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RGSX/display.py

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import pygame # type: ignore
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import config
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from utils import truncate_text_middle, wrap_text, load_system_image
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import logging
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import math
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from history import load_history # Ajout de l'import
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logger = logging.getLogger(__name__)
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OVERLAY = None # Initialisé dans init_display()
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# Couleurs modernes pour le thème
THEME_COLORS = {
# Fond des lignes sélectionnées
"fond_lignes": (0, 255, 0), # vert
# Fond par défaut des images de grille des systèmes
"fond_image": (50, 50, 70), # Bleu sombre métal
# Néon image grille des systèmes
"neon": (0, 134, 179), # bleu
# Dégradé sombre pour le fond
"background_top": (30, 40, 50),
"background_bottom": (60, 80, 100), # noir vers bleu foncé
# Fond des cadres
"button_idle": (50, 50, 70, 150), # Bleu sombre métal
# Fond des boutons sélectionnés dans les popups ou menu
"button_hover": (255, 0, 255, 220), # Rose
# Générique
"text": (255, 255, 255), # blanc
# Erreur
"error_text": (255, 0, 0), # rouge
# Avertissement
"warning_text": (255, 100, 0), # orange
# Titres
"title_text": (200, 200, 200), # gris clair
# Bordures
"border": (150, 150, 150), # Bordures grises subtiles
}
# Général, résolution, overlay
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def init_display():
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"""Initialise l'écran et les ressources globales."""
global OVERLAY
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logger.debug("Initialisation de l'écran")
display_info = pygame.display.Info()
screen_width = display_info.current_w
screen_height = display_info.current_h
screen = pygame.display.set_mode((screen_width, screen_height))
config.screen_width = screen_width
config.screen_height = screen_height
# Initialisation de OVERLAY
OVERLAY = pygame.Surface((screen_width, screen_height), pygame.SRCALPHA)
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OVERLAY.fill((0, 0, 0, 150)) # Transparence augmentée
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logger.debug(f"Écran initialisé avec résolution : {screen_width}x{screen_height}")
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return screen
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# Fond d'écran dégradé
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def draw_gradient(screen, top_color, bottom_color):
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"""Dessine un fond dégradé vertical avec des couleurs vibrantes."""
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height = screen.get_height()
top_color = pygame.Color(*top_color)
bottom_color = pygame.Color(*bottom_color)
for y in range(height):
ratio = y / height
color = top_color.lerp(bottom_color, ratio)
pygame.draw.line(screen, color, (0, y), (screen.get_width(), y))
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# Nouvelle fonction pour dessiner un bouton stylisé
def draw_stylized_button(screen, text, x, y, width, height, selected=False):
"""Dessine un bouton moderne avec effet de survol et bordure arrondie."""
button_surface = pygame.Surface((width, height), pygame.SRCALPHA)
button_color = THEME_COLORS["button_hover"] if selected else THEME_COLORS["button_idle"]
pygame.draw.rect(button_surface, button_color, (0, 0, width, height), border_radius=12)
pygame.draw.rect(button_surface, THEME_COLORS["border"], (0, 0, width, height), 2, border_radius=12)
if selected:
glow_surface = pygame.Surface((width + 10, height + 10), pygame.SRCALPHA)
pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (5, 5, width, height), border_radius=12)
screen.blit(glow_surface, (x - 5, y - 5))
screen.blit(button_surface, (x, y))
text_surface = config.font.render(text, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(x + width // 2, y + height // 2))
screen.blit(text_surface, text_rect)
# Transition d'image lors de la sélection d'un système
def draw_validation_transition(screen, platform_index):
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"""Affiche une animation de transition fluide pour la sélection dune plateforme."""
platform_dict = config.platform_dicts[platform_index]
image = load_system_image(platform_dict)
if not image:
return
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# Dimensions originales et calcul du ratio pour préserver les proportions
orig_width, orig_height = image.get_width(), image.get_height()
base_size = int(config.screen_width * 0.0781) # ~150px pour 1920p
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ratio = min(base_size / orig_width, base_size / orig_height) # Maintenir les proportions
base_width = int(orig_width * ratio)
base_height = int(orig_height * ratio)
# Paramètres de l'animation
start_time = pygame.time.get_ticks()
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duration = 1000 # Durée augmentée à 1 seconde
fps = 60
frame_time = 1000 / fps # Temps par frame en ms
while pygame.time.get_ticks() - start_time < duration:
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# Fond dégradé
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
# Calcul de l'échelle avec une courbe sinusoïdale pour une transition fluide
elapsed = pygame.time.get_ticks() - start_time
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progress = elapsed / duration
# Courbe sinusoïdale pour une montée/descente douce
scale = 1.5 + 1.0 * math.sin(math.pi * progress) # Échelle de 1.5 à 2.5
new_width = int(base_width * scale)
new_height = int(base_height * scale)
# Redimensionner l'image en préservant les proportions
scaled_image = pygame.transform.smoothscale(image, (new_width, new_height))
image_rect = scaled_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
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# Effet de fondu (opacité de 50% à 100% puis retour à 50%)
alpha = int(128 + 127 * math.cos(math.pi * progress)) # Opacité entre 128 et 255
scaled_image.set_alpha(alpha)
# Effet de glow néon pour l'image sélectionnée
neon_color = THEME_COLORS["neon"] # Cyan vif
padding = 24
neon_surface = pygame.Surface((new_width + 2 * padding, new_height + 2 * padding), pygame.SRCALPHA)
pygame.draw.rect(neon_surface, neon_color + (40,), neon_surface.get_rect(), border_radius=24)
pygame.draw.rect(neon_surface, neon_color + (100,), neon_surface.get_rect().inflate(-10, -10), border_radius=18)
screen.blit(neon_surface, (image_rect.left - padding, image_rect.top - padding), special_flags=pygame.BLEND_RGBA_ADD)
# Afficher l'image
screen.blit(scaled_image, image_rect)
pygame.display.flip()
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# Contrôler la fréquence de rendu
pygame.time.wait(int(frame_time))
# Afficher l'image finale sans effet pour une transition propre
draw_gradient(screen, THEME_COLORS["background_top"], THEME_COLORS["background_bottom"])
final_image = pygame.transform.smoothscale(image, (base_width, base_height))
final_image.set_alpha(255) # Opacité complète
final_rect = final_image.get_rect(center=(config.screen_width // 2, config.screen_height // 2))
screen.blit(final_image, final_rect)
pygame.display.flip()
# Écran de chargement
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def draw_loading_screen(screen):
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"""Affiche lécran de chargement avec un style moderne."""
