f"D-Pad {event.value}")
|
||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||
return MOUSE_BUTTON_NAMES.get(event.button, f"Souris Bouton {event.button}")
|
||||
return "Inconnu"
|
||||
|
||||
|
||||
def map_controls(screen):
|
||||
mapping = True
|
||||
current_action = 0
|
||||
clock = pygame.time.Clock()
|
||||
while mapping:
|
||||
clock.tick(100) # 100 FPS
|
||||
"""Interface de mappage des contrôles avec maintien de 3 secondes"""
|
||||
controls_config = load_controls_config()
|
||||
current_action_index = 0
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
last_frame_time = pygame.time.get_ticks()
|
||||
config.needs_redraw = True
|
||||
last_joyhat_time = 0
|
||||
|
||||
# État des entrées maintenues
|
||||
held_keys = set()
|
||||
held_buttons = set()
|
||||
held_axes = {}
|
||||
held_hats = {}
|
||||
held_mouse_buttons = set()
|
||||
|
||||
while current_action_index < len(ACTIONS):
|
||||
if config.needs_redraw:
|
||||
progress = min(input_held_time / HOLD_DURATION, 1.0) if current_input else 0.0
|
||||
draw_controls_mapping(screen, ACTIONS[current_action_index], last_input_name, current_input is not None, progress)
|
||||
pygame.display.flip()
|
||||
config.needs_redraw = False
|
||||
|
||||
current_time = pygame.time.get_ticks()
|
||||
delta_time = current_time - last_frame_time
|
||||
last_frame_time = current_time
|
||||
|
||||
for event in pygame.event.get():
|
||||
# Initialisation des variables de contrôle
|
||||
controls_config = load_controls_config()
|
||||
current_action_index = 0
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
last_frame_time = pygame.time.get_ticks()
|
||||
config.needs_redraw = True
|
||||
last_joyhat_time = 0 # Pour le débouncing des événements JOYHATMOTION
|
||||
if event.type == pygame.QUIT:
|
||||
return False
|
||||
|
||||
# Initialiser l'état des boutons et axes pour suivre les relâchements
|
||||
held_keys = set()
|
||||
held_buttons = set()
|
||||
held_axes = {} # {axis: direction}
|
||||
held_hats = {} # {hat: value}
|
||||
held_mouse_buttons = set()
|
||||
|
||||
while current_action_index < len(ACTIONS):
|
||||
if config.needs_redraw:
|
||||
progress = min(input_held_time / HOLD_DURATION, 1.0) if current_input else 0.0
|
||||
draw_controls_mapping(screen, ACTIONS[current_action_index], last_input_name, current_input is not None, progress)
|
||||
pygame.display.flip()
|
||||
config.needs_redraw = False
|
||||
|
||||
current_time = pygame.time.get_ticks()
|
||||
delta_time = current_time - last_frame_time
|
||||
last_frame_time = current_time
|
||||
|
||||
events = pygame.event.get()
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
return False
|
||||
|
||||
# Détecter les relâchements pour réinitialiser
|
||||
if event.type == pygame.KEYUP:
|
||||
if event.key in held_keys:
|
||||
held_keys.remove(event.key)
|
||||
if current_input and current_input["type"] == "key" and current_input["value"] == event.key:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Touche relâchée: {event.key}")
|
||||
elif event.type == pygame.JOYBUTTONUP:
|
||||
if event.button in held_buttons:
|
||||
held_buttons.remove(event.button)
|
||||
if current_input and current_input["type"] == "button" and current_input["value"] == event.button:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Bouton relâché: {event.button}")
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
if event.button in held_mouse_buttons:
|
||||
held_mouse_buttons.remove(event.button)
|
||||
if current_input and current_input["type"] == "mouse" and current_input["value"] == event.button:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Bouton souris relâché: {event.button}")
