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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <AsyncWebSocket.h>
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#include <TaskSchedulerDeclarations.h>
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#include <Print.h>
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#include <freertos/task.h>
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#include <mutex>
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#include <vector>
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#include <unordered_map>
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#include <queue>
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#include <memory>
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class MessageOutputClass : public Print {
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public:
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MessageOutputClass();
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void init(Scheduler& scheduler);
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size_t write(uint8_t c) override;
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size_t write(const uint8_t* buffer, size_t size) override;
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void register_ws_output(AsyncWebSocket* output);
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private:
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void loop();
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Task _loopTask;
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using message_t = std::vector<uint8_t>;
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// we keep a buffer for every task and only write complete lines to the
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// serial output and then move them to be pushed through the websocket.
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// this way we prevent mangling of messages from different contexts.
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std::unordered_map<TaskHandle_t, message_t> _task_messages;
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std::queue<message_t> _lines;
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// we chunk the websocket output to circumvent issues with TCP delayed ACKs:
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// if the websocket client (Windows in particular) is using delayed ACKs,
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// and since we wait for an ACK before sending the next chunk, we will
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// accumulate way too many messages and we won't be able to send them out
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// fast enough as the rate of produced messages is higher than the rate of
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// ACKs received. by chunking and waiting in between chunks, we either
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// "motivate" the client to send out ACKs immediately as the TCP packets are
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// "large", or we will wait long enough for the TCP stack to send out the
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// ACK anyways.
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void send_ws_chunk(message_t&& line);
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static constexpr size_t WS_CHUNK_SIZE_BYTES = 512;
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static constexpr uint32_t WS_CHUNK_INTERVAL_MS = 250;
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std::shared_ptr<message_t> _ws_chunk = nullptr;
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uint32_t _last_ws_chunk_sent = 0;
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AsyncWebSocket* _ws = nullptr;
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std::mutex _msgLock;
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void serialWrite(message_t const& m);
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};
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extern MessageOutputClass MessageOutput;
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