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disclaimer_lines = [
"Bienvenue dans RGSX",
"It's dangerous to go alone, take all you need!",
"Mais ne téléchargez que des jeux",
"dont vous possédez les originaux !"
]
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margin_horizontal = int(config.screen_width * 0.025)
padding_vertical = int(config.screen_height * 0.0185)
padding_between = int(config.screen_height * 0.0074)
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border_radius = 16
border_width = 3
shadow_offset = 6
line_height = config.small_font.get_height() + padding_between
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total_height = line_height * len(disclaimer_lines) - padding_between
rect_width = config.screen_width - 2 * margin_horizontal
rect_height = total_height + 2 * padding_vertical
rect_x = margin_horizontal
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rect_y = int(config.screen_height * 0.0185)
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shadow_rect = pygame.Rect(rect_x + shadow_offset, rect_y + shadow_offset, rect_width, rect_height)
shadow_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
pygame.draw.rect(shadow_surface, (0, 0, 0, 100), shadow_surface.get_rect(), border_radius=border_radius)
screen.blit(shadow_surface, shadow_rect.topleft)
disclaimer_rect = pygame.Rect(rect_x, rect_y, rect_width, rect_height)
disclaimer_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
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pygame.draw.rect(disclaimer_surface, THEME_COLORS["button_idle"], disclaimer_surface.get_rect(), border_radius=border_radius)
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screen.blit(disclaimer_surface, disclaimer_rect.topleft)
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pygame.draw.rect(screen, THEME_COLORS["border"], disclaimer_rect, border_width, border_radius=border_radius)
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max_text_width = rect_width - 2 * padding_vertical
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for i, line in enumerate(disclaimer_lines):
wrapped_lines = wrap_text(line, config.small_font, max_text_width)
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for j, wrapped_line in enumerate(wrapped_lines):
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text_surface = config.small_font.render(wrapped_line, True, THEME_COLORS["title_text"])
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text_rect = text_surface.get_rect(center=(
config.screen_width // 2,
rect_y + padding_vertical + (i * len(wrapped_lines) + j + 0.5) * line_height - padding_between // 2
))
screen.blit(text_surface, text_rect)
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loading_y = rect_y + rect_height + int(config.screen_height * 0.0926)
text = config.small_font.render(truncate_text_middle(f"{config.current_loading_system}", config.small_font, config.screen_width - 2 * margin_horizontal), True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, loading_y))
screen.blit(text, text_rect)
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progress_text = config.small_font.render(f"Progression : {int(config.loading_progress)}%", True, THEME_COLORS["text"])
progress_rect = progress_text.get_rect(center=(config.screen_width // 2, loading_y + int(config.screen_height * 0.0463)))
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screen.blit(progress_text, progress_rect)
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bar_width = int(config.screen_width * 0.2083)
bar_height = int(config.screen_height * 0.037)
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progress_width = (bar_width * config.loading_progress) / 100
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), bar_width, bar_height), border_radius=8)
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (config.screen_width // 2 - bar_width // 2, loading_y + int(config.screen_height * 0.0926), progress_width, bar_height), border_radius=8)
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# Écran d'erreur
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def draw_error_screen(screen):
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"""Affiche lécran derreur avec un style moderne."""
wrapped_message = wrap_text(config.error_message, config.small_font, config.screen_width - 80)
line_height = config.small_font.get_height() + 5
text_height = len(wrapped_message) * line_height
button_height = int(config.screen_height * 0.0463)
margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
rect_width = max_text_width + 80
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
screen.blit(OVERLAY, (0, 0))
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_message):
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text = config.small_font.render(line, True, THEME_COLORS["error_text"])
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
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screen.blit(text, text_rect)
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draw_stylized_button(screen, "Valider", rect_x + rect_width // 2 - 80, rect_y + text_height + margin_top_bottom, 160, button_height, selected=True)
# Récupérer les noms d'affichage des contrôles
def get_control_display(action, default):
"""Récupère le nom d'affichage d'une action depuis controls_config."""
if not config.controls_config:
logger.warning(f"controls_config vide pour l'action {action}, utilisation de la valeur par défaut")
return default
return config.controls_config.get(action, {}).get('display', default)
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# Grille des systèmes 3x3
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def draw_platform_grid(screen):
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"""Affiche la grille des plateformes avec un style moderne."""