|
||||
elif event.type == pygame.JOYAXISMOTION:
|
||||
if abs(event.value) < 0.5: # Axe revenu à la position neutre
|
||||
if event.axis in held_axes:
|
||||
del held_axes[event.axis]
|
||||
if current_input and current_input["type"] == "axis" and current_input["value"][0] == event.axis:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Axe relâché: {event.axis}")
|
||||
elif event.type == pygame.JOYHATMOTION:
|
||||
logger.debug(f"JOYHATMOTION détecté: hat={event.hat}, value={event.value}")
|
||||
if event.value == (0, 0): # D-Pad revenu à la position neutre
|
||||
if event.hat in held_hats:
|
||||
del held_hats[event.hat]
|
||||
if current_input and current_input["type"] == "hat" and current_input["value"] == event.value:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"D-Pad relâché: {event.hat}")
|
||||
continue # Ignorer les événements (0, 0) pour la détection des nouvelles entrées
|
||||
|
||||
# Détecter les nouvelles entrées
|
||||
if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
|
||||
# Appliquer le débouncing pour JOYHATMOTION
|
||||
if event.type == pygame.JOYHATMOTION and (current_time - last_joyhat_time) < JOYHAT_DEBOUNCE:
|
||||
logger.debug(f"Événement JOYHATMOTION ignoré (debounce): hat={event.hat}, value={event.value}")
|
||||
continue
|
||||
if event.type == pygame.JOYHATMOTION:
|
||||
last_joyhat_time = current_time
|
||||
|
||||
|
||||
input_name = get_readable_input_name(event)
|
||||
if input_name != "Inconnu":
|
||||
input_type = {
|
||||
pygame.KEYDOWN: "key",
|
||||
pygame.JOYBUTTONDOWN: "button",
|
||||
pygame.JOYAXISMOTION: "axis",
|
||||
pygame.JOYHATMOTION: "hat",
|
||||
pygame.MOUSEBUTTONDOWN: "mouse",
|
||||
}[event.type]
|
||||
input_value = (
|
||||
SDL_TO_PYGAME_KEY.get(event.key, event.key) if event.type == pygame.KEYDOWN else
|
||||
event.button if event.type == pygame.JOYBUTTONDOWN else
|
||||
(event.axis, 1 if event.value > 0 else -1) if event.type == pygame.JOYAXISMOTION and abs(event.value) > 0.5 else
|
||||
event.value if event.type == pygame.JOYHATMOTION else
|
||||
event.button
|
||||
)
|
||||
|
||||
# Vérifier si l'entrée est nouvelle ou différente
|
||||
if (current_input is None or
|
||||
(input_type == "key" and current_input["value"] != input_value) or
|
||||
(input_type == "button" and current_input["value"] != input_value) or
|
||||
(input_type == "axis" and current_input["value"] != input_value) or
|
||||
(input_type == "hat" and current_input["value"] != input_value) or
|
||||
(input_type == "mouse" and current_input["value"] != input_value)):
|
||||
current_input = {"type": input_type, "value": input_value}
|
||||
input_held_time = 0
|
||||
last_input_name = input_name
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Nouvelle entrée détectée: {input_type}:{input_value} ({input_name})")
|
||||
|
||||
# Mettre à jour les entrées maintenues
|
||||
if input_type == "key":
|
||||
held_keys.add(input_value)
|
||||
elif input_type == "button":
|
||||
held_buttons.add(input_value)
|
||||
elif input_type == "axis":
|
||||
held_axes[input_value[0]] = input_value[1]
|
||||
elif input_type == "hat":
|
||||
held_hats[event.hat] = input_value
|
||||
elif input_type == "mouse":
|
||||
held_mouse_buttons.add(input_value)
|
||||
|
||||
# Désactivation du passage avec Échap
|
||||
# Aucun code ici pour empêcher de sauter les actions avec Échap
|
||||
|
||||
# Mettre à jour le temps de maintien
|
||||
if current_input:
|
||||
input_held_time += delta_time
|
||||
if input_held_time >= HOLD_DURATION:
|
||||
action_name = ACTIONS[current_action_index]["name"]