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if not config.platforms or config.selected_platform >= len(config.platforms):
platform_name = "Aucune plateforme"
logger.warning("Aucune plateforme ou selected_platform hors limites")
else:
platform = config.platforms[config.selected_platform]
platform_name = config.platform_names.get(platform, platform)
title_text = f"{platform_name}"
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title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
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margin_left = int(config.screen_width * 0.026)
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margin_right = int(config.screen_width * 0.026)
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margin_top = int(config.screen_height * 0.140)
margin_bottom = int(config.screen_height * 0.0648)
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num_cols = 3
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num_rows = 4
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systems_per_page = num_cols * num_rows
available_width = config.screen_width - margin_left - margin_right
available_height = config.screen_height - margin_top - margin_bottom
col_width = available_width // num_cols
row_height = available_height // num_rows
x_positions = [margin_left + col_width * i + col_width // 2 for i in range(num_cols)]
y_positions = [margin_top + row_height * i + row_height // 2 for i in range(num_rows)]
start_idx = config.current_page * systems_per_page
for idx in range(start_idx, start_idx + systems_per_page):
if idx >= len(config.platforms):
break
grid_idx = idx - start_idx
row = grid_idx // num_cols
col = grid_idx % num_cols
x = x_positions[col]
y = y_positions[row]
scale = 1.5 if idx == config.selected_platform else 1.0
platform_dict = config.platform_dicts[idx]
image = load_system_image(platform_dict)
if image:
orig_width, orig_height = image.get_width(), image.get_height()
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max_size = int(min(col_width, row_height) * scale * 1.1) # Légèrement plus grand que la cellule
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ratio = min(max_size / orig_width, max_size / orig_height)
new_width = int(orig_width * ratio)
new_height = int(orig_height * ratio)
image = pygame.transform.smoothscale(image, (new_width, new_height))
image_rect = image.get_rect(center=(x, y))
if idx == config.selected_platform:
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neon_color = THEME_COLORS["neon"]
border_radius = 12
padding = 12
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rect_width = image_rect.width + 2 * padding
rect_height = image_rect.height + 2 * padding
neon_surface = pygame.Surface((rect_width, rect_height), pygame.SRCALPHA)
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pygame.draw.rect(neon_surface, neon_color + (40,), neon_surface.get_rect(), border_radius=border_radius)
pygame.draw.rect(neon_surface, neon_color + (100,), neon_surface.get_rect().inflate(-10, -10), border_radius=border_radius)
pygame.draw.rect(neon_surface, neon_color + (200,), neon_surface.get_rect().inflate(-20, -20), width=1, border_radius=border_radius)
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screen.blit(neon_surface, (image_rect.left - padding, image_rect.top - padding), special_flags=pygame.BLEND_RGBA_ADD)
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background_surface = pygame.Surface((image_rect.width + 10, image_rect.height + 10), pygame.SRCALPHA)
pygame.draw.rect(background_surface, THEME_COLORS["fond_image"] + (180,), background_surface.get_rect(), border_radius=12)
screen.blit(background_surface, (image_rect.left - 5, image_rect.top - 5))
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screen.blit(image, image_rect)
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# Liste des jeux
def draw_game_list(screen):
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"""Affiche la liste des jeux avec un style moderne."""
platform = config.platforms[config.current_platform]
platform_name = config.platform_names.get(platform, platform)
games = config.filtered_games if config.filter_active or config.search_mode else config.games
game_count = len(games)
if not games:
logger.debug("Aucune liste de jeux disponible")
message = "Aucun jeu disponible"
lines = wrap_text(message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(lines) * line_height
margin_top_bottom = 20
rect_height = text_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
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rect_width = max_text_width + 80
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
screen.blit(OVERLAY, (0, 0))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
for i, line in enumerate(lines):
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text_surface = config.font.render(line, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text_surface, text_rect)
return
line_height = config.small_font.get_height() + 10
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margin_top_bottom = 20
extra_margin_top = 20
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extra_margin_bottom = 60
title_height = config.title_font.get_height() + 20
available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
items_per_page = available_height // line_height
rect_height = items_per_page * line_height + 2 * margin_top_bottom
rect_width = int(0.95 * config.screen_width)
rect_x = (config.screen_width - rect_width) // 2
rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
config.scroll_offset = max(0, min(config.scroll_offset, max(0, len(games) - items_per_page)))
if config.current_game < config.scroll_offset:
config.scroll_offset = config.current_game
elif config.current_game >= config.scroll_offset + items_per_page:
config.scroll_offset = config.current_game - items_per_page + 1
screen.blit(OVERLAY, (0, 0))
if config.search_mode:
search_text = f"Filtrer : {config.search_query}_"
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title_surface = config.search_font.render(search_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
elif config.filter_active:
filter_text = f"Filtre actif : {config.search_query}"
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title_surface = config.small_font.render(filter_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
else:
title_text = f"{platform_name} ({game_count} jeux)"
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title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
screen.blit(title_surface, title_rect)
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
for i in range(config.scroll_offset, min(config.scroll_offset + items_per_page, len(games))):
game_name = games[i][0] if isinstance(games[i], (list, tuple)) else games[i]
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color = THEME_COLORS["fond_lignes"] if i == config.current_game else THEME_COLORS["text"]
game_text = truncate_text_middle(game_name, config.small_font, rect_width - 40)
text_surface = config.small_font.render(game_text, True, color)
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + (i - config.scroll_offset) * line_height + line_height // 2))
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if i == config.current_game:
glow_surface = pygame.Surface((text_rect.width + 20, text_rect.height + 10), pygame.SRCALPHA)
pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (10, 5, text_rect.width, text_rect.height), border_radius=8)
screen.blit(glow_surface, (text_rect.left - 10, text_rect.top - 5))
screen.blit(text_surface, text_rect)
if len(games) > items_per_page:
try:
draw_game_scrollbar(
screen,
config.scroll_offset,
len(games),
items_per_page,
rect_x + rect_width - 10,
rect_y,
rect_height
)
except NameError as e:
logger.error(f"Erreur : draw_game_scrollbar non défini: {str(e)}")
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# Barre de défilement des jeux
def draw_game_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
"""Affiche la barre de défilement pour la liste des jeux."""
if total_items <= visible_items:
return
game_area_height = height
scrollbar_height = game_area_height * (visible_items / total_items)
scrollbar_y = y + (game_area_height - scrollbar_height) * (scroll_offset / max(1, total_items - visible_items))
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pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (x, scrollbar_y, 15, scrollbar_height), border_radius=4)
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def draw_history_list(screen):
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"""Affiche l'historique des téléchargements avec un style moderne."""
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history = config.history if hasattr(config, 'history') else load_history()
history_count = len(history)
col_platform_width = int((0.95 * config.screen_width - 60) * 0.33)
col_game_width = int((0.95 * config.screen_width - 60) * 0.50)
col_status_width = int((0.95 * config.screen_width - 60) * 0.17)
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rect_width = int(0.95 * config.screen_width)
line_height = config.small_font.get_height() + 10
header_height = line_height
margin_top_bottom = 20
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extra_margin_top = 40
extra_margin_bottom = 80
title_height = config.title_font.get_height() + 20
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if not history:
logger.debug("Aucun historique disponible")
message = "Aucun téléchargement dans l'historique"
lines = wrap_text(message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(lines) * line_height
rect_height = text_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
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rect_width = max_text_width + 80
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rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
screen.blit(OVERLAY, (0, 0))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(lines):
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text_surface = config.font.render(line, True, THEME_COLORS["text"])
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text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text_surface, text_rect)
return
available_height = config.screen_height - title_height - extra_margin_top - extra_margin_bottom - 2 * margin_top_bottom
items_per_page = available_height // line_height
rect_height = header_height + items_per_page * line_height + 2 * margin_top_bottom
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rect_x = (config.screen_width - rect_width) // 2
rect_y = title_height + extra_margin_top + (config.screen_height - title_height - extra_margin_top - extra_margin_bottom - rect_height) // 2
config.history_scroll_offset = max(0, min(config.history_scroll_offset, max(0, len(history) - items_per_page)))
if config.current_history_item < config.history_scroll_offset:
config.history_scroll_offset = config.current_history_item
elif config.current_history_item >= config.history_scroll_offset + items_per_page:
config.history_scroll_offset = config.current_history_item - items_per_page + 1
screen.blit(OVERLAY, (0, 0))
title_text = f"Historique des téléchargements ({history_count})"
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title_surface = config.title_font.render(title_text, True, THEME_COLORS["text"])
title_rect = title_surface.get_rect(center=(config.screen_width // 2, title_surface.get_height() // 2 + 20))
title_rect_inflated = title_rect.inflate(60, 30)
title_rect_inflated.topleft = ((config.screen_width - title_rect_inflated.width) // 2, 10)
pygame.draw.rect(screen, THEME_COLORS["button_idle"], title_rect_inflated, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], title_rect_inflated, 2, border_radius=12)
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screen.blit(title_surface, title_rect)
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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headers = ["Système", "Nom du jeu", "État"]
header_y = rect_y + margin_top_bottom + header_height // 2
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header_x_positions = [
rect_x + 20 + col_platform_width // 2,
rect_x + 20 + col_platform_width + col_game_width // 2,
rect_x + 20 + col_platform_width + col_game_width + col_status_width // 2
]
for header, x_pos in zip(headers, header_x_positions):
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text_surface = config.small_font.render(header, True, THEME_COLORS["text"])
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text_rect = text_surface.get_rect(center=(x_pos, header_y))
screen.blit(text_surface, text_rect)
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# Ajouter un séparateur sous les en-têtes
separator_y = rect_y + margin_top_bottom + header_height
pygame.draw.line(screen, THEME_COLORS["border"], (rect_x + 20, separator_y), (rect_x + rect_width - 20, separator_y), 2)
for idx, i in enumerate(range(config.history_scroll_offset, min(config.history_scroll_offset + items_per_page, len(history)))):
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entry = history[i]
platform = entry.get("platform", "Inconnu")
game_name = entry.get("game_name", "Inconnu")
status = entry.get("status", "Inconnu")
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color = THEME_COLORS["fond_lignes"] if i == config.current_history_item else THEME_COLORS["text"]
platform_text = truncate_text_middle(platform, config.small_font, col_platform_width - 10)
game_text = truncate_text_middle(game_name, config.small_font, col_game_width - 10)
status_text = truncate_text_middle(status, config.small_font, col_status_width - 10)
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y_pos = rect_y + margin_top_bottom + header_height + idx * line_height + line_height // 2
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platform_surface = config.small_font.render(platform_text, True, color)
game_surface = config.small_font.render(game_text, True, color)