|
||||
logger.debug(f"Entrée validée pour {action_name}: {current_input['type']}:{current_input['value']} ({last_input_name})")
|
||||
controls_config[action_name] = {
|
||||
"type": current_input["type"],
|
||||
"value": current_input["value"],
|
||||
"display": last_input_name
|
||||
}
|
||||
current_action_index += 1
|
||||
# Gestion des relâchements
|
||||
if event.type == pygame.KEYUP and event.key in held_keys:
|
||||
held_keys.remove(event.key)
|
||||
if current_input and current_input["type"] == "key" and current_input["value"] == event.key:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
elif event.type == pygame.JOYBUTTONUP and event.button in held_buttons:
|
||||
held_buttons.remove(event.button)
|
||||
if current_input and current_input["type"] == "button" and current_input["value"] == event.button:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
elif event.type == pygame.JOYAXISMOTION and abs(event.value) < 0.5:
|
||||
if event.axis in held_axes:
|
||||
held_direction = held_axes[event.axis]
|
||||
if current_input and current_input["type"] == "axis" and current_input["value"][0] == event.axis and current_input["value"][1] == held_direction:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
# Réinitialiser les entrées maintenues pour éviter les interférences
|
||||
held_keys.clear()
|
||||
held_buttons.clear()
|
||||
held_axes.clear()
|
||||
held_hats.clear()
|
||||
held_mouse_buttons.clear()
|
||||
del held_axes[event.axis]
|
||||
elif event.type == pygame.JOYHATMOTION and event.value == (0, 0):
|
||||
if event.hat in held_hats:
|
||||
del held_hats[event.hat]
|
||||
if current_input and current_input["type"] == "hat":
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
continue
|
||||
elif event.type == pygame.MOUSEBUTTONUP and event.button in held_mouse_buttons:
|
||||
held_mouse_buttons.remove(event.button)
|
||||
if current_input and current_input["type"] == "mouse" and current_input["value"] == event.button:
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
|
||||
pygame.time.wait(10)
|
||||
# Détection des nouvelles entrées
|
||||
if event.type in (pygame.KEYDOWN, pygame.JOYBUTTONDOWN, pygame.JOYAXISMOTION, pygame.JOYHATMOTION, pygame.MOUSEBUTTONDOWN):
|
||||
if event.type == pygame.JOYHATMOTION:
|
||||
if (current_time - last_joyhat_time) < JOYHAT_DEBOUNCE:
|
||||
continue
|
||||
last_joyhat_time = current_time
|
||||
|
||||
save_controls_config(controls_config)
|
||||
config.controls_config = controls_config
|
||||
return True
|
||||
pass
|
||||
input_name = get_readable_input_name(event)
|
||||
if input_name == "Inconnu":
|
||||
continue
|
||||
|
||||
def save_controls_config(config):
|
||||
#Enregistre la configuration des contrôles dans un fichier JSON
|
||||
try:
|
||||
with open(CONTROLS_CONFIG_PATH, "w") as f:
|
||||
json.dump(config, f, indent=4)
|
||||
logger.debug("Configuration des contrôles enregistrée")
|
||||
except Exception as e:
|
||||
logger.error(f"Erreur lors de l'enregistrement de controls.json : {e}")
|
||||
return False
|
||||
# Déterminer le type et la valeur
|
||||
if event.type == pygame.KEYDOWN:
|
||||
input_type = "key"
|
||||
input_value = SDL_TO_PYGAME_KEY.get(event.key, event.key)
|
||||
elif event.type == pygame.JOYBUTTONDOWN:
|
||||
input_type = "button"
|
||||
input_value = event.button
|
||||
elif event.type == pygame.JOYAXISMOTION and abs(event.value) > 0.5:
|
||||
input_type = "axis"
|
||||
direction = 1 if event.value > 0 else -1
|
||||
input_value = (event.axis, direction)
|
||||
# Ignorer si c'est juste un changement de direction du même axe
|
||||