status_surface = config.small_font.render(status_text, True, color)
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platform_rect = platform_surface.get_rect(center=(header_x_positions[0], y_pos))
game_rect = game_surface.get_rect(center=(header_x_positions[1], y_pos))
status_rect = status_surface.get_rect(center=(header_x_positions[2], y_pos))
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if i == config.current_history_item:
glow_surface = pygame.Surface((rect_width - 40, line_height), pygame.SRCALPHA)
pygame.draw.rect(glow_surface, THEME_COLORS["fond_lignes"] + (50,), (0, 0, rect_width - 40, line_height), border_radius=8)
screen.blit(glow_surface, (rect_x + 20, y_pos - line_height // 2))
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screen.blit(platform_surface, platform_rect)
screen.blit(game_surface, game_rect)
screen.blit(status_surface, status_rect)
if len(history) > items_per_page:
try:
draw_history_scrollbar(
screen,
config.history_scroll_offset,
len(history),
items_per_page,
rect_x + rect_width - 10,
rect_y,
rect_height
)
except NameError as e:
logger.error(f"Erreur : draw_history_scrollbar non défini: {str(e)}")
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# Barre de défilement de l'historique
def draw_history_scrollbar(screen, scroll_offset, total_items, visible_items, x, y, height):
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"""Affiche la barre de défilement avec un style moderne."""
if total_items <= visible_items:
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return
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game_area_height = height
scrollbar_height = game_area_height * (visible_items / total_items) - 10
scrollbar_y = y + (game_area_height - scrollbar_height) * (scroll_offset / max(1, total_items - visible_items)) + 10
pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (x, scrollbar_y, 5, scrollbar_height), border_radius=4)
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# Écran confirmation vider historique
def draw_clear_history_dialog(screen):
"""Affiche la boîte de dialogue de confirmation pour vider l'historique."""
screen.blit(OVERLAY, (0, 0))
message = "Vider l'historique ?"
wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(wrapped_message) * line_height
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button_height = int(config.screen_height * 0.0463)
margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
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rect_width = max_text_width + 150
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
for i, line in enumerate(wrapped_message):
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text = config.font.render(line, True, THEME_COLORS["text"])
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text, text_rect)
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draw_stylized_button(screen, "Oui", rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_clear_selection == 1)
draw_stylized_button(screen, "Non", rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_clear_selection == 0)
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# Affichage du clavier virtuel sur non-PC
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def draw_virtual_keyboard(screen):
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"""Affiche un clavier virtuel avec un style moderne."""
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keyboard_layout = [
['0', '1', '2', '3', '4', '5', '6', '7', '8', '9'],
['A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
['Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M'],
['W', 'X', 'C', 'V', 'B', 'N']
]
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key_width = int(config.screen_width * 0.03125)
key_height = int(config.screen_height * 0.0556)
key_spacing = int(config.screen_width * 0.0052)
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keyboard_width = len(keyboard_layout[0]) * (key_width + key_spacing) - key_spacing
keyboard_height = len(keyboard_layout) * (key_height + key_spacing) - key_spacing
start_x = (config.screen_width - keyboard_width) // 2
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search_bottom_y = int(config.screen_height * 0.111) + (config.search_font.get_height() + 40) // 2
controls_y = config.screen_height - int(config.screen_height * 0.037)
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available_height = controls_y - search_bottom_y
start_y = search_bottom_y + (available_height - keyboard_height - 40) // 2
keyboard_rect = pygame.Rect(start_x - 20, start_y - 20, keyboard_width + 40, keyboard_height + 40)
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], keyboard_rect, border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], keyboard_rect, 2, border_radius=12)
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for row_idx, row in enumerate(keyboard_layout):
for col_idx, key in enumerate(row):
x = start_x + col_idx * (key_width + key_spacing)
y = start_y + row_idx * (key_height + key_spacing)
key_rect = pygame.Rect(x, y, key_width, key_height)
if (row_idx, col_idx) == config.selected_key:
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pygame.draw.rect(screen, THEME_COLORS["fond_lignes"] + (150,), key_rect, border_radius=8)
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else:
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], key_rect, border_radius=8)
pygame.draw.rect(screen, THEME_COLORS["border"], key_rect, 1, border_radius=8)
text = config.font.render(key, True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=key_rect.center)
screen.blit(text, text_rect)
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# Écran de progression de téléchargement/extraction
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def draw_progress_screen(screen):
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"""Affiche l'écran de progression des téléchargements avec un style moderne."""
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if not config.download_tasks:
logger.debug("Aucune tâche de téléchargement active")
return
task = list(config.download_tasks.keys())[0]
game_name = config.download_tasks[task][2]
url = config.download_tasks[task][1]
progress = config.download_progress.get(url, {"downloaded_size": 0, "total_size": 0, "status": "Téléchargement", "progress_percent": 0})
status = progress.get("status", "Téléchargement")
downloaded_size = progress["downloaded_size"]
total_size = progress["total_size"]
progress_percent = progress["progress_percent"]
screen.blit(OVERLAY, (0, 0))
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title_text = f"{status} : {truncate_text_middle(game_name, config.font, config.screen_width - 200)}"
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title_lines = wrap_text(title_text, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(title_lines) * line_height
margin_top_bottom = 20
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bar_height = int(config.screen_height * 0.0278)
percent_height = config.progress_font.get_height() + 5
rect_height = text_height + bar_height + percent_height + 3 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in title_lines], default=300)
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bar_width = max_text_width
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rect_width = max_text_width + 80
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(title_lines):
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title_render = config.font.render(line, True, THEME_COLORS["text"])
title_rect = title_render.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
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screen.blit(title_render, title_rect)
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bar_y = rect_y + text_height + margin_top_bottom
progress_width = 0
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x + 20, bar_y, bar_width, bar_height), border_radius=8)
if total_size > 0:
progress_width = int(bar_width * (progress_percent / 100))
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pygame.draw.rect(screen, THEME_COLORS["fond_lignes"], (rect_x + 20, bar_y, progress_width, bar_height), border_radius=8)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x + 20, bar_y, bar_width, bar_height), 2, border_radius=8)
downloaded_mb = downloaded_size / (1024 * 1024)
total_mb = total_size / (1024 * 1024)
size_text = f"{downloaded_mb:.1f} Mo / {total_mb:.1f} Mo"
percent_text = f"{int(progress_percent)}% {size_text}"
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percent_lines = wrap_text(percent_text, config.progress_font, config.screen_width - 80)
text_y = bar_y + bar_height + margin_top_bottom
for i, line in enumerate(percent_lines):
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percent_render = config.progress_font.render(line, True, THEME_COLORS["text"])
percent_rect = percent_render.get_rect(center=(config.screen_width // 2, text_y + i * percent_height + percent_height // 2))
screen.blit(percent_render, percent_rect)
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# Écran popup résultat téléchargement
def draw_popup_result_download(screen, message, is_error):
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"""Affiche une popup avec un message de résultat."""
screen.blit(OVERLAY, (0, 0))
if message is None:
message = "Téléchargement annulé"
logger.debug(f"Message popup : {message}, is_error={is_error}")
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# Réduire la largeur maximale pour le wrapping
wrapped_message = wrap_text(message, config.small_font, config.screen_width - 160)
# Débogage pour vérifier les lignes wrappées
logger.debug(f"Lignes wrappées : {wrapped_message}")
line_height = config.small_font.get_height() + 5
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text_height = len(wrapped_message) * line_height
margin_top_bottom = 20
rect_height = text_height + 2 * margin_top_bottom
max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
rect_width = max_text_width + 100 # Augmenter la marge
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_message):
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text = config.small_font.render(line, True, THEME_COLORS["error_text"] if is_error else THEME_COLORS["fond_lignes"])
text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
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screen.blit(text, text_rect)
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# Écran avertissement extension non supportée téléchargement
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def draw_extension_warning(screen):
"""Affiche un avertissement pour une extension non reconnue ou un fichier ZIP."""
if not config.pending_download:
logger.error("config.pending_download est None ou vide dans extension_warning")
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message = "Erreur : Aucun téléchargement en attente."
is_zip = False
game_name = "Inconnu"
else:
url, platform, game_name, is_zip_non_supported = config.pending_download
logger.debug(f"config.pending_download: url={url}, platform={platform}, game_name={game_name}, is_zip_non_supported={is_zip_non_supported}")
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is_zip = is_zip_non_supported
if not game_name:
game_name = "Inconnu"
logger.warning("game_name vide, utilisation de 'Inconnu'")
if is_zip:
message = f"Le fichier '{game_name}' est une archive et Batocera ne prend pas en charge les archives pour ce système. L'extraction automatique du fichier aura lieu après le téléchargement, continuer ?"
else:
message = f"L'extension du fichier '{game_name}' n'est pas supportée par Batocera d'après le fichier info.txt. Voulez-vous continuer ?"
max_width = config.screen_width - 80
lines = wrap_text(message, config.font, max_width)
logger.debug(f"Lignes générées : {lines}")
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try:
line_height = config.font.get_height() + 5
text_height = len(lines) * line_height
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button_height = int(config.screen_height * 0.0463)
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margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in lines], default=300)
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rect_width = max_text_width + 80
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rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
screen.blit(OVERLAY, (0, 0))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
for i, line in enumerate(lines):
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text_surface = config.font.render(line, True, THEME_COLORS["warning_text"])
text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text_surface, text_rect)
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draw_stylized_button(screen, "Oui", rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.extension_confirm_selection == 1)
draw_stylized_button(screen, "Non", rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.extension_confirm_selection == 0)
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except Exception as e:
logger.error(f"Erreur lors du rendu de extension_warning : {str(e)}")
error_message = "Erreur d'affichage de l'avertissement."