if event.axis in held_axes and held_axes[event.axis] != direction:
|
||||
continue
|
||||
elif event.type == pygame.JOYHATMOTION:
|
||||
input_type = "hat"
|
||||
input_value = event.value
|
||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||
input_type = "mouse"
|
||||
input_value = event.button
|
||||
else:
|
||||
continue
|
||||
|
||||
# Nouvelle entrée détectée
|
||||
if (current_input is None or
|
||||
current_input["type"] != input_type or
|
||||
current_input["value"] != input_value):
|
||||
current_input = {"type": input_type, "value": input_value}
|
||||
input_held_time = 0
|
||||
last_input_name = input_name
|
||||
config.needs_redraw = True
|
||||
|
||||
# Mettre à jour les entrées maintenues
|
||||
if input_type == "key":
|
||||
held_keys.add(input_value)
|
||||
elif input_type == "button":
|
||||
held_buttons.add(input_value)
|
||||
elif input_type == "axis":
|
||||
held_axes[input_value[0]] = input_value[1]
|
||||
elif input_type == "hat":
|
||||
held_hats[event.hat] = input_value
|
||||
elif input_type == "mouse":
|
||||
held_mouse_buttons.add(input_value)
|
||||
|
||||
# Mise à jour du temps de maintien
|
||||
if current_input:
|
||||
input_held_time += delta_time
|
||||
if input_held_time >= HOLD_DURATION:
|
||||
action_name = ACTIONS[current_action_index]["name"]
|
||||
|
||||
# Sauvegarder avec la structure attendue par controls.py
|
||||
if current_input["type"] == "key":
|
||||
controls_config[action_name] = {
|
||||
"type": "key",
|
||||
"key": current_input["value"],
|
||||
"display": last_input_name
|
||||
}
|
||||
elif current_input["type"] == "button":
|
||||
controls_config[action_name] = {
|
||||
"type": "button",
|
||||
"button": current_input["value"],
|
||||
"display": last_input_name
|
||||
}
|
||||
elif current_input["type"] == "axis":
|
||||
axis, direction = current_input["value"]
|
||||
controls_config[action_name] = {
|
||||
"type": "axis",
|
||||
"axis": axis,
|
||||
"direction": direction,
|
||||
"display": last_input_name
|
||||
}
|
||||
elif current_input["type"] == "hat":
|
||||
controls_config[action_name] = {
|
||||
"type": "hat",
|
||||
"value": current_input["value"],
|
||||
"display": last_input_name
|
||||
}
|
||||
elif current_input["type"] == "mouse":
|
||||
controls_config[action_name] = {
|
||||
"type": "mouse",
|
||||
"button": current_input["value"],
|
||||
"display": last_input_name
|
||||
}
|
||||
|
||||
logger.debug(f"Contrôle mappé: {action_name} -> {controls_config[action_name]}")
|
||||
current_action_index += 1
|
||||
current_input = None
|
||||
input_held_time = 0
|
||||
last_input_name = None
|
||||
config.needs_redraw = True
|
||||
|
||||
# Réinitialiser les entrées maintenues
|
||||
held_keys.clear()
|
||||
held_buttons.clear()
|
||||
held_axes.clear()
|
||||
held_hats.clear()
|
||||
held_mouse_buttons.clear()
|
||||
|
||||
config.needs_redraw = True
|
||||
|
||||
pygame.time.wait(10)
|
||||
|
||||
save_controls_config(controls_config)
|
||||
config.controls_config = controls_config
|
||||
return True
|
||||
|
||||
|
||||
|
||||
def draw_controls_mapping(screen, action, last_input, waiting_for_input, hold_progress):
|
||||
#Affiche l'interface de mappage des contrôles avec une barre de progression pour le maintien
|
||||
draw_gradient(screen, (28, 37, 38), (47, 59, 61))
|
||||
|
||||
@@ -680,10 +680,10 @@ def draw_history_list(screen):
|
||||
# logger.debug(f"Affichage terminé: {game_name}, status={status_text}")
|
||||
elif status == "Erreur":
|
||||
status_text = _("history_status_error").format(entry.get('message', 'Échec'))
|
||||
logger.debug(f"Affichage erreur: {game_name}, status={status_text}")