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wrapped_error = wrap_text(error_message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
rect_height = len(wrapped_error) * line_height + 2 * 20
max_text_width = max([config.font.size(line)[0] for line in wrapped_error], default=300)
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rect_width = max_text_width + 80
rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
screen.blit(OVERLAY, (0, 0))
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_error):
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error_surface = config.font.render(line, True, THEME_COLORS["error_text"])
error_rect = error_surface.get_rect(center=(config.screen_width // 2, rect_y + 20 + i * line_height + line_height // 2))
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screen.blit(error_surface, error_rect)
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# Affichage des contrôles en bas de page
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def draw_controls(screen, menu_state):
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"""Affiche les contrôles sur une seule ligne en bas de lécran."""
start_button = get_control_display('start', 'START')
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control_text = f"RGSX v{config.app_version} - {start_button} : Options - History - Help"
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max_width = config.screen_width - 40
wrapped_controls = wrap_text(control_text, config.small_font, max_width)
line_height = config.small_font.get_height() + 5
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rect_height = len(wrapped_controls) * line_height + 20
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rect_y = config.screen_height - rect_height - 5
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rect_x = (config.screen_width - max_width) // 2
pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, max_width, rect_height), border_radius=8)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, max_width, rect_height), 1, border_radius=8)
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for i, line in enumerate(wrapped_controls):
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text_surface = config.small_font.render(line, True, THEME_COLORS["text"])
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text_rect = text_surface.get_rect(center=(config.screen_width // 2, rect_y + 10 + i * line_height + line_height // 2))
screen.blit(text_surface, text_rect)
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# Menu pause
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def draw_pause_menu(screen, selected_option):
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"""Dessine le menu pause avec un style moderne."""
screen.blit(OVERLAY, (0, 0))
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options = [
"Controls",
"Remap controls",
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"History",
"Redownload Games cache",
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"Quit"
]
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menu_width = int(config.screen_width * 0.8)
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line_height = config.font.get_height() + 10
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button_height = int(config.screen_height * 0.0463)
margin_top_bottom = 20
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menu_height = len(options) * (button_height + 10) + 2 * margin_top_bottom
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menu_x = (config.screen_width - menu_width) // 2
menu_y = (config.screen_height - menu_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (menu_x, menu_y, menu_width, menu_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (menu_x, menu_y, menu_width, menu_height), 2, border_radius=12)
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for i, option in enumerate(options):
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draw_stylized_button(
screen,
option,
menu_x + 20,
menu_y + margin_top_bottom + i * (button_height + 10),
menu_width - 40,
button_height,
selected=i == selected_option
)
# Menu aide contrôles
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def draw_controls_help(screen, previous_state):
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"""Affiche la liste des contrôles avec un style moderne."""
common_controls = {
"confirm": lambda action: f"{get_control_display('confirm', 'Entrée/A')} : {action}",
"cancel": lambda action: f"{get_control_display('cancel', 'Échap/B')} : {action}",
"start": lambda: f"{get_control_display('start', 'Start')} : Menu",
"progress": lambda action: f"{get_control_display('progress', 'X')} : {action}",
"up": lambda action: f"{get_control_display('up', 'Flèche Haut')} : {action}",
"down": lambda action: f"{get_control_display('down', 'Flèche Bas')} : {action}",
"page_up": lambda action: f"{get_control_display('page_up', 'Q/LB')} : {action}",
"page_down": lambda action: f"{get_control_display('page_down', 'E/RB')} : {action}",
"filter": lambda action: f"{get_control_display('filter', 'Select')} : {action}",
"history": lambda action: f"{get_control_display('history', 'H')} : {action}",
"delete": lambda: f"{get_control_display('delete', 'Retour Arrière')} : Supprimer",
"space": lambda: f"{get_control_display('space', 'Espace')} : Espace"
}
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state_controls = {
"error": [
common_controls["confirm"]("Retenter"),
common_controls["cancel"]("Quitter")
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],
"platform": [
common_controls["confirm"]("Sélectionner"),
common_controls["cancel"]("Quitter"),
common_controls["start"](),
common_controls["history"]("Historique"),
*( [common_controls["progress"]("Progression")] if config.download_tasks else [])
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],
"game": [
common_controls["confirm"](f"{'Selectionner' if config.search_mode else 'Télécharger'}"),
common_controls["filter"]("Filtrer"),
common_controls["cancel"](f"{'Annuler' if config.search_mode else 'Retour'}"),
common_controls["history"]("Historique"),
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*( [
common_controls["delete"](),
common_controls["space"]()
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] if config.search_mode and config.is_non_pc else []),
*( [
f"{common_controls['up']('Naviguer')} / {common_controls['down']('Naviguer')}",
f"{common_controls['page_up']('Page')} / {common_controls['page_down']('Page')}",
common_controls["filter"]("Filtrer")
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] if not config.is_non_pc or not config.search_mode else []),
common_controls["start"](),
*( [common_controls["progress"]("Progression")] if config.download_tasks and not config.search_mode else [])
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],
"download_progress": [
common_controls["cancel"]("Annuler le téléchargement"),
common_controls["progress"]("Arrière plan"),
common_controls["start"]()
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],
"download_result": [
common_controls["confirm"]("Retour")
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],
"confirm_exit": [
common_controls["confirm"]("Confirmer")
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],
"extension_warning": [
common_controls["confirm"]("Confirmer")
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],
"history": [
common_controls["confirm"]("Retélécharger"),
common_controls["cancel"]("Retour"),
common_controls["progress"]("Vider l'historique"),
f"{common_controls['up']('Naviguer')} / {common_controls['down']('Naviguer')}",
f"{common_controls['page_up']('Page')} / {common_controls['page_down']('Page')}",
common_controls["start"]()
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]
}
controls = state_controls.get(previous_state, [])
if not controls:
return
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screen.blit(OVERLAY, (0, 0))
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max_width = config.screen_width - 80
wrapped_controls = []
current_line = ""
for control in controls:
test_line = f"{current_line} | {control}" if current_line else control
if config.font.size(test_line)[0] <= max_width:
current_line = test_line
else:
wrapped_controls.append(current_line)
current_line = control
if current_line:
wrapped_controls.append(current_line)
line_height = config.font.get_height() + 10
popup_width = max_width + 40
popup_height = len(wrapped_controls) * line_height + 60
popup_x = (config.screen_width - popup_width) // 2
popup_y = (config.screen_height - popup_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (popup_x, popup_y, popup_width, popup_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (popup_x, popup_y, popup_width, popup_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_controls):
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text = config.font.render(line, True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, popup_y + 40 + i * line_height))
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screen.blit(text, text_rect)
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# Menu Quitter Appli
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def draw_confirm_dialog(screen):
"""Affiche la boîte de dialogue de confirmation pour quitter."""
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global OVERLAY
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
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OVERLAY.fill((0, 0, 0, 150))
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logger.debug("OVERLAY recréé dans draw_confirm_dialog")
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screen.blit(OVERLAY, (0, 0))
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message = "Quitter l'application ?"
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wrapped_message = wrap_text(message, config.font, config.screen_width - 80)
line_height = config.font.get_height() + 5
text_height = len(wrapped_message) * line_height
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button_height = int(config.screen_height * 0.0463)
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margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.font.size(line)[0] for line in wrapped_message], default=300)
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rect_width = max_text_width + 150
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rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_message):
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text = config.font.render(line, True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text, text_rect)
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draw_stylized_button(screen, "Oui", rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_selection == 1)
draw_stylized_button(screen, "Non", rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.confirm_selection == 0)
# draw_redownload_game_cache_dialog
def draw_redownload_game_cache_dialog(screen):
"""Affiche la boîte de dialogue de confirmation pour retélécharger le cache des jeux."""
global OVERLAY
if OVERLAY is None or OVERLAY.get_size() != (config.screen_width, config.screen_height):
OVERLAY = pygame.Surface((config.screen_width, config.screen_height), pygame.SRCALPHA)
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OVERLAY.fill((0, 0, 0, 150))
logger.debug("OVERLAY recréé dans draw_redownload_game_cache_dialog")
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screen.blit(OVERLAY, (0, 0))
message = "Retélécharger le cache des jeux ?"
wrapped_message = wrap_text(message, config.small_font, config.screen_width - 80)
line_height = config.small_font.get_height() + 5
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text_height = len(wrapped_message) * line_height
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button_height = int(config.screen_height * 0.0463)
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margin_top_bottom = 20
rect_height = text_height + button_height + 2 * margin_top_bottom
max_text_width = max([config.small_font.size(line)[0] for line in wrapped_message], default=300)
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rect_width = max_text_width + 80
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rect_x = (config.screen_width - rect_width) // 2
rect_y = (config.screen_height - rect_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (rect_x, rect_y, rect_width, rect_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (rect_x, rect_y, rect_width, rect_height), 2, border_radius=12)
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for i, line in enumerate(wrapped_message):
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text = config.small_font.render(line, True, THEME_COLORS["text"])
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text_rect = text.get_rect(center=(config.screen_width // 2, rect_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text, text_rect)
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draw_stylized_button(screen, "Oui", rect_x + rect_width // 2 - 180, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.redownload_confirm_selection == 1)
draw_stylized_button(screen, "Non", rect_x + rect_width // 2 + 20, rect_y + text_height + margin_top_bottom, 160, button_height, selected=config.redownload_confirm_selection == 0)
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# Popup avec compte à rebours
def draw_popup(screen):
"""Dessine un popup avec un message et un compte à rebours."""
screen.blit(OVERLAY, (0, 0))
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popup_width = int(config.screen_width * 0.8)
line_height = config.small_font.get_height() + 10
text_lines = config.popup_message.split('\n')
text_height = len(text_lines) * line_height
margin_top_bottom = 20
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popup_height = text_height + 2 * margin_top_bottom + line_height
popup_x = (config.screen_width - popup_width) // 2
popup_y = (config.screen_height - popup_height) // 2
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pygame.draw.rect(screen, THEME_COLORS["button_idle"], (popup_x, popup_y, popup_width, popup_height), border_radius=12)
pygame.draw.rect(screen, THEME_COLORS["border"], (popup_x, popup_y, popup_width, popup_height), 2, border_radius=12)
for i, line in enumerate(text_lines):
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text_surface = config.small_font.render(line, True, THEME_COLORS["text"])
text_rect = text_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + i * line_height + line_height // 2))
screen.blit(text_surface, text_rect)
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remaining_time = max(0, config.popup_timer // 1000)
countdown_text = f"Ce message se fermera dans {remaining_time} seconde{'s' if remaining_time != 1 else ''}"
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countdown_surface = config.small_font.render(countdown_text, True, THEME_COLORS["text"])
countdown_rect = countdown_surface.get_rect(center=(config.screen_width // 2, popup_y + margin_top_bottom + len(text_lines) * line_height + line_height // 2))
screen.blit(countdown_surface, countdown_rect)