|
||||
#logger.debug(f"Affichage erreur: {game_name}, status={status_text}")
|
||||
else:
|
||||
status_text = status
|
||||
logger.debug(f"Affichage statut inconnu: {game_name}, status={status_text}")
|
||||
#logger.debug(f"Affichage statut inconnu: {game_name}, status={status_text}")
|
||||
|
||||
color = THEME_COLORS["fond_lignes"] if i == config.current_history_item else THEME_COLORS["text"]
|
||||
platform_text = truncate_text_end(platform, config.small_font, col_platform_width - 10)
|
||||
|
||||
30
network.py
30
network.py
@@ -176,7 +176,9 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
|
||||
dest_dir = None
|
||||
for platform_dict in config.platform_dicts:
|
||||
if platform_dict["platform"] == platform:
|
||||
dest_dir = platform_dict.get("folder")
|
||||
dest_dir = os.path.join(config.ROMS_FOLDER, platform_dict.get("folder", platform.lower().replace(" ", "")))
|
||||
logger.debug(f"Répertoire de destination trouvé pour {platform}: {dest_dir}")
|
||||
#dest_dir = platform_dict.get("folder")
|
||||
break
|
||||
if not dest_dir:
|
||||
dest_dir = os.path.join(os.path.dirname(os.path.dirname(config.APP_FOLDER)), platform.lower().replace(" ", ""))
|
||||
@@ -204,15 +206,15 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
|
||||
session.headers.update(headers)
|
||||
|
||||
# Première requête HEAD pour obtenir la vraie URL
|
||||
logger.debug(f"Première requête HEAD vers {url}")
|
||||
#logger.debug(f"Première requête HEAD vers {url}")
|
||||
head_response = session.head(url, timeout=30, allow_redirects=False)
|
||||
logger.debug(f"HEAD Status: {head_response.status_code}, Headers: {dict(head_response.headers)}")
|
||||
#logger.debug(f"HEAD Status: {head_response.status_code}, Headers: {dict(head_response.headers)}")
|
||||
|
||||
# Suivre la redirection manuellement si nécessaire
|
||||
final_url = url
|
||||
if head_response.status_code in [301, 302, 303, 307, 308]:
|
||||
final_url = head_response.headers.get('Location', url)
|
||||
logger.debug(f"Redirection détectée vers: {final_url}")
|
||||
#logger.debug(f"Redirection détectée vers: {final_url}")
|
||||
|
||||
# Requête GET vers l'URL finale avec en-têtes spécifiques
|
||||
download_headers = headers.copy()
|
||||
@@ -368,7 +370,7 @@ async def download_rom(url, platform, game_name, is_zip_non_supported=False, tas
|
||||
logger.error(f"Erreur mise à jour progression: {str(e)}")
|
||||
|
||||
thread.join()
|
||||
logger.debug(f"Thread joined for {url}, task_id={task_id}")
|
||||
#logger.debug(f"Thread joined for {url}, task_id={task_id}")
|
||||
return result[0], result[1]
|
||||
|
||||
async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=False, task_id=None):
|
||||
@@ -391,7 +393,7 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
|
||||
dest_dir = None
|
||||
for platform_dict in config.platform_dicts:
|
||||
if platform_dict["platform"] == platform:
|
||||
dest_dir = platform_dict.get("folder")
|
||||
dest_dir = os.path.join(config.ROMS_FOLDER, platform_dict.get("folder", platform.lower().replace(" ", "")))
|
||||
break
|
||||
if not dest_dir:
|
||||
logger.warning(f"Aucun dossier 'folder' trouvé pour la plateforme {platform}")
|
||||
@@ -411,9 +413,9 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
|
||||
"pretty": 1
|
||||
}
|
||||
|
||||
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/file/info.cgi pour {url}")
|
||||
#logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/file/info.cgi pour {url}")
|
||||
response = requests.post("https://api.1fichier.com/v1/file/info.cgi", headers=headers, json=payload, timeout=30)
|
||||
logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
#logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
response.raise_for_status()
|
||||
file_info = response.json()
|
||||
|
||||
@@ -434,9 +436,9 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
|
||||
dest_path = os.path.join(dest_dir, sanitized_filename)
|
||||
logger.debug(f"Chemin destination: {dest_path}")
|
||||
|
||||
logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/download/get_token.cgi pour {url}")
|
||||
#logger.debug(f"Envoi requête POST à https://api.1fichier.com/v1/download/get_token.cgi pour {url}")
|
||||
response = requests.post("https://api.1fichier.com/v1/download/get_token.cgi", headers=headers, json=payload, timeout=30)
|
||||
logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
#logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
response.raise_for_status()
|
||||
download_info = response.json()
|
||||
|
||||
@@ -452,12 +454,12 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
|
||||
retry_delay = 10
|
||||
# Initialiser la progression avec task_id
|
||||
progress_queue.put((task_id, 0, 0)) # Taille initiale inconnue
|
||||
logger.debug(f"Progression initiale envoyée: 0% pour {game_name}, task_id={task_id}")
|
||||
#logger.debug(f"Progression initiale envoyée: 0% pour {game_name}, task_id={task_id}")
|
||||
for attempt in range(retries):
|
||||
try:
|
||||
logger.debug(f"Tentative {attempt + 1} : Envoi requête GET à {final_url}")
|
||||
#logger.debug(f"Tentative {attempt + 1} : Envoi requête GET à {final_url}")
|
||||
with requests.get(final_url, stream=True, headers={'User-Agent': 'Mozilla/5.0'}, timeout=30) as response:
|
||||
logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
#logger.debug(f"Réponse reçue, status: {response.status_code}")
|
||||
response.raise_for_status()
|
||||
total_size = int(response.headers.get('content-length', 0))
|
||||
logger.debug(f"Taille totale: {total_size} octets")
|
||||
@@ -496,7 +498,7 @@ async def download_from_1fichier(url, platform, game_name, is_zip_non_supported=
|
||||
entry["downloaded_size"] = downloaded
|
||||
entry["total_size"] = total_size
|
||||
config.needs_redraw = True
|
||||
logger.debug(f"Progression mise à jour: {entry['progress']:.1f}% pour {game_name}")
|
||||
#logger.debug(f"Progression mise à jour: {entry['progress']:.1f}% pour {game_name}")
|
||||
break
|
||||
progress_queue.put((task_id, downloaded, total_size))
|
||||
last_update_time = current_time
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
4
utils.py
4
utils.py
@@ -86,7 +86,7 @@ def is_extension_supported(filename, platform, extensions_data):
|
||||
dest_dir = None
|
||||
for platform_dict in config.platform_dicts:
|
||||
if platform_dict["platform"] == platform:
|
||||
dest_dir = platform_dict.get("folder")
|
||||
dest_dir = os.path.join(config.ROMS_FOLDER, platform_dict.get("folder", platform.lower().replace(" ", "")))
|
||||
break
|
||||
if not dest_dir:
|
||||
logger.warning(f"Aucun dossier 'folder' trouvé pour la plateforme {platform}")
|
||||
@@ -300,7 +300,7 @@ def wrap_text(text, font, max_width):
|
||||
|
||||
def load_system_image(platform_dict):
|
||||
"""Charge une image système depuis le chemin spécifié dans system_image."""
|
||||
image_path = platform_dict.get("system_image")
|
||||
image_path = os.path.join(config.IMAGES_FOLDER, platform_dict.get("system_image", "default.png"))
|
||||
platform_name = platform_dict.get("platform", "unknown")
|
||||
#logger.debug(f"Chargement de l'image système pour {platform_name} depuis {image_path}")
|
||||
try:
|
||||
|
||||
Reference in New Issue
Block